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The Screenshot Thread

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Anonymous

Guest

That map is very regular and symetrical for a natural area. For the pillars and road it's fine, but the trees and rocks just look odd.
 

Cygnea

Sponsor

This particular location, the first in my project, has been giving me trouble for quite a while, but I finally think I'm starting to figure it out. It's probably going to undergo a few changes; I'm still trying to think of everything that's going to be inside (barracks, infirmary, etc.) so I add and remove buildings as needed.

http://img182.imageshack.us/img182/5033/fortgm0.png[/IMG]
My main character is a member of the Galian Patrol, a ground of soldiers who take care of the surrounding area: helping the people out with their disputes and defending them against rouge creatures, bandits, etc. The headquarters is supposed to be large enough to support them and most of their basic needs.

Depending on how many different interior areas I end up with, it may or may not shrink in order to prevent unless, unused space.
 
I think you should shrink it down a bit now, as a space like that is too big to be made interesting. The main courtyard (or whatever it is) needs a central structure or something, otherwise it will feel too bare (not to mention being a b*tch to map).

It'll be a nice map if you stick with it though.
 

Kest

Member

Ah, replaced the nasty boxes with a neat faded underline. I think you should change the orange text to something that doesn't clash as much, though.
 

Kest

Member

Yes, I understand they are opposites of each other, but that particular orange looks fairly ugly compared to the rest.
 
This is the screenshots thread, as the name implies, isn't it? He posted screenshots. What's the problem? I can recall seeing 800 screens of that NetPlay thing over and over everytime something was changed, nobody chewed that guy out.
 
The map behind the menu, and for the record, ignore that. Maps can wait until the systems, menus, and scripts are completed. Doing maps first and systems later is ass backwards.
 
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