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The Screenshot Thread

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@Strawberry: I like the bottom-right window the best, actually. I don't really like other windows.

@Xcu: Nice? :)

@G-m: I don't get it. Is that a fence or something? XD
 
Twin Matrix;267386 said:
@Strawberry: I like the bottom-right window the best, actually. I don't really like other windows.

Maybe you're right. I kept a copy of both, here's what the sky menu looks like:

http://img239.imageshack.us/img239/9391/menumockupskycopyrs2.png[/IMG]

:)
 
Twin Matrix;267386":1ogiq5tk said:
@Strawberry: I like the bottom-right window the best, actually. I don't really like other windows.

@Xcu: Nice? :)

@G-m: I don't get it. Is that a fence or something? XD
No it's going to be the Virtual reality contest lobby the hero starts off in, that just showing what'll look like zoomed in, soon we'll chop it up and make it into a tileset, we'll also resize and edit:D basically expect 2D on 3D as many old rpgs have done before
 
@Twin Matrix: I really like the flowers. n.n Especially the larger yellow ones.

@Strawberry Bomb: I agree with Twin Matrix that the second way looks a lot better. n.n

@XcuMaSoft: Looking cool. It'll be interesting to see it with the finished graphics.
 
Thanks for the advice everybody!

That leads me to a question: If I reduced the transparency on a "glass" look button and put it over the existing button when you try and select something, would that be a good idea? Much like this:

http://img179.imageshack.us/img179/2340/menumockupskyselectef0.png[/IMG]

Where the person had selected "Status", then "Stephany".

The glass select button (did that make sense) would kind of pulsate when you are on an active choice (like when you are moving from "Equipment" to "Status"), but when you pick something ("Status", for example), it would stop pulsating and a pulsating button would appear over Laney's name (the party leader), and then you could pick a character.

If I didn't confuse you, would that be a good idea?

EDIT: I realize there are no faces for Laney or Lerish, but this is a mockup, and I have yet to acquire faces (or even sprites) for them.

And while I'm here, I have a mockup of the status menu. The stats are not Stephany's actual stats, and the equipment isn't real either, they're just placeholders. (Zelda fans should get the joke behind the shield's name.) However, the face and battler will be in the game.

http://img68.imageshack.us/img68/9831/menustatuscopyxr0.png[/img]
 
Ratty524;267626 said:
What is that?
Emboss means to make something bulge out, bump up, etc. But he's probably referring to the photoshop layer style, which is a quick (and not always widely accepted) trick to making something look like it's raised from the background.

Anyway, I think it looks fine Strawberry. However, I'm not too sure about the font you used for the equipment and stats on the status page, but that's probably just me. n.n'
 
Thanks everybody!

I went ahead and changed it up a bit. I replaced the font of the words with a different font, although I kept the numbers the way they were. I also changed the name font, since, to be brutally honest, I didn't really like it myself. :)

Here goes:

http://img54.imageshack.us/img54/564/menustatustimelessnh2.png[/img]

Admittedly, this didn't take very long, but it looks a lot better in my opinion. And it's probably better to have contrasting styles between the stat names and values. :)
 
So I've decided to ditch the experimental game and port over my Summon Night style game from RM2K3.

http://i28.photobucket.com/albums/c206/ ... screen.png[/IMG]
Map to test the ported over graphics

http://i28.photobucket.com/albums/c206/ ... oncept.png[/IMG]
Menu redesign concept.

 
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