
I'm sorry, I don't understand.Atoa":3ua9pdbu said:the first animation aren't the one set on the database, are the one set on the action sequence.
It means that doesn't matter the animation on the database. but the sequence set on the script. (i suppose you know that each skill has it own action sequence, and the ones that don't have one, uses the default)Rajaat99(2)":fj16gi9z said:I'm sorry, I don't understand.Atoa":fj16gi9z said:the first animation aren't the one set on the database, are the one set on the action sequence.
Atoa":185dv4nv said:It means that doesn't matter the animation on the database. but the sequence set on the script. (i suppose you know that each skill has it own action sequence, and the ones that don't have one, uses the default)
So unless you know how to handle the actions sequence it will be quite hard for you to change that.
Atoa":3nad0lfz said:@Rajaat99(2)
There's not. That's why i didn't explain how to do it. Because it's really a pain. I would do the settings in an totally different way if i was the author of the script, but i'm not, i just converted it.
Rajaat99(2)":38wldy5u said:Darth J: What are you talking about? You just want the enemy to stand there and get beat on, or do you want there to be nothing but skills?