You totally should Fayte! Maybe you could even discuss it a bit on your podcast or something...
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I've gotten sick of dealing with pixel art. So I've decided to take the plunge, and start using Adobe Animate instead... I'm still on the trial time atm, but it feels so good to be back on Flash! It will be just for graphics though; I'm not going to start making AS 3.0 games again, haha.
Whilst I was messing with the export functionality, I discovered that under the 'Export PNG Sequence' option you can toggle smoothness... it literally exports it with no AA! So could make some art in Animate, then export as sprite art essentially. But with the all the upsides of using Animate's vectors for resizing, ease of rotation and the like. I haven't tried doing any art at actual pixel sizes, so I'm not sure how well or good it would be if you tried to do art at 16x16 or something, but it's a cool option, what with the tweezing animations and scaling...
Finally moving to Animate has given me a fresh surge of creative energy. So I decided to shelve my troublesome Archer game for now, and return to making my own Pokémon game. :biggrin: