ZenVirZan":3f6xqt8y said:
all ive done so far is rip out the paint.net and scribble some assets. not sure what im going to use for development just yet.
currently considering either SDL2 in C++ or LibGDX in Java
I would say go with whatever you have the most experience with. From my, well, experience, experience itself makes the biggest difference. But, as Xilef stated, it's also a large question of portability and target platforms. And he's totally right about SDL2 being more portable - you can find it or something similar to it on almost anything with a screen.
ZenVirZan":3f6xqt8y said:
EDIT: heres a map using tiles i just whipped up, no where near as visually consistent as yours tho
Our visual consistency is actually a convenient byproduct of some self-imposed rules. We want to do more with less, so things like palette colors, tile count, everything is carefully restricted. Also, your general tile designs look vaguely familiar somehow. :p
ZenVirZan":3f6xqt8y said:
Visibility system. I commented in the other thread, these can easily become a handful if you are picky about it. I'm a fan of them, and they're rather underutilized.
ZenVirZan":3f6xqt8y said:
EDIT3: the map im gunna use for drafting menus and UIs, as its the correct pixel resolution & aspect ratio for the final product
I feel like you might live to regret having your screen boundary on a half-tile. But hopefully not.
ZenVirZan":3f6xqt8y said:
EDIT4: defend, choose and attack screens - mockups only
mind = blown