dadevvtsvre
Sponsor
I'm just going to do a rundown of my thoughts on this. :smile:
Story
The story, for some reason, reminded me a lot of the newer Zelda games, especially Wind Waker, what with the winds and all.
The story is pretty average to me. Nothing really phenomenal. But it does seem well written and seems like you've thought this out really well. It seems a bit cliche, such as "main character being child of someone great" especially how the Oracle wants to see only Tamina. I'm sort of guessing that she is somehow a "chosen one" and only she can save the world. It could be something completely different, but right now that's what I'm seeing.
The "temple being the source of the winds" distinctly reminds me of the Greek god Aeolus. Was that perhaps one of your inspirations, or am I grasping thin air here? :P
And then I read that Tamina must journey with her friends to rescue the stolen Arcs to save the world. Oh no. That's not good. Er...Let's just say I'm not a huge fan of this part. Believe me, I hope this doesn't turn into another uninspired game about traveling to the Fire temple, Ice temple, etc. to recover the Arcs. Sorry if I seem like I'm judging your game without even playing it, that's simply what I see. I think you should really rethink that a bit. Who knows, it could be different, but what I see is another game to journey the world and recover the (insert ancient artifact here).
Characters
Well, I like the characters a bit more than the story. Unfortunately, Tamina sounds like the cliche protagonist of so many RPG's. And why is it that 99% of games that have a female hero have to have a male best friend? Don't tell me-do they fall in love? Zabath is a bit more interesting, although just a bit. Marica and Marche seem like better characters to me. Remember what makes good characters-interesting personalities that connect with the player, well defined goals, etc.
Screenshots
I definitely think maps are your strong point. They're all done with skill and look great, especially the outdoor ones. I think the overlay may have been overdone just a tad. Also, I don't like your font very much. It doesn't seem to suit the game very well.
You're using the Default Battle System (with a few add-ons) which is fine, although I'm not a big fan of it. I'm not askign you to change it, but what will make it stand out from others? What makes this battle system more fun than others? (By the way, I'm not asking this personally, just trying to say what you should put in your thread :thumb
The indoor maps aren't quite as well done as the outdoor ones. I think they could use a slight tint brighter to make them seem more like the outdoor ones. As you said, you're still working on them, and I'm glad, because the red in them stick out like a sore thumb.
The new village one is gorgeous. I especially love the waterfall and the river. Really, I don't have anything to say.
Anyways, if I sounded like I was trying to insult your game, I wasn't. Just trying to give a few pointers. I wouldn't make this long of a post if I didn't like your game, so good luck with this. Can't wait for a demo.
(Also, I don't think you need to list Enterbrain and yourself as some of the credits :P)
Story
The story, for some reason, reminded me a lot of the newer Zelda games, especially Wind Waker, what with the winds and all.
The story is pretty average to me. Nothing really phenomenal. But it does seem well written and seems like you've thought this out really well. It seems a bit cliche, such as "main character being child of someone great" especially how the Oracle wants to see only Tamina. I'm sort of guessing that she is somehow a "chosen one" and only she can save the world. It could be something completely different, but right now that's what I'm seeing.
The "temple being the source of the winds" distinctly reminds me of the Greek god Aeolus. Was that perhaps one of your inspirations, or am I grasping thin air here? :P
And then I read that Tamina must journey with her friends to rescue the stolen Arcs to save the world. Oh no. That's not good. Er...Let's just say I'm not a huge fan of this part. Believe me, I hope this doesn't turn into another uninspired game about traveling to the Fire temple, Ice temple, etc. to recover the Arcs. Sorry if I seem like I'm judging your game without even playing it, that's simply what I see. I think you should really rethink that a bit. Who knows, it could be different, but what I see is another game to journey the world and recover the (insert ancient artifact here).
Characters
Well, I like the characters a bit more than the story. Unfortunately, Tamina sounds like the cliche protagonist of so many RPG's. And why is it that 99% of games that have a female hero have to have a male best friend? Don't tell me-do they fall in love? Zabath is a bit more interesting, although just a bit. Marica and Marche seem like better characters to me. Remember what makes good characters-interesting personalities that connect with the player, well defined goals, etc.
Screenshots
I definitely think maps are your strong point. They're all done with skill and look great, especially the outdoor ones. I think the overlay may have been overdone just a tad. Also, I don't like your font very much. It doesn't seem to suit the game very well.
You're using the Default Battle System (with a few add-ons) which is fine, although I'm not a big fan of it. I'm not askign you to change it, but what will make it stand out from others? What makes this battle system more fun than others? (By the way, I'm not asking this personally, just trying to say what you should put in your thread :thumb
The indoor maps aren't quite as well done as the outdoor ones. I think they could use a slight tint brighter to make them seem more like the outdoor ones. As you said, you're still working on them, and I'm glad, because the red in them stick out like a sore thumb.
The new village one is gorgeous. I especially love the waterfall and the river. Really, I don't have anything to say.
Anyways, if I sounded like I was trying to insult your game, I wasn't. Just trying to give a few pointers. I wouldn't make this long of a post if I didn't like your game, so good luck with this. Can't wait for a demo.
(Also, I don't think you need to list Enterbrain and yourself as some of the credits :P)