Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

The Paradigm Template

sample-1.png


NOTE: This template is NOT available for commercial use unless you want to pay me for it somehow.

---

Sorry, guys, I've decided not to distribute this publically. :(

Q: Why's it so small?!
A: It's designed for 16x16 tiles, ergo they should be blown up to 200% in an actual game.

Q: Why 16x16 tiles?
A: It's easier than 32x32, looks SNESy, and lets you use SNES rips/RM2k3 tilesets if you're so inclined. Mack and Blue tilesets look pretty good with it, although you may need to make some of the doors a few pixels taller.

Q: So are there any advantages to this template besides laziness?
A: For one, it doesn't look like a dough-faced, stump-armed midget. You can actually pose the arms and stuff! Also, the small number of pixels involved means drawing new poses is much easier than it'd be for, say, HK.

Q: But you can't put detail into sprites that small, right?
A: Sure you can; try harder!

The one on the left is a character made by Berserker (don't think he was done shading, but whatever), which I resprited on my template. Really, you just need to focus on the most important details and use contrast. Also, keep in mind that these are designed for use at 200%.

Q: Okay, so can I use it?
A: Sure, but I'd appreciate it if you let me know. I like to keep tabs on who's doing stuff with it. I'd also like to see what you make if you're inclined to share, both to satisfy my curiosity and to give feedback.

Q: Any tips for spriting on this template?
A: I've been using about four colors per large item, three for small ones, and picking bright, high-contrast shades is important. I've also found that varying the outline shade (and using it for actual shading) can sometimes help you define form and use your space better, and you have to focus on making shapes prominent instead of super-smooth. Smoothness is nice, but you need to be able to tell what's going on. Exaggeration helps in general. Like, I always put the minimum dimensions for hair at least a pixel outside of the template outline, and likewise for bulky items of clothing; stuff like armor looks flat if it's plastered to the skin. It's a bit different from spriting on larger templates, so your first attempt might not look incredible, but practice a little and see how it goes. Also, look at SNES sprites. Particularly Chrono Trigger, since I referenced it a lot while making this template.

Uh, this is some random stuff I've made for this template. Since people keep asking me to help them sprite on it, I figured I'd throw up some of the stuff I've made. This is for educational purposes ONLY. You may NOT use any of this.


workfile.png

Here's some random hair I doodled at one point. Some of these are better than others; I made them quickly to get an idea of how to draw hair on this template.
The general rule I've found is that high contrast, exaggeration, and having a few distinctive shapes with dark outlines is the way to go. It looks flat and pasted on if you use realistic proportions, and they're too small to do individual hair texture like you could on a big sprite, so you need to go for shapes instead.

Here are a few full sheets to give you ideas. Again, THESE ARE NOT FOR YOUR USE.


 
Ill! I'll check it out and tell you what I think. :D good work so far.

I like it. :]

EDIT:

It moves quite excellent. The transitions are nearly flawless.

Its just that tilesets are going to be a serious problem. :/

But other than that this is ace work!


Nice color palette as well.
 
Thanks, everyone. :3 I'm not that concerned about detailing clothes; SNES RPGs managed fine (Chrono Trigger has great sprites that are well-detailed, for example), and I'll be making all the major character have different colors and etc.

As for tilesets, I'm either using RM2k/3 stuff or drawing my own. The idea is that 16x16 tiles are 1. 1/4 the pixeling and 2. more oldschool and SNES-y, which will hopefully make my game more visually distinct or something. Also it means I can actually use rips if I'm so inclined, and there are more SF resources for RM2k/3, and yeah. It's a 1:2 ratio, so you just have to scale it up.
 
Honestly I don't see why you wouldn't just take the originals [[like rips]] and then just color them differently if you are just going to remake them with different colors y'know?

But yeah I understand what you're getting at for visual difference. G'luck and well if all goes well and you release it all to the community there will be one more style of spriting to chose from :]
 
Okay, done with the male template now. Thoughts? I'm going to do a child and poses at some point as well.

Makasu: My game is SF, and SF resources are hard to find and/or inconsistent in style. I have been thinking about recoloring rips so I can keep stuff from different games reasonably consistent, yeah.
 
What is SF? Street Fighter?

And I see. Well then the only thing I could say is [[or ask]] are you going to be making battle poses as well?

I haven't played Chrono Trigger in ages but I mean if I remember correctly the battle system had the sprites of the same size somewhat animated...

Keep it up. I  like what I'm seeing. :thumb:
 
Sorry, SF is science fiction. :P And I might do battle poses at some point for a side-view battle system, but whether I use them depends on if spriting all the NPCs drives me insane first.
 
These are looking real nice. Very nice. I'm especially liking the darker colors. :D

The head turn has to be my favorite one. Never would've thought about doing it like that. For reals. :]

Most excellent these are coming out? Lol

And the dead looks fine.

It could be used for drunk, dead, asleep and all sorts of various things.

I do think that on the sitting down one on the sprite looking towards us you should define the knee with a darker pixel line. It just looks kinda like they're just squeezing their thigh together really tight because they have to pee. :/

BUT clothing can cover that!

This is ace work :thumb:
 
It's very nice. It reminds me of the Digimon World Dusk/Dawn Character Template in a way.  It will work for those who can't sprite that well also as it has less pixles too.
 

Lumni

Member

Cool, but the poses look alittle strange...not bad just, somthings missing...
i don't know, im just weird, i would think that a stting person would have a different shadow then one standing up...but the shadows are not THAT important.
 
I dunno about the shading, Lum, but I looked at the line art and realized that the feet should be closer together in the sitting poses. I think it looks less funny now. Which direction(s) specifically did you have a problem with? I'm not sure entirely what you're getting at.
 
Thanks. :3

I didn't do any work on the template tonight because I had a horrendous physics problem set to do (and have calculus tomorrow--fun!), but I did make this:
http://img.photobucket.com/albums/v325/ ... es/hat.png[/imgzoom]
Isn't he cute? :3 But yeah, I think it's totally possible to do nice character designs on this template. You can't put in as much detail as you could on a bigger one, but it's not like you can't make characters cool and distinctive without it.
 
You already know I like this, and that I'm gonna use it in my battles :p
Oh yeah, also, anyone have ideas for what I should call it?
You also know I already said to call it "Trigger".

Just because it's small, people will assume it's automatically limited.  You can still make some slightly intricate characters on it, I already have made a few.  The one thing I don't like, is that... hmm chin pinching pose.  I'd recommend changing the way the other arm hung, possibly putting the hand on the hips, etc.  I've altered some spots slightly for the things I have made, but you keep this up with the poses I really won't be editing parts out and scratching them new, and instead frankenspriting pieces together ha

I like how your widening the stances again in spots, I remember saying on IRC something about that, but you've really improved it.

Doing good :straightthumb:
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top