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Fayte

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Fayte":1jal54cp said:
yo Zen I've been saying for a while now I've got a complete game idea in mind. full story done and simple as hell. sidescrolling game. I'm just poopy at using the program but I'm definitely down to do what I can if you wanna team up idk.
shoot me a dm with the summary and stuff and ill ave a look :D[/quote]

I just sent it!

@Megaflare.. SICKKK THANKS MANNNNNNNNNN
 
I've recently fallen in-love with the WhatsApp bird emoji
sx1A7Fa.png
 
It seems what's considered "advanced" in other places is actually really basic stuff. I mean, rpg maker stuff specifically, I'd say script commands and understanding the whole architecture of it is pretty advanced. But 80% of the time I'm teaching people how to use common events and switches.

There's so much misunderstanding with terminology. Like what is a "game" vs "Visual novel". Explaining genres. Mechanics. Gameplay. Modes.
For example, someone might be quick to call their game an RPG because they have "character classes" but they're purely cosmetic costumes or only relevant within the narrative. It doesn't actually change how you play, you know? So what if the character uses a bow instead of a sword? There's no difference in targeting or damage formula, it might as well be another sword.
 
I don't mean to say that RPGs needs character classes. I'm saying that people have all these broad concepts that are almost synonymous with being an RPG because they are a part of so many.

Look at SciFi for example, it isn't a setting or a "look". Scifi is a type of narrative. Time travel can be used in Fantasy or Scifi. They're both speculative, but Scifi would explore the phenomenon itself and it's implications. While Fantasy would just call it magic, and use it to explore alternative histories. And in modern scifi stories do a lot trope shifting. Like it can seem to be time travel at first, then it's revealed to be an alien simulation, and then another twist that even that is a hallucination from an alien parasite in a character's brain.
So it ends with "negative capability" and questions like was it all a dream? where they're sharing perceptions? Was the parasite sentient? And was is consciousness really? Which is still Scifi but for different reasons and on different levels
 
The Final Fantasy IX font is perfectly aligned for 16 bit copies - with odd width fonts having a 1px border on the right hand side to keep them aligned for 16 bit copies.

Discovered this just now, and I find that rather interesting.

The PS1 has the same VRAM access limitation as the GBA; 16bit read/writes only (you are not allowed to write 8 bit values - they will get cast to 16bit writes) - and I was looking for this optimisation for using the FF9 font on the GBA (FF9 Advanced de-make, anyone?).

In hindsight it's obvious that Square would have optimised the texture in the same way that I was planning to. I still think it's pretty cool that you can see this small optimisation within even the UI textures for the game, you don't have to look at any code to see the lower-level PS1 hardware limitations.
 

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