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Not everybody has enough no-life to write a huge post like me :smile:.
Why would I play from the beginning if (and its been noted) this is the best, most fluent battle system in the series and its glitchy as heck. Not to mention I have to probably get like 5 chapters in the game before I get to battle which is like 5 or 6 hours.start from the beginning.
Reives":1s3zmumj said:. . . Huh? Actually, the beginning now has more actual game-play than any other chapters, including battles - Chapter 9's battles are as half-assed as Chapter 3's normal spam battles, and they are still in need of much tuning. (Lol @ "best most fluent battle system"; what?.) I have no idea where you got that notion from.
The whole point of the revamp to the intro and chapter 1 was to introduce a glance at the future game-play in the finished version of Quintessence and get some feedback on its directions, as prior to this I have always brushed game-play aside for the sake of production progress. If you want to try the existing game-play for now, start from the beginning.
Blaredose":3q9xut7m said:the best, <-- *pause* most fluent
You removed the comma which changes the layout of the sentence.. of course you knew that already. Way to change the subject though. I've noticed the whole; "I can take good criticism, but as soon as someone points out obvious flaws and glitches I will change the subject frequently." vibe. It's <--(It has, not it is. This is to prevent you from changing the subject) been noted that the battles in this chapter are more fluent than the battles in previous. I also do not wish to sit through unnecessary cutscenes just to battle a few times. There is a difference between a game, and a DVD-esque fan fiction.. if it can even be called that. That is going by the assumption that this 'game' was inspired by elfen lied. Don't get me wrong the cutscenes and music are some of the best -english- RM maker games around, the music is okay I suppose.
That's moot, the game is a role playing game.
You're role playing as the protagonists of Q, you have levels, you have restoratives. I understand "I'll add that later, bit" yet, the first impression is always the best one.
With all due respect Blare, you are seriously confusing me to no end.Blaredose":37n7i40a said:the best, <-- *pause* most fluent
You removed the comma which changes the layout of the sentence.. of course you knew that already. Way to change the subject though. I've noticed the whole; "I can take good criticism, but as soon as someone points out obvious flaws and glitches I will change the subject frequently." vibe. It's <--(It has, not it is. This is to prevent you from changing the subject) been noted that the battles in this chapter are more fluent than the battles in previous. I also do not wish to sit through unnecessary cutscenes just to battle a few times. There is a difference between a game, and a DVD-esque fan fiction.. if it can even be called that. That is going by the assumption that this 'game' was inspired by elfen lied. Don't get me wrong the cutscenes and music are some of the best -english- RM maker games around, the music is okay I suppose.
That's moot, the game is a role playing game.
You're role playing as the protagonists of Q, you have levels, you have restoratives. I understand "I'll add that later, bit" yet, the first impression is always the best one.
I appreciate ya here Berry, but really, the frustration in this case I've just developed is not about the criticism. It is an age-old criticism that I accept by default as it is simply a fact, and I even went out of my planned schedule to physically address it this release as a first step for the game-play department, because I very much agree that game-play has to take the game off from the beginning.berrybliss":35pum4i2 said:Ravenias responding so defenseively to legitimate criticism makes you looks like a stupid fanboy and reflects very poorly on Reives. I realize you like the game a lot but if the creator has to distance themselves from it and let it be criticized then so do the fans.
Don't worry, Reives is a big boy. I'm sure he can handle people pointing out problems with his games.
And I can understand, sortof, not wanting to start at the beginning. The story starts off painfully slowly. Usually games have gameplay to offset that but since it's mostly just 'walk around' with not much new to learn it makes the beginning a chore because the story hasn't started to pick up and there's nothing to do while you're waiting for the story to pick up. Hell, I'd personally recommend starting it some chapters in and then going back to chapter 1 when you care about the characters more. I wish I'd done that in the first place.
Now someone comes along and for no reason at all, plays your game starting from the very last chapter that was released (note that this is still a story-based project pre-completion) and ignores the beginning completely, and then tells you that "first impression is important" - What the hell?
Now, of course it's physically possible to start from the middle, but the reason is, why?
By your logic it would be reasonable if he jumped to a chapter that is actually worth it, but it's not. My answer is, and was, the beginning is what is better in both game-play and others.
My beliefs on game-making with a long term goal is to focus fire and trail a decent progress, and add in meat thereafter.
Reives":2qpzi0dx said:It was never about disagreeing with him on his criticism. I have acknowledged his criticism (as I have for all the past times that it has been brought up), and I have physically acted on it with this release.
My intended strategy is to make a linear progression, and in a RPG, that is the story. After the completion progressive-wise, game-play can be added with relative ease. The beginning is an example of what I attempted with the insertions.