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Spinel's Core

*BTW it hasen't taken me this long to get to it... im not that bad! :P*
when you have to use magic, i cant seem to select it using the Q/E and all that or even on the menu, i take it its one of the things not done in the demo?
If so will it be completed and fixed in the next version published?
 
Yeah, the entire menu is WIP (including skill equipping), but I promise everything willl be complete and fixed by the next version.

For the demo, have you talked to Aluxes? He should equip everything for you. Make sure you have Elea out, her "Gust" skill is the only one you need. I don't see why you can't use the shortcuts, though. Are you pressing the right ones? (Q/W, not Q/E)
 
Regi":4eiahtiz said:
For the demo, have you talked to Aluxes? He should equip everything for you. Make sure you have Elea out, her "Gust" skill is the only one you need. I don't see why you can't use the shortcuts, though. Are you pressing the right ones? (Q/W, not Q/E)

yeh i ment those 2 :P
I think i will wait till the next version is published... when will it be published? *no rush or anything :P*
 
Sorry, it won't be anytime soon. I'm a little over halfway done with chapter 4 (although 4 is one of the longest chapters), and I won't be releasing the next pack until 6 is finished. I don't like setting deadlines (things usually complicate the making and I end up a few months late), but a goal for me would be around summertime. Hope you can wait!
 
Gonna give this the playthrough it deserved from me after I get back from class tonight
Brace yo self

It looks like you've made a whole lotta progress in the past few months though. I'm pretty excited to see what's going on (and hopefully I won't get killed by more fucking bats in the mine).
 
Alright, I'm gonna apologize in advance for double posting, but I wanted to make sure Regi noticed that I'd posted. That and I'm posting a lot of text.

You've made a fine game so far, Regi, and I'd like to applaud you on that. Although I nearly killed a few people trying to get past certain points, I'd think that difficulty is this game's strongest suit. Though the puzzles themselves aren't very difficult to figure out, the execution is the tough part. I much prefer this when it comes to these sorts of challenges than standing still for hours wracking my mind trying to figure out what it is I'm supposed to do.

Your mapping is fantastic. My favorite map by far was the mining village. It looked beautiful and still made sense, which is the end-all-be-all to mapping. A couple of minor bugs I noticed:

-In the shortcut, it is possible to get stuck inside one of the rocks. I had no idea where I was or how I got there, but by the time I found myself I was in the bottom corner wall piece. I wasn't able to replicate that situation, though.

-In the forest while you're collecting wood, there's a little cliff/dip towards the northwest section. One of the tiles there has a strange passability, and so you can walk under it and into that little dip. There's nothing major there it seems, but just as a note.

-There's only one chapter transition picture, so I was a little surprised when I suddenly got to the end.

As I stated before the difficulty of the puzzles and the fights is the strong point here, but there were a couple little nuances that I had/found with some of them:

-The fight against Liefka is a little difficult to figure out, but the problem here isn't that, it's that you'll have to do the surfing part over again each time you die (and I died a lot on Liefka because I'm horrible at these kinds of games). Also, this isn't that big of an issue, but it seems odd that no matter how well you do on the surfing portion you can't outrun this tree thing.

-If you get stuck on something during the surfing part and there's an object to either side of you, it's impossible to get unstuck. Here's a shitty ascii diagram to demonstrate what I meant:

|
|
|
x |
- - -
|

I'm not sure if that was intentional or not, though, so take that comment as you will. It mostly means that I am bad, but if there was supposed to be a way to get unstuck, I couldn't figure it out.

-If you don't talk to Aluxes with Elea as the displayed member, you won't get her Gust ability. I found this out the hard way when I got to the point which required Gust and I switched to her and found that I had a Lantern skill instead.

-Though I don't think you can help it, the bridge-boat escape sequence is a little laggy, so I found it a little tough to dodge the arrows. I barely made it out alive :(

-For whatever reason the southwest path in the forest is blocked off until you get the wood from the northwest. I feel like there shouldn't be a "logical" reason for this restriction. Similarly, I feel like the log could've been chopped down with the pickaxe with similar success, but I understand that this ordering is necessary in order to trigger the Liefka fight.

Other than these little things, though, the gameplay is spot on and I'm sure will only get better once the CMS starts working.

I do feel that the characters need a little more shaping up, though. It's difficult to tell what plans you have in store for them at the moment or how they're already developed in your head given the small sample space, but I haven't gotten a real "distinct" or "unique" feel from any of the characters yet. From the demo we can really only see the cursory descriptions given in the main topic, and so if the storytelling is to be one of your main emphases, then the complexity level of the characters needs to be heightened. Doing so will lead to a more vivid cast that both looks and feels less "stock." A few individual comments about the characters introduced so far...

-Marcus is a little frustratingly naive. This frustration mostly comes from the scene where Tara heals Wayne's leg. It's true that his ego is downtrodden after losing his parents and being sold off into slavery, etc., but you would think he would at least have something of a mind of his own, a "spinel core"-d (I am so so sorry I really had to do that). He doesn't even know this Tara person, and though he has to be thankful that she healed Wayne's leg, why would he just let himself take the fall so easily?

-Elea has no reason to invite Marcus to come join her, even if she accidentally stumbled into his room that night. It seems odd that she would just randomly pull him out and then have a sit down lunch with him. Although Marcus is sucker enough to accept her invitation, this isn't a strong enough reason in my opinion for him to want to help her to this extent. I'm not sure if I'm really making sense here, as it's a little difficult to put into words, but say for example it was Marcus's fault that Aunt Thelma got taken away. This creates a stronger motive for Marcus to even want to go help in the first place. To contrast, how it appears to me right now is "I don't know you, but I'll go with you to rescue your Aunt who I don't know any better and probably got taken by fault of her own actions, and despite the fact that these are soldiers, probably well-trained, I will put my life at stake in order to help you. Say, what was your name again?"

-I'm not sure how Marcus isn't more angry at Wayne for coming along. He made him promise that he would stay at the mining village, and his excuse for leaving was just that he was tired of mining, despite his having the similar "slave trade" circumstances. This isn't a big deal, though. I just would've liked to see Marcus not be so passive in this situation.

-This isn't a problem, but I'm still frustrated that I don't know a thing about the general from the beginning. Grrr :mad:

Fantastic work so far, though. I'm expecting nothing but good from the future chapters.
 
Thank you very much for the long and thoughtful comments. Double-posting is okay if you have good content to add, so don't worry about it. Anyway, I'll reply to all of your points here.

-I'm glad you enjoyed the puzzles. I know some were a little tough to figure out, so I've implemented some more hints in the next version. Don't worry, they only appear after a span of time has passed, or after the player repeats an ineffective move, and so won't ruin the fun.

-Thanks for the comments on mapping. Mountains are one of my strongest suits. Large cities and open grasslands are much more difficult, though :x

-I've fixed the passability glitch in the forest, although I really can't find the bug with the mountain shortcut. If someone else manages to replicate the glitch, though, and can provide more information, I'll try and correct it.

-The chapter transition pictures are still a WIP; right now, only the first one has been completed. I think I inserted black screens with text, though, just showing the chapter name. They should be finished in time for the next release.

-I've had numerous complaints about the river difficulty already. Do you think it'd be better if I had a save point AFTER the surfing game, so players wouldn't have to redo it?
By the way, you can't outrun the monster because of the waterfall at the end of the river. As you need to turn back anyway to return to the campsite, Marc just decided to confront Liefka instead of running.

-About getting stuck in the river, I think I know what you mean-- the player only moves diagonally, so if you're one tile too far you can't go anywhere. I can fix that.

-I should've made it a little more clear during the Boret part, that you need Elea out when equipping skills. There's a shortcut to switch skills if you press "Q" or "W", but I'm sure 100% if it works in the demo. Hope it wasn't too annoying to restart; did you have any trouble avoiding the guards?

-Sorry about the lag during the bridge-boat game; there were a lot of arrow events, which made it rather slow. I'll see if I can get an anti-lag script, but I don't know if it'll be compatible with the other scripts I'm using.

-I know the restrictions in the forest are rather illogical, but there had to be an order so you didn't skip a piece of wood before getting the axe and triggering the boss. I might redo some of that dungeon later, it's probably the weakest one I have right now.

About the characters and events, now. I get what you mean about making characters more "unique". Right now I have some decent ideas for them; it's just the executing that's difficult. My main concern is with Marc and Elea appearing too similar. I'll work on their dialogue and maybe some of the cutscenes to see if I can make them more complex.

Replies to your individual comments:
-Yeah, two of the weakest points in the story are the sorcery-exile scene and the kidnapping scene. The first one, it does seem like Marc has little reason to take the blame for Tara. I'd originally thought it might be enough for him to just be "thankful" that she healed Wayne, but a banishment is probably too big a consequence for that.
What do you think about this solution? Marc is the one who asks Tara to heal Wayne, rather than her acting on her own good will; that way, when Tara asks Marc to take the blame, he has a stronger reason to say yes.

(Nice pun, by the way, although it took me awhile to get it-- "spinel" is actually pronounced "speh-nell" (speh like in "spit").)

-About Elea and Marc: I meant for Elea to invite Marc due to pity/sympathy. She noticed the night before that Marc was all alone, and tried to befriend him. I don't know if this is strong enough though.
Marc's intentions were also unclear. I think your example of Thelma's kidnapping being Marcus' fault is a great idea. Perhaps I could rework the cutscene so that Marc tried to save Thelma, but only got in the way and caused the enemy to win. That way, Marcus would feel responsible and sorry and have a better motive for helping Elea.

-I had planned something bigger for the scene where Marc sees Wayne, but it was a little hard to execute (mainly because there were so many things going on at the time-- they had to escape from Boret, and didn't have the time to stand and bicker). Perhaps in the scene after they escape, I could add a little argument between Marc and Wayne. I don't think Marc needs to be angry, though, just a little surprised and irritated.

-Finally, about the general: sorry, but you won't be hearing about him for a LONG TIME :tongue: His role won't be revealed until the last book, although there might be little hints and small mentions of him along the way.

Again, thanks for the comments, it really helped!
 
Just to go ahead and reply to some of your counter-questions:

-I've had numerous complaints about the river difficulty already. Do you think it'd be better if I had a save point AFTER the surfing game, so players wouldn't have to redo it?
Well, the game itself is not difficult, but it did get frustrating having to do it every time you died to Liefka. But even so, I'm not sure a save point after the fact would be a good idea in its current state.

I would like to see Marcus "consciously" make the decision to fight Liefka, though. I think it's definitely a good thing to show his shift in mindset from running to fighting there. Not only will it help with character development, but also it allows for something of a restructuring of that scene to allow a save point.

I think that Marcus SHOULD be able to lose Liefka at that point, and then have an opportunity to save in that new area he goes to. Just as he's about to progress further, though, Liefka appears again because he took some kind of shortcut. After all, he is the boss of that forest and knows the ins and outs of it for maximum travel efficiency.

-I should've made it a little more clear during the Boret part, that you need Elea out when equipping skills. There's a shortcut to switch skills if you press "Q" or "W", but I'm sure 100% if it works in the demo. Hope it wasn't too annoying to restart; did you have any trouble avoiding the guards?

It doesn't work in the demo. W does nothing, but Q brings out the Lantern Skill I was talking about. So then your S and your D buttons both bring out lanterns.

As for the guards, they weren't that big of an issue once I stopped jumping the gun so much. They have some pretty ridiculous peripheral vision, but I guess that's why they're guards. But no, it's not a problem if you're patient.

About the characters and events, now. I get what you mean about making characters more "unique". Right now I have some decent ideas for them; it's just the executing that's difficult. My main concern is with Marc and Elea appearing too similar. I'll work on their dialogue and maybe some of the cutscenes to see if I can make them more complex.

Yes, that's actually exactly the case that struck me the most, though I neglected to mention it in my first post.

The problem there lies in the fact that Marcus is a very "feminine" character, if you understand what I'm saying. He is caring, trusting, passive, and just generally good-natured. The only real spark of masculinity he shows is in offering to help rescue Thelma, but even then Elea was already planning on going with or without Marcus, so he doesn't really get the strong points there. But I've already addressed that kind of thing in the last post, so...

What do you think about this solution? Marc is the one who asks Tara to heal Wayne, rather than her acting on her own good will; that way, when Tara asks Marc to take the blame, he has a stronger reason to say yes.

Well, regardless of the asking, taking the blame falls in line with Marcus's character. The issue here is more that all she does is asks him to hold onto the redgem without warning him of what's about to happen. As it is at the moment, Marcus doesn't even show the slightest bit of surprise when Tara suddenly says that Marcus did it. We don't know that she planned to do that, and so our initial reaction is to expect Marcus to lash out against her because of an unjust accusation.

She should say something like... "Look, my reputation and my career are at stake if you don't hold onto that rock. And whatever you do, don't tell them that I did it!" Or not exactly that, but you get the picture.

-I had planned something bigger for the scene where Marc sees Wayne, but it was a little hard to execute (mainly because there were so many things going on at the time-- they had to escape from Boret, and didn't have the time to stand and bicker). Perhaps in the scene after they escape, I could add a little argument between Marc and Wayne. I don't think Marc needs to be angry, though, just a little surprised and irritated.

Well, it doesn't need to be anything bigger than what it already is. I was just surprised that he was so nonchalant about it. If you do plan on adding a little argument, then you should do it at that moment rather than later, as that would be the height of that tension.
 
I'll take all your comments into consideration, thanks. Here's a few last replies:

I would like to see Marcus "consciously" make the decision to fight Liefka, though.... I think that Marcus SHOULD be able to lose Liefka at that point, and then have an opportunity to save in that new area he goes to. Just as he's about to progress further, though, Liefka appears again because he took some kind of shortcut. After all, he is the boss of that forest and knows the ins and outs of it for maximum travel efficiency.
That's a good suggestion, although I'd have to rework the boss map a bit.

The problem there lies in the fact that Marcus is a very "feminine" character, if you understand what I'm saying. He is caring, trusting, passive, and just generally good-natured.
I'll do what I can to make him a little more "masculine." But I'll also work on some flaws and problems with him, so he doesn't appear like a perfect protagonist.

The issue here is more that all she does is asks him to hold onto the redgem without warning him of what's about to happen. As it is at the moment, Marcus doesn't even show the slightest bit of surprise when Tara suddenly says that Marcus did it. We don't know that she planned to do that, and so our initial reaction is to expect Marcus to lash out against her because of an unjust accusation.
All right, I'll work on that scene. I understand what you mean now, I just need to think of some realistic dialogue for them and it should be fine.

I was just surprised that he was so nonchalant about it. If you do plan on adding a little argument, then you should do it at that moment rather than later, as that would be the height of that tension.
I guess I can change his words and add a little expression/indignation into it.

By the way, I'm also adding a few more bug notices to the first post so new players can watch out for them.
 
This game is really nice, but the first thing coming in my mind is which tilesets you used. Did you compile all by yourself or are these lying around somewhere?
 
The tileset is a compilation of all the exterior RTP sets (done by me), plus several add-ons I found in various places. I also made a bunch of edits to the set.

Here's a little update, now. I added a short character description for the next playable character, Brenna Pearlson, who will be available starting chapter 4 (check it out in the first post). She's much different from the rest of the cast, and I'm actually having fun writing some of her dialogue now.
As far as progress goes, I'm almost done with the last dungeon of chapter 4, the Anrigo Mountains. After a little boss fight and a few cutscenes, I can move on to the next chapter.
 
Are you going to release the tilesets? They look good, so I want to use them:P

Hi, please don't post for the express purpose of begging for resources. That is not cool. Thanks.
-Luminier
 
I dunno, the tileset is pretty messy :tongue: But I may consider it, after I release a lot more of the game, of course.


Here are the last two screenshots for chapter 4, depicting Brenna in the Anrigo Mountains. In this dungeon, you must escort a whole group through the mountains safely, hitting switches and defeating enemies along the way. One of the more interesting dungeons, don't you think?


anrigomountainswg8.png


anrigomountains2ay5.png
 
Lol it's a mountain, but still, looks nice!

And I don't care that they are messy, if I compile them myself they are even messier.

What did I just say about shameless resource-begging? :| Next time is an official warning.
-Luminier
 
This is really looking good! I can't wait till I can play it :D I've been working on my own game but there is one things which I would not mind to have from this game... the fire effects...
If you got them from an external source, can you tell me where it is so i can get? the fire effects are just perfect (the ones at the start). If you did make them or you know who did, I will give credit to them, it just would help because I there is a part in the game which I am making a "burning town" which is infested with fire creatures.. but i need a good flame.
If you can give, THANK YOU! :D if not, i can understand...
Hope the game carries on well, when the next demo comes out I'm going straight for it! :D lol

Edit: Thanks for sending it, I will keep to the topic now when i post
 
(This isn't aimed at just you, but at everyone:) I'm glad you like the game, but I'd appreciate it if you put a little more criticism into your posts. Just reiterating what Lumi said, if you're looking for a certain graphic you like, please PM me instead. Thanks!
 
Alright Lumi, just remember I posted that second post before you warned me. But now on topic, I'm now at the point where you
have to get the dynamite from that giant bad, but I cant seem to beat it... Oh well, just try again :P
 
If you're having trouble figuring out how to hurt the boss, and need a hint:
Try a different tactic. Rather than swinging at the bat, try and look for something else on the ground that may help. Pay attention to the bat's movement, and where it perches before attacking. Good luck!
 

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