Well, I completely enjoyed the gameplay and the atmosphere that was created. I enjoy being in the dark about things, but only so long as things eventually come to an understandable resolution. The game itself was fantastic. It just left me a little hollow. Perhaps I missed something, but
All in all, the execution and gameplay were simply fantastic. I just wish you had untangled the plot a little at the end.
I expected the game to come to a better resolution than it did. Explaining why the house seems so morphic, why Leah can sleep though a house fire and wake up with everything intact, and most importantly what, Birdie is and what "fly over" really entails. I gather that the Birdie is some kind of destructive force, but... Did I perhaps miss some key hidden elements that might shed some light on things? The times and dates on the schedule and newspaper seemed to have little to do with anything. The microscope and Liquid, well, I expected something would occur because of that, as well.
Like I said, I like atmosphere and a sense of mystery, but I don't like it when people build up your expectations and then reveal that there was nothing behind the "WTF" moments except a desire to create "WTF" moments.
But then, I wonder if I got the wrong ending...? Meeting Birdie on the roof and killing him.
Maybe I should wait until midnight, then.
Like I said, I like atmosphere and a sense of mystery, but I don't like it when people build up your expectations and then reveal that there was nothing behind the "WTF" moments except a desire to create "WTF" moments.
But then, I wonder if I got the wrong ending...? Meeting Birdie on the roof and killing him.
Maybe I should wait until midnight, then.
All in all, the execution and gameplay were simply fantastic. I just wish you had untangled the plot a little at the end.