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The Knight of T, Universal Derivative (Rey_J)

Will you hold my inconsistency of RPG work against me?

  • Hell yes

    Votes: 11 64.7%
  • Heck no

    Votes: 6 35.3%

  • Total voters
    17
Rey_J":1j55y9ph said:
To Mod/Admin: Please lock my topic!

[Censored].  They don't lock your thread just cause you ask for it.  At least not till the cows come home.

Instead of trying to start a-new, just don't post in your thread for a while so we can forget it ever existed and next time you do post make sure it's revamped.

[Censored].

Stop flaming members. You have good advice, but you don't need to go on the offensive on the guy. I see this kind of shit again I will personally temp ban you. I believe I've already warned you once for other behavior. Post with informative info, but leave the atitude bullshit at the door.

-JD


Yes, I was acting like an ass.  I was warned by you once back for spam (said "lol (spam)" in a post if I remember correctly) and I'll take this as a serious warning.  This thread seems to only get the worst of me so I'm not coming back in here for a while. -_-
 

mawk

Sponsor

(Who was telling you to lock your topic and start anew? I'm just telling you to further develop your skillset before you put it to use.)
 
Aye. Rey_J's PCP partner here, I'll try to help as much as I can. :thumb:




Prolouge:
Hello. I'm making a game. I'm using RPG Maker. Now, what else did you want to know?
  As others have suggested, you may want to consider improving the design of the thread, as many do not appeal to jokes and other garble, at least within the first post, where you should focus on the game itself. Look at some other  project threads on the forums to get a sense of proper presentation.
A few years before the actual game story begins, Tristen was a young boy who aspired to become something great. His idea of great was a bit simplistic--he wished to become a knight
  Way too many RPGs start off with that same, clich'e, "So-and-so under the age of 18 wants to go on epic quests" sort of thing. In this case it's not an epic quest, but instead becoming a knight, though it is still the same basic idea. Now, I'm not saying that this is horrible and you need to start from scratch, cliche's are unavoidable and in the end, it's all down to presentation. But you do lose a few points from that sort of thing.
yes, referring to "knight" class
  I'm sorry, but I have no idea what that means. Are we refering to some sort of game class, and if so, from a certain game? Once again, I'd suggest you work on making this more understandable.
but he also wanted to be a samurai and magician
  Samurais? Unless this is set in Japan (which would probably be worth mentioning) I say you should think that idea over a bit. I know some people would notice that it's out of place.
an unusual boy with specific tastes (in other words, kind of picky),
  In what way is he unusual? What is it that's setting him apart? It might help if you explained a bit more.
Tristen thought he'd try to get into a class (literally) for knightship.
  Is (literally) inteded to be another joke? Again, I would suggest leaving that out of the thread.
They did not let him in, thinking he was too "spiritual" and "energetic" for knightship
  Being energetic is a good thing, isn't it? Knightship (because you did not give it a specific explanation, I'll assume you're referring to the medieval knights) is a somewhat adventurous lifestyle, as I understand, and having energy would be a good thing.
they redirected him to a Kendo class, but they wouldn't allow him for being too "barbaric"
  Kendo is a type of martial art, correct? Again, unless this is Japan, I think you should leave that out.
knights' school, he was questioned about his return, then banned from return
  I just realized that you said there was a school for knighthood. Following the medieval knight archetype (assuming this is because again, you did not specifically say otherwise) there is no school; it goes by another system entirely.
Along with Tristen they tossed out a shortsword.
  Shortswords don't grow on trees. Why would they just give him one after banning him from the class?
Being his spirited, inspiring self,
  Like the main character in almost any other RPG. (Wait, this is the main character we are talking about, correct?) Giving more unique personalities gives the character life, remember that.
Nearby was a 3rd school, one for magicians...
  Reading on, I'm not sure how this is related. Are you saying that the same thing happened here, because it just isn't clear.
At the time of the actual story, Tristen is a young man and a scientific writer who studies "dimensional science",
  Reading this it sounds like we're talking about another person entirely. Explain what brought him to study this, and I don't mean like this:
originally started on his own belief that there is something far greater out there, and that his pitifully small world is merely a fragment of something much bigger...
  The story has a hint of Kingdom Hearts going on. Despite what you may say it still feels heavily inspired from it storywise.

I don't really have much to say about the following list and paragraph, so I'll just skip over that.

Other unnamed section:
Do the math: something simply has to go screwy. And that's where T's main enemy, the utterly stupid (and yet equally) powerful Zephyr Z, comes in!
  Remember that parenthesis are used in such a way that if you read over them the sentence won't sound broken. As well, the villain seems immensely flat, his personality going only on the base that he is unintelligent.
Z likes to screw things up.
  This is where the party crasher comes in and yells, "WHY?!" The characters need motivation to do the things they do, and they just don't feel... motivated. The same goes for this:
T's big duty is to prevent or fix Z's wrongdoings.
Why does he feel that he should be the one to fix these problems?
Did I mention Z's a complete idiot?
Did I mention Z's a complete idiot?
Yes. Again with the irrelevant jokes.
I hope this will be a great game. Read my (current) signature:
Quote from: an ad
Today I play games, but one day I will make them.
I say, Quote
I make games today... but one day, I hope to finish one.
You're starting to go offtopic again.



  Alright, my work here is done. You might noticed that I skipped over some parts, that was because I couldn't find a way they could be improved.
 
*sweat* :uh-oh: :hmm: *momma-mia* :uhh: hm.

This may sound like an excuse to get out of more work, really it's not, but ever considered this--if everyone took that same advice, then cliche and original (to a degree) would effectively switch roles.

Come back in a year or two, then my character will be perfected. (Ha! Sarcastic...)
 
Well, I'm not saying to change the archetype specifically to something else. I'm saying to try and move away from the same commonly used idea.
 
Rey_J, if you're in a forum, please take others complains and use them to improve your work. Why you would join a forum to not listen to others opinions?
 
Okay, shouldnt this be moved to Concept?  There are no screenshots, and he dosent give us much info. for a Project Discussion topic.  Where are the characters?  You only have 2 mentioned but you say you have 17 copyrights, 2 rtp, and one your own.

give more detail so people will actually give you a critique.
 
@KRoP-- Do the main char's of most games usually try to be a knight? Do they?

@Pattousai-- When did I say "no" to complaints? Of course I'm using complaints to improve! You should've seen the last 3 versions of my game. Oh, horrors.

@Def Row-- It would nearly be pointless to give a bio/information about people like Mario, Link, Kirby... their bios are known already. Unless, of course, you were referring to their role/what unusual personality I instill upon them for their appearance in this game...

I'm not a miracle worker, ya know...
 
Here we go again... :sigh:

Look, it ain't easy creatin' space-efficient maps for me. I set an area size, try to add the buildings, and then--then there's not enough room for more buildings or... something like that... IDK how to explain it, it bothers me too, every time I try to reduce I miraculously fail... I already know.

What's a basic town/city supposed to look like, huh?
 
Looks like you need to see some mapping improvement tutorials and visit the mapping improvement thread.

Nice mapping-learning thread by Arramon - http://www.rmxp.org/forums/index.php?topic=6197.0
Nice mapping tips by Tindy - http://www.rmxp.org/forums/index.php?topic=51293.0
Nice mapping mountains tips and tutorial by Acera - http://www.rmxp.org/forums/index.php?topic=44615.0

And after you've tried some maps:
Mapping improvement thread - http://www.rmxp.org/forums/index.php?topic=46017.570

What you should do:  read the tutorials, try out mapping by yourself, then post an image on mapping improvement thread to get feedback on how you're doing and how to improve.

Some things about learning to map:  it takes time to get good at it, and once you learn where everything is in whatever tileset (details like rocks, dirt, cracks, and such) you're maps will be pro.

Good luck kid.  :kiss:
 
Really, Mukanshin/Inconsiderate Black, I must thank you (and, well, everyone else) for your help. I just keep on improving, little at a time... that last post was probably the best yet. (Also, I'd seen the monutains mapping thing already.)

Thank you, keep up the good work so I can keep up the good work.  :rock:
 

mawk

Sponsor

This may sound like an excuse to get out of more work, really it's not, but ever considered this--if everyone took that same advice, then cliche and original (to a degree) would effectively switch roles.

"And if fish had bicycles, every river'd be the fuckin Tour de France."

That's not a very solid excuse. You're saying that if everyone endeavoured to make their games with realistic characters and engaging storylines, it'd get boring, or that original material will become cliche over time.

The latter might be a possibility, but that'd take decades to happen. Remember, the majority of RPG cliches have been around for a decade or longer. It's not relevant to the here and now. You can't say "I'm not going to try and make my game more interesting because if everyone did then all the games would look the same" for a few reasons:

A: It's a cop-out answer and you know it. I'm not going to stop trying to make GT and seT original just because I think it'll turn out to be moot at some point in time.
B: If it does happen, it'll happen long after it's important to us or our games.
and
C: There is more than one way to make a game interesting. The potential for new plots is pretty much infinite. There are, say, twenty or thirty of those which people use exhaustively. The same goes for characters and their personalities, as well. If you try, you can even come up with things that no one has even thought of before -- I don't expect you to do that much since I personally know how tough it is to think of a plot, but you should make it common practice to think outside the boxes you're setting down for yourself. Even putting a little spin on old material will make a game more engaging for the player -- even a complete cliche can be fun if your presentation is magnificent and if the world is coherent, the characters are more than cardboard, and the plot and premise are understandable and make sense. You can do better than "Z is the bad guy, T is the good guy, and T's job is to stop Z who likes to cause trouble for no real reason" without too much trouble at all.

Thinking of a good storyline is a lot of work, but it's really worth it in the long run. Just mull it over in the back of your mind from day to day, take some examples from everyday life, that kind of thing.
 
Dr.W.o'B.--I'm taking your advice (I think. Am I? Confused.). Unfortunately, last time I checked, my internet was down (at home) and I'm typing this from school--I'll update when I can... please be patient. Thank you, thank you.
 

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