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Quintessence: The Blighted Venom

Quintessence - The Blighted Venom

joe sixpack":3to83h9f said:
I'm not saying that you're shrugging off criticism.
Ah? Then about these:

joe sixpack":3to83h9f said:
this game is absolutely flawless reives.
(^Sarcastic, for the bystanders who haven't been following.)
joe sixpack":3to83h9f said:
it's up to you to accept his criticism as 100% valid, because he did absolutely nothing to invalidate it.
Okay. . . ? So what are you trying to say?


I standby that it was not logical and not intended for one to play the game in the wrong order, when the said game is a single file rather than separate game-files like MotW. As in he literally took a save file from somewhere, and put it into his game-folder with the intent to just jump to a chapter where there is absolutely nothing to see in that regards.

My biggest criticism of the game at this point is that you don't know what it is. In what medium are you trying to tell this story? Pick something and stick with it.
What if I were to tell ya that it is going to be a RPG? What if I were to tell ya that when the game is finished instead of a WIP form that I am working non-linearly with, that it is going to be something with game-play? Would that make a difference? I doubt it, as there is nothing concrete to see pre-completion.
 
(^Sarcastic, for the bystanders who haven't been following.)

I hate repeating myself. Again, that kind of comment was directed at the fanboys. I thought that might be clear, but it seems that some people on this forum don't have a very comprehensive understanding of basic rhetoric.

So what are you trying to say?

I say exactly what I say. I'm not the kind of person to flip-flop and dance around my words. Unlikes a lot of members around here, I don't feel the need to say one thing and mean something else. The line that you quoted was a separate issue than the "taking criticism" thing. I've already made that clear in a previous post. If you can't keep up with me, then I'd suggest that you stop trying.

I standby that it was not logical and not intended for one to play the game in the wrong order, when the said game is a single file rather than separate game-files like MotW. As in he literally took a save file from somewhere, and put it into his game-folder with the intent to just jump to a chapter where there is absolutely nothing to see in that regards.

Wait, what. Since when was your game a single, incomplete project?

You've been advertising and releasing this game as a series of chapters. Don't pull that shit with me scooter.
 
des":2a8tpdmd said:
Again, that kind of comment was directed at the fanboys.
Huh.
des":2a8tpdmd said:
*posts serious criticism that isn't blind praise*
*responds to criticism with a handwave

The line that you quoted was a separate issue than the "taking criticism" thing.
Here's the line again:
it's up to you to accept his criticism as 100% valid, because he did absolutely nothing to invalidate it.
Separate issue from taking criticisms?

Wait, what. Since when was your game a single, incomplete project? You've been advertising and releasing this game as a series of chapters. Don't pull that shit with me scooter.
Can I not release project as chapters as I progress through it, for feedback on what does exists? Can I not possibly go about the creation of a complete game in a non-linear, but more efficient manner? In this case, it's not as if it's without actual examples and physical evidence. The new beginning is certainly more "complete" (relatively) than the old, as game-play has now been inserted into it in an attempt to show the potential polish of the finished product.

Each chapter is not a game. The whole game is a game. And prior to its completion, I dare say that the game is not completed.
 
I thought the whole point of these communities is to release your game prior to completion and get feedbacks and criticisms on it to mend to its completed form. If I cannot release something until it is absolutely complete, what's the point?

P.S. Okay this is really dragging on now. Bb, lunch. c:
 
Completed Games
Projects in this forum have at least 30 minutes of actual playable content. If you post your topic here without a working download link, it will be moved to the appropriate forum and you will be warned.

Ten hours.
 
It's playable. Even according to that subjective logic, there is at least an hour of actual gameplay. Common, it's not that cut scenes. So Nadir's Canon, Akasha's Seal, Domain : Virtual Takeover are all not considered 30 minutes? Sure, whatever.
 
Sounds good then! I'll move this out of the completed games forum for you.
Ahahah, nice move. I'll give ya a kudos for it, and I actually mean it sincerely.

But yes, I think it should fit better here. I think I PMed a mod back then about it, as the "Complete Games" sub-board name was rather awkward for something like this. If Blue Dreams is here with a 3 hours demo, this probably should be too.
 
Zekallinos":2tjr3egc said:
Completed Games
Projects in this forum have at least 30 minutes of actual playable content. If you post your topic here without a working download link, it will be moved to the appropriate forum and you will be warned.

Ten hours.

Aside from Salerius' incredibly valid point, that description is outdated. Modern moderating decisions are done based on the new rules that came when Jeff reformed the project forums, and has to do with level of critique rather than playtime.
 
In any case, whatever the game is advertised under, whether it be a "Game", "RPG", "Visual Novel", it's not important, as those are just man-made terms to keep similar creations grouped together. It's so much simpler then saying "Quarter-Battlebased-half-action-half-strategy;sixty-of-one-hundred-forty-eight(60/148)timed-custcenes;with-puzzle-sauce-and-a-cookie", which is a little more descriptive, but unecesserely so. Quintessence is what it is, final. If you don't like "playing" an outlier, just don't. But don't blame it because of the fact that it is one. Since it really seem that all this is about bringing it to be similar to the rest of the mass.

Aside from Salerius' incredibly valid point, that description is outdated.

Excuse me? It is playable, like it or not. If find it almost childish to say it's not. It depends, of course, of what you define as playable, but the fact it is undeniably there. And sure, by definition it doesn't belong there, neither does the 70% other games on that forum. Well, I'm not the one moving them so...

And it doesn't really mather whether the game is Quintessence, some other crap or some other wonders. This is called diversity.
 
I for one fully agree with Zekallinos. The game itself, although mostly story orientated, is in fact playable. Many chapters do have playable content whether it be puzzles, battles, or just simple walking to your destination. The first few chapters, now being revamped, contain a good amount of content themselves and can surpass the 30 minute requirement.

As for the actual rules, I agree with Joe, that are outdated. The rules themselves should perhaps state that the game must require 30 minutes of actual content, that way whether it be a movie or an RPG, it can be put in here.

@berrybliss: Its not that I'm a stupid fanboy (as for a plain fanboy, that can be possibly true), Its just that I feel that Quintessence, unlike many other games out there as of now (excluding MoTW) is just fantastic. Sure, it has its flaws, most of which deal with its lack of game-play value, but that is due to the fact that Quintessence was made to be story orientated. When compared to another hit game, Master of the Wind, its somewhat difficult because Master of the Wind is meant to be an actual RPG focusing on its game-play. I myself can't thoroughly compare the 2, but I am very supportive of both. I probably am a fan boy, but one thing is certain, I'm not one of those idiot fan boys that can't support what they say.

Edit: I just realized that I may have come on a bit to strong. I didn't intend for it to happen that way so just ignore that.
 
Joe, would you mind elaborating on that? I've played a good amount of RPGs and Quintessence's story has always appealed to me. Its interesting to find out about someone else's side of it. I'm not trying to be funny or saying that the story is god like, I'm just asking if you could post more detail on it.

Edit: I think I'll stop posting now, it feels weird for me to be arguing in someone's game topic.
 
Ravenias":3637asec said:
I've played a good amount of RPGs and Quintessence's story has always appealed to me.

That's the problem right there. Compared to most of the stuff on this forum, and compared to JRPGs in general, Quintessence is fantastic. But in the larger world of storytelling in general (which is what it's competing against, if gameplay comes second to story), it's sub-par.
 
Yeah, this could go on and on, so let's just all tie a knot here, go home and pop out a cold one.

Thanks for the posts on the subject guys, I did find them all helpful in many aspects.
 
My point:
If you release something like this (Even with intent to go back and add battles and more content afterwards.) don't expect your more casual players to go back and sit through the 100 hours of 'story'. The game has no re playability thanks to its long, drawn out, drama fuck of a story.

Not to mention, as is even the battle systems/custom events are glitchy.
Transforming from a bird to a human lands you on impassible tiles. Enemies (in battle) push you into impassible tiles, which disallows you from being hit/ actually moving. There is no possible way for you to get out. (Your fans said that this was the most fluent battle sequence in the chapter, so why the fuck would I go back and play it if its the best you have? I'm not going to sit through any more cutscenes. I'm sick of bashing enter just to get to two minutes of walking and ANOTHER FUCKIN CUTSCENE!)
 

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