bloodnashes666
Member
i copied and pasted the script and event from your demo just because it wasnt working for me and still same error.
eharper256;150495 said:This is cool. But I'd like to request some features for it...
1: Like Keke suggests, a confirmation window would be nice.
2: The ability to change the SE played when you make a recipe- I'd like to hear a 'clink-clink-clink' noise for smithing, and a bubbling/boiling noise for potion making and so forth. Just adds significantly to the immersion.
3: Perhaps a way to show how stats have changed from the base item rather than just showing the new items stats. This would be very useful in the case of weapons & armours; I may not remember what the base objects stats are, and when If I changing 'pointy sword' into 'vicious sword' I'd like to know what the difference is without having to check my inventory, write it down and come back again to ensure I'm not wasting my stuff...