BrunoTR":36mi3cs7 said:
Ah, okay. I thought I'd have to turn it off with that panel.
I just gave the puzzles a go. Very nice work. That statue puzzle in particular was very clever. :P
Thanks, and to be honest, it was after I played the first section of your game that I was inspired to add some puzzles to mine.
In other news, there’s a new version up, but be sure to install the new font. (Thanks, Venetia :blush
. It has a quicker-paced first section, among other things. And second, since I respond to other people’s feedback, I thought I would respond to Doctor’s official (?) review of the game. You can check out the full review on his thread.
Doctor":36mi3cs7 said:
The Blacksmith’s Apprentice appears to have quite a following, making my expectations rather high when I first double-clicked on that orange icon. What I was offered instead was a mixed batch; while nothing was really subpar, some areas left to be desired, which would lead some more perfectionist players (you know who you are) to throw the game away altogether.
Nothing like high expectations to ruin something. Anyway, I think (aka hope) most gamers can decide for themselves.
Doctor":36mi3cs7 said:
As the Blacksmith’s son, William, your goal is to run your father’s errands, romance the girl next door and fetch herbs from the nearby forest. This Harvest Moon-esque setting offers a slow pace and takes a very long time to pick up, offering some more action-starved players plenty of time to become disinterested.
I've streamlined the first 15-20 minutes of the game because the narrative was choppy, but even so, I'm not sure where the Harvest Moon comparison comes from. The romance with Charis is a part of the story, not an "increase your heart count" side-quest... and it's not entirely without action; After all, William must gather herbs in a dangerous forest with multiple enemies, which is very different from walking around watering plants. That being said, I did just make a change to the Gloomy Forest to make the job of gathering the herbs more… engaging.
Doctor":36mi3cs7 said:
The protagonists themselves remain exterior to most of the developing plot lines until the end of the demo, they only bear witness to the growing military power of the land and may spot one or two crystals cast by a mysterious mage during cut scenes. In fact, I’d go as far to say that the demo plays a lot like a very long introduction, having the heroes do tasks that help the player to familiarise with the world, but serve no or little purpose in the grand scheme of things. Not until the end of the demo does trouble rears its ugly head, forcing the hero out of his quiet existence and into the main plot. Most games have that done by the first 20 minutes; The Blacksmith’s Apprentice took 8 hours.
You’ve hit the nail right on the head… sort of. The protagonists are not exterior, they are right in the middle of it. It may seem like an introduction, but this portion of the story is very crucial and can't be skipped, rushed, or glossed over... If this story took 20 minutes to tell, I would tell it in 20 minutes. But the story takes longer, because it IS longer. The first section is every bit as important as the other two (which haven't been made yet, of course). And there’s trouble throughout the game, which you yourself mentioned elsewhere in the review.
But ultimately, that’s beside the point. The reason things happen around the main characters that seem unrelated to them is because I wanted this story to take place in a world that actually has DEPTH. The fact that events unfold around the protagonists that seem subsidiary is a GOOD thing. They live in a realistic mythical world, where other people actually live, act, and make decisions. And in turn, their decisions have consequences. Haven’t we seen WAY TOO MANY games where the entire world revolves around one main character, and their actions are the only actions that matter? But… it sounds like this facet of my game is being held against it.
All in all, I'm not sure what to make of this comment. Is length of a game seen as a bad thing? I mean, why play the game at all? Why not just have a bullet-point list of every major plot point and read through it?
Doctor said:
Even though the game does appear to be set in the PG-13 land of fantasy, it does brush on some hard themes on the side; for instance, one character mentions an antagonist having raped a young girl in the past. It is still too early to tell, however, if these themes will be touched again more thoroughly in the future, or if they were just there to sound “coolâ€