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Silent Chaos I: Cry of the Sky

Calibre;200250 said:
If your using animated battlers script just have the animation speed turned up and it will be unnoticeable, especially with an attack, its not as if slashing a sword at someone is a slow process, right? And besides its better to have the animations peeds quicker IMO, makes the battles more visually frentic and therefore exciting.

@lackluster

I'm assuming you have imported it into a game to say that?

Yes, I have, and It IS choppy...I find all 4 frame animated battlers choppy..and when you turn up the speed to where it is unnoticeable it's already too fast....I use 8 frame D: ...and dude swords weighed 25+ lbs during the Mideval Ages in Europe...it wasn't extremely fast either..
 
Well theres no point us going back and forth with htis because it's al ldown to opinion. I say four frames look fine, you say they don't. I also don't think it's too fast with a higher speed, you do...

As for the swords weight... it's pretty much irrelavant, Cloud could wield a sword the size of a house in FF7... I meant the art of attacking is generally a quick action for obvious reasons (you'll miss otherwise) compared to say long hair being blown in the wind... That WOULD need more than four frames to look good.
 
Calibre;200256 said:
Well theres no point us going back and forth with htis because it's al ldown to opinion. I say four frames look fine, you say they don't. I also don't think it's too fast with a higher speed, you do...

As for the swords weight... it's pretty much irrelavant, Cloud could wield a sword the size of a house in FF7... I meant the art of attacking is generally a quick action for obvious reasons (you'll miss otherwise) compared to say long hair being blown in the wind... That WOULD need more than four frames to look good.

Agree to disagree? >.>
 
okay enough guys... whoa!! its like debating for 8 frames vs. 4 frames hehehe
both of your opinion is good and helpful to improve the project...
thanks guys for that comment... and still im confuse...
but i think i will go off for the 4 frames... the default one...
adding four more frames just for the attack pose is saying all the frames in other poses will be expanded even if it will not be in use
the image will go off a little large... 2x width... so
ill take Calibre's opinion just to fasten it up... hehehehe
Thanks guys... you just make my day ^^
 
Those Equipment screens look very nice and well done.

Just a heads up, case your wondering, I haven't given up on helping you yet, I just don't see much else I can do as of yet(aside from what I've already pointed out) so PM me when you need me.
 
Forsaken;200366 said:
If you still need help I could do some animating... If you want to see an Idea of what I can do here my screenshots page. http://www.phanxgames.com/pxg/projects/view.asp?cid=4&id=312
It's alright but I would like to get into something that actually has direction and your game seems to be something I'd like to get into. My emails are spitzfire_1985@yahoo.com and ForsakenHearts1985@yahoo.com
PS My complements to the scripter . =)

You drew the artworks yourself?
and the graphics? is it originally made from you?
is that so then your so good at creating graphics...
What kind of animating you can get into?

Lockheart;200373 said:
Those Equipment screens look very nice and well done.

Just a heads up, case your wondering, I haven't given up on helping you yet, I just don't see much else I can do as of yet(aside from what I've already pointed out) so PM me when you need me.

Yeah i noticed that... hehehe its okay everyones busy nowadays...
i mean i took the trip to vacation for a few days then
now its done im going to focus on starting to progress the game
And as i said before that i was suppose to give a demo in a week
i just think that its not time yet to release one since i am currently
improving the gameplay itself... I wanted to start a demo if ever the game has progressed... i mean the story scenes got bugs and i have to fix them off
and changing some maps into a great one...

ill be posting the new map of Yzarc City sooner
As i was saying, Also i dont have yet an original sprite for Seila... I mean Aya
If others were confuse, i changed Seila's name into "Aya" for some reasons...
so theres no original character sprite for seila YET...
 
Wow, very nice.. don't think I've seen the original(likely I over looked it) but thats still a very nice looking map you've made.
 
Lockheart;200777 said:
Wow, very nice.. don't think I've seen the original(likely I over looked it) but thats still a very nice looking map you've made.

thanks ^^, Well the old Yzarc city is too large for a the game
you might even get lost so i redesigned it to a more comfortable way...
the old yzarc city's size is about 350x300 i think...
and i dont feel capturing a screenshot for the whole map hehehehe,
and in the old one... you have to create more events,npcs than the new one
thats why i made a new one ^^

@all
UPDATES!!
I Made another new script from Scene Item...
Ill post the screenshots later... the Menus is almost finish... i just have to finish the skill scene and status scene and its done ^^
 
jayjaykirby;201272 said:
looking good sieghart:D


Yeah~~ ^^

Hey guys...
The Item Scene i made is a bit Animated
Heres the NEW Screenies...(They are not animated)
The Item Scenes:
Arms:
http://img168.imageshack.us/img168/9523 ... s17ew5.png[/IMG]
Defensives:
http://img168.imageshack.us/img168/539/ ... s18dy5.png[/IMG]
Rounins:
(For those who dont know what Rounins are, It is a Stone Item with a Symbols Engraved into it... It Grants the carrier special abilities if and only if they are a Rounin Warrior.)
(Rounin Warriors are People who studied the Cases of Magis)
(More explanation on the game ^^)
http://img473.imageshack.us/img473/7079 ... s19mu3.png[/IMG]
Key Items:
http://img183.imageshack.us/img183/9269 ... s21qe9.png[/IMG]
Healing Items:
http://img453.imageshack.us/img453/9250 ... s20bn0.png[/IMG]
Switching the Commands:
http://img258.imageshack.us/img258/7776 ... s22ob8.png[/IMG]

HEhehe i found myself keep working on the game as long as i have this free times...
 
Correct me if I'm wrong but Aya is a female, no? If so You've stated her as a male once again when you described about the bracelet as being made by HIS father rather then HER father.
 
Aya is a female.. the description is not final ^^ thanks for noticing that... Him her... his she... oh im confused... Sorry for that ^^ English is not my first language nor my 2nd language ^^

Ill check all the descriptions and fix them all later...
while i was wondering around...
Can somebody make a character set for Aya?


i badly need her in the scenes and yet i am uncomfortable in the temporary character...
 
this looks really great
i love the way you make everything look so professional
i hope this project works out for you and i will definitely be looking forward to it in the future!
 
Shedlight;201611 said:
this looks really great
i love the way you make everything look so professional
i hope this project works out for you and i will definitely be looking forward to it in the future!

Yeah i hope so too...
wish my luck ^^

I was planning on making the story of Silent Chaos 2:Immortal Heart
the ending of this game is pretty dramatic...
i was wondering if i will make an Alternative Ending to have a posibilities to change the ending...
 
New Updates!!
The REdesigned the profiles of the main characters...
Heres the new one!!
Sieg:
http://img174.imageshack.us/img174/9519 ... rofrk8.png[/IMG]
Aya:
http://img442.imageshack.us/img442/1530 ... rofve2.png[/IMG]
Dennis:
http://img442.imageshack.us/img442/843/ ... rofve4.png[/IMG]

i forgot to make a new profile for Vincent Valkyrie LOL
Ill make it later...

And A Little Freebie...
its free to use (DUH~~ Freebie ^^)
A Wallpaper:
http://i195.photobucket.com/albums/z125/Kimoura/SilentChaos-1.jpg[/IMG]
 
Once again not bad Sieghart, and you managed to keep Aya as a female rather then referring to her as a he somewhere. Well done!

The profiles look very cool as does that wallpaper, I'm almost tempted to use it as my wallpaper.
 
Lockheart;202146 said:
Once again not bad Sieghart, and you managed to keep Aya as a female rather then referring to her as a he somewhere. Well done!

The profiles look very cool as does that wallpaper, I'm almost tempted to use it as my wallpaper.

hehehe...
i keep that in my mind ^^
 
In the items menu...Rune of Beginning...Beast Rune...True Fire Rune...Soul Eater...and...well...I don't know that last one...Gate Rune?

I take it they slide to the side and fade out. Ala ring menu....sort of. Nice one. Although, some Suikoden fans might want to gut you for using them runes. Just an opinion. Haha. ^_^ keep it up sieg~!
 

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