Terrific battle system, Despain! I usually don't enjoy real-time battle systems on PC games(I don't have a controller, so I have to use my keyboard), but the simplistic controls make it quite enjoyable. I like how there're only a couple of keys that I have to worry about during battle. Too many hotkeys, and such confuse my feeble mind. :crazy:
I always enjoy action oriented battle systems where you don't have to get right up in the enemy's face to do damage. Attacking from a distance is always my preference(hence why I enjoy Quintessence's battles), if I have a choice.
I can definitely see the possible strategic applications of each of the attack skills. Hell, this guy can get surrounded on all sides and come out unscathed!
As pretty much everyone else has stated, having to retreat, and open the menu to reload is needlessly clunky. I understand that it would be pretty silly for someone to reload his weapon right up in some thugs's grill. It's not very realistic. But from a gameplay perspective, being able to reload closer to the enemy would be much smoother, and wouldn't interrupt the flow of battle.
It is is really a problem for more people as more people play the tech demo, it wouldn't be difficult to add a quick-reload button, but maybe with a limitation if you do it close to an enemy- like you can only reload half of your maximum rather than the full amount because you would be rushing.
That sounds like a pretty good idea. May I suggest something? Maybe you could add an option for the player to choose whether they want to reload quickly, but not put as much ammo in, or reload slowly(and therefore be vulnerable), but reload the gun to full capacity. Just an idea. I thought it up in about three seconds, so it might be a little half-baked.
Oh and this may be unrelated to the battle system, but still pertaining to the demo, but I just wanted to say that the song that plays during the whole demo is really quite good. :grin: