Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

The Screenshot Thread 2

Aww yeah

5BvN9Zp.gif
 
Ayyyy, nice title screen, Amy.

Got all the animated busts done for the main three girls, all 16, six frames each, all up 288 images, whee.

Here's a few gif previews.
v7CiA4v.gif
Fy7tqPG.gif

Dqc6U3D.gif
pdrrU7m.gif
 
I've had a closed alpha for feedback's sake, found out that despite how polished it was, there are quite a lot of bugs and sequences breakers, all of which I've fixed now, soon my artists will be back on the ball and once they start trucking development of the games first demo shouldn't take very long. I'm so ahead of schedule that I'm basically forced to wait for my artists, my composer is also done with a huge amount of the OST, in fact only music effects remain for the demo.

Been a real treat making the song titles for this OST, I've taken some inspiration from Touhou with song names.
WEEzfzH.png
 
Nathaniel3W":1ou7idhx said:
Did your composer seriously compose and record 56 unique tracks for your game? How long are they?
Not yet, but 25+ are done.

They are upwards of a minute each, and vary between 1-3 minutes, 2 on average.

You can sample what we have so far by clicking the image below.


This composer is a new fella, though he did a couple tracks for PFC, as well.

If you really want something to be shocked about, try for the fact Intelligence 314th Clash has an 80 song OST and only one of the tracks hasn't been done.

Each with it's own individual album art, as has been the case for as long as I can remember.

Or that Menagerie: Remastered has an impressive 48 song score.


Or Perseverance's Epic 60 Song Score.


I'm very proud of my composers, they both have exceptional talent.

One of them who has had to more or less retire has been making a name for himself, I'm glad he got some radical exposure from the hours of work he put into the varying OST's my games have.

To fill in Max M. Dominora has been eager, and he's been doing a fantastic job, every time he's made a track I've felt the need to make an album art to celebrate it, and so i started getting a bunch done in advance long before we'd need them, lel.
5QlEBR8.png

Will that do for screenshots? I think so!
 
Amy":1kkzknb3 said:
Biz I really appreciate your animations. A lot of work has gone into them.
Thanks, I do my best!

Also due to not having a whole lot to do on Fantasia, I started doing some other stuff I'd been psyched to have fun with but wasn't game to while Fantasia was in motion, but now that I'm at a crossroads I began on Crowfeast, and it is looking AMAZING.
http://www.youtube.com/watch?v=uzJsm9LtWs4
The portraits for Mira will be updated, they are far too lacking in contrast currently and a lot of the proportions look bad.

I also went and added an optional boss pre-scene to PFC.
http://www.youtube.com/watch?v=tgJpaWnQkdg
wew lad.
 
Yi's portraits have arrived. Now look ye upon a true Embodiment of Terror, and despair.
http://www.youtube.com/watch?v=YUVkLZ8zO_w
Cinematics fully updated, now with voice acting and new art.
http://www.youtube.com/watch?v=BFDAX5CaGJY
http://www.youtube.com/watch?v=54aBP5r9s_w
http://www.youtube.com/watch?v=rwMRKRsW4W0
Fifth one needs a less placeholder music, but beyond that, we good bois.
 
Boy have I been busy, I'm glad to say that- outside of a couple cosmetic errors and some placeholders this fight is done.
http://www.youtube.com/watch?v=f6nQMZmT7q0
 
A very unexpected out-of-left-field trailer I uploaded a few days back.
http://www.youtube.com/watch?v=X7dWnDDo2II
I'll have a Demo 2 Gameplay trailer later. Currently I'm only 2 bosses of 6 in.
 
Made about 30 new helmets for my game. I've been testing them with different hairstyles, making sure they all work and that I didn't forget to make a helmet I made sprite sheets for.

This is what they look like. The lighting is not ideal here, but at least I can see that everything is working.

HelmetTest.jpg
 
I've been making good progress on bosses in regards to optional events. I've done many more scenes, as well.

Bosses:
http://www.youtube.com/watch?v=PpzTA84rJNAhttp://www.youtube.com/watch?v=JMNy0ILM7Xo
With that, only Yasondre and then Yasondre + Kyoshi Combo remain for Disk 0 Optional bosses.

Scenes:
http://www.youtube.com/watch?v=THnwXKLjrjchttp://www.youtube.com/watch?v=h_q5LzYHTcU
http://www.youtube.com/watch?v=TTER-VhsbGIhttp://www.youtube.com/watch?v=KLuTxosd5ZM
Lots of these, this isn't even all of them, but they're the ones I bothered to record.
 
Skills bar implemented (QABS controls).

Used a jquery fade to make the icons fade in when clicked based on their cooldown time.

Reckon that's obvious enough? Maybe I could do some sort of radial gradient fade.

pl3lQ8Z.png


All of this scales successfully depending on the size of your device.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top