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The Screenshot Thread

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Nin

Member

Actually, an ideal way to develop a game is to create the world in which your story takes place first. It isn't ass backwards, but it isn't completely right either.

I just said he should work on his mapping if he wants a successful complete game. Mapping is something you'll be seeing throughout the whole game.

EDIT: Alright, understood numbnuts
 

Nin

Member

The tall grass, cliffs, and water are way too squared out to be natural. Otherwise, nice job.

Not much to comment on the dialouge since I have no idea what's behind it.
 

Cygnea

Sponsor

@Mr. Mo: The square water is a bit strange, but not enough for me to complain about. The straight edge of the tall grass could be changed, and the dialouge should flow more naturally; right now it just seems forced and a bit awkward. And I think 'its' should be 'it's'. Those two always confuse me, though, so I'm entirely sure.

http://img215.imageshack.us/img215/5987/fortza6.png[/IMG]

The same picture I posted earlier today, but a little more developed. The building to the lower left is shorter than the wall, which is why they're two separate pieces. The pathway is just a placeholder (I'm trying to think of a way to make it look more natural) and the landscape mapping isn't finished. So far I have the following areas planned:
  • Stable
  • Blacksmith
  • Barracks
  • Infirmary
  • Offices
  • Kitchen, etc.
  • Storage
  • Training area
Any idea of what else to add would be helpful.
 

Nin

Member

Looks a bit better, but still needs some work. Also, it's: "They are moving faster than I thought." :)

You could have stuck with the regular watertile, just made the body of water more curvy/jagged and not just a big square.
 
ccoa said:
That map is very regular and symetrical for a natural area. For the pillars and road it's fine, but the trees and rocks just look odd.

Oh I forgot to say ignore the mapping.. ':| I was just trying to see how the tileset looked... it does look awkward tho.. ;)
 
Well first of all the grass cuts of by the top dead tree and by the water on the waterfall, the edge stones cut off on the adjoining cliffs and the water fall needs to be brung back one and edited so it has that same rock as the cliffs.


Apart from that I think it looks quite good so far.
 
The resolutions dont match. Shrinking resolutions down is one thing, intermixing that with resolutions made bigger is a major nono. It creates a hodgepodgey "amature" effect.
 
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