I am using version 2.2 I believe, along with GUILLAUME777's Multi-Slot Script.
This is my current Scripts Configuration:
(Thought it easier to do this instead of list all the scripts I'm using)
http://i954.photobucket.com/albums/ae26/Fixxxer4153/CurrentScriptFormation3-4-2010.jpg?t=1267724945
Everything in my project works perfectly fine, at least it seems to, after about two months of tinkering.
I really only have one problem, that isn't really a problem, more of a request.
I would really like to be able to configure if, when my actors are dual wielding different kinds of weapons, the weapon animation used for each weapon's attack (not each attack specifically because some of my weapons, light weapons, such as daggers, katars, and tantos, attack twice) would show the weapon used in that hand.
Currently, say I equip an actor with a scimitar in the main hand and a battle axe in the off hand. It will perform an attack for each weapon, but uses the first weapon graphic for both weapons. So when the character is supposed to be attacking with the battle axe, it displays the attack animation with the scimitar icon instead
I am hoping someone could configure the script so that it could refresh and switch to the icon for the weapon in the off hand when performing an attack with the off hand.
Thanks and I hope someone can figure out if this is a possibility or not, or AT LEAST tell me what I would have to do to make it work that way.
This is an awesome script collection, and I wouldn't be surprised to see a lot of people using it in their projects!
Thanks for all the hard work and dedication! My project could have never existed without it because, frankly, the default battle system was just too much of an eyesore and I never would have bothered. But the way I've configured this one, it looks and runs better than I had ever dreamed possible for a game being made by a single newb developer with a rather amateur tool like RMXP.
Thank you, thank you so much!
Credit times a trillion for anyone who helped bring this to life!!!