Despain":1v6qib61 said:
There's a difference between a fan and a fanboy. And you're right, a game without fanboys often isn't a great game. But being a fanboy isn't as helpful to the game's creator. Considering that this is a forum for RPG Maker, we look at the games from a critical viewpoint as creators and look at how to make them better. If this were a place for game-players, such as GameFAQs or something, then the typical fanboy creamage would certainly be acceptable.
Ah, I have to disagree on this one. The thing is that for RM game creators, boards like these
are also a place for feedback from "game-players", or those in place of them. As I stated a few posts back, at an adequate amount, fanboy/cheer-leading comments do help greatly with the motivation - as long as the author knows enough than to take exaggerated complements and crown themselves over the head. Master of the Wind has its share of the said type of feedback; and I am sure that it gives Volrath and Artbane a sense of accomplishment, if nothing else, when they see upon such things. Recharging the battery after a physically helpful (but admit it, somewhat mentally stressful) criticism, is one way to think of it for me.
But the basis for this is, of course, that the author is competent enough to know to not to just soak in the praise and dispose the critics.
I agree with you 100%, but simply because a game is professional, does that mean that it is something to strive for? Very often, modern games tend to replace good gameplay with visual effects, which is something that I am trying to point out in Quintessence (evident in the screenshots, the topic, etc, even moreso than the game itself). If that is Reives' intention, then it's great, but it makes me wonder if he is using the right medium for the project if the focus isn't on playing it, but watching it.
As it is labeled as an "interactive show", I'd have to say that it is more or less the case, heheh. As I do not have exceptional skills in visual arts and the like for choices such as Flash, I find RMXP to be a highly potent tool for the purpose I have in mind - and personally, I have to say that I am actually quite satisfied in the reception of the outcome to the intended target audience, so I'd like to call this medium home. :smile: I do imagine that such reception of a product that would be labeled as a disgrace in the eyes of the expected product - a.k.a. a classical RPG for playability value, and hence would upset some of those who enjoy the latter. Somewhat comparable to Cyanide & Happiness on DeviantArt, I'd imagine - If I were an artist with a polished oil painting, I'd hate to be outshined by a humour-based stick-figure drawing as well.
And that's a good thing? I don't know about you, but I would personally hope that my work would be better than "on part" with the average RPG--which unfortunately isn't that good. I didn't say that his dialogue was bad (I called it horrible as a hook, then explained it further). I have high standards, and it is very rare that I play an RPG Maker game because of that. I only play games that look exceptional, and my criticism is aimed at helping Reives make his game exceptional. If he is fine settling for being "on par" with other RPGs, then my criticism can be disregarded.
I believe that he was targeting the bolded hook subtitles emphasizing "horrible", and simply stating that while it is nothing exceptional, it was a passable foundation to build upon. (While it is a supposed hook, it is still quite a phrase that catches peoples' attention - and usually subtitles actually sums up what one is trying to elaborate.)
But yes, there is much potential improvement on things such as dialogues as a whole. As English is not my first language, there are quite an amount of related mistakes, let alone uneven flow itself, heheh - luckily I had someone to help me clean up the grammatical errors a bit a while back. Glad you brought that up, as I definitely needed a boot to give some attention to its improvement.
None the less, again, just to let you know that the feedback was very much appreciated, Des! If it weren't for feedback like these, this certainly wouldn't be where it is now.
In a way, I guess one can say that raw positive encouraging posts are breads, and helpful criticisms are vegetables. :lol: Well, in terms of function, not of order of importance.
Edit:
Ugh, 2 new replies before I posted this - Message overflow, heheh - Sorry I didn't get to respond to them! Just so you know that I didn't ignore them, and much thanks for the responses!
Edit 2:
Just finished another panorama, although this time it's exclusive. :p Sorry.
http://img.photobucket.com/albums/v385/ ... anReiv.jpg[/img]
http://img.photobucket.com/albums/v385/ ... eiv2-2.jpg[/img]