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No it's going to be the Virtual reality contest lobby the hero starts off in, that just showing what'll look like zoomed in, soon we'll chop it up and make it into a tileset, we'll also resize and edit:D basically expect 2D on 3D as many old rpgs have done before
That leads me to a question: If I reduced the transparency on a "glass" look button and put it over the existing button when you try and select something, would that be a good idea? Much like this:
Where the person had selected "Status", then "Stephany".
The glass select button (did that make sense) would kind of pulsate when you are on an active choice (like when you are moving from "Equipment" to "Status"), but when you pick something ("Status", for example), it would stop pulsating and a pulsating button would appear over Laney's name (the party leader), and then you could pick a character.
If I didn't confuse you, would that be a good idea?
EDIT: I realize there are no faces for Laney or Lerish, but this is a mockup, and I have yet to acquire faces (or even sprites) for them.
And while I'm here, I have a mockup of the status menu. The stats are not Stephany's actual stats, and the equipment isn't real either, they're just placeholders. (Zelda fans should get the joke behind the shield's name.) However, the face and battler will be in the game.
Emboss means to make something bulge out, bump up, etc. But he's probably referring to the photoshop layer style, which is a quick (and not always widely accepted) trick to making something look like it's raised from the background.
Anyway, I think it looks fine Strawberry. However, I'm not too sure about the font you used for the equipment and stats on the status page, but that's probably just me. n.n'
I went ahead and changed it up a bit. I replaced the font of the words with a different font, although I kept the numbers the way they were. I also changed the name font, since, to be brutally honest, I didn't really like it myself.
Admittedly, this didn't take very long, but it looks a lot better in my opinion. And it's probably better to have contrasting styles between the stat names and values.
Finished the title screen... and for those who asked if it was the same game as I was working on before, no it isn't. http://img.photobucket.com/albums/v610/ ... itle-4.png[/IMG]
The text at the top was made by me, and the subtitle, "Darkened Skies" is a premade font.
EDIT: By the way, it's pronounced ZAN-DO-FAY, if anyone was curious.