Reives":1vv4k97i said:
P.S. Alexia, I took in your suggestion and made it so that after the first time, you can press 'Esc' during the long title screen to skip to the "real title screen"; only works for loading saved files though, heheh.
That little bit of change made quite a difference. Thanks!
Again, your talent for storytelling shines through. The Huey flashback actually put me through a wide range of emotions. I went from being happy, to suspicious, to sad to angry and betrayed. I thought I had it all figured out but then you threw in that little twist at the end.
There are also some little moments in the game that are delightfully funny. I loved the scenes with the cat, the teddy bear and the ball game when Lunair falls down.
The music is your game's second strong point. It fits in so well with your game and really sets the mood.
Unfortunately, I feel as though the quality of your gameplay doesn't match the high quality of your storyline and music. There are many times where it seems you just move the player from point A to point B just to get to the next cutscene. Also, controlling the wagon was probably my least favorite part of this chapter. The road seemed too narrow for the wagon and navigating around was awkward at times.
Adding the experience to the battles did improve that aspect of the game, but not by much. There didn't seem to be any payoff for gaining all that experience. At level 6, it still felt as though I was at level 1. I expected the attacks to take off more of the enemies' hp, but they didn't really seem to.
Two other game play aspects that I missed were exploration and sidequests. Will this game not have any items, weapons, gold, etc?
Have you considered reformatting your game to nonplayable episodes like Nadir's Cannon? I think something like that would suit your game really well.