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Shitting hell, the prices of RAM right now is incredible! The £35 kit of 8GB I bought about a year and half ago now costs £85! 16GB kits at high speed cost more than DOUBLE what I paid for my 32GB kit in my machine at the same speeds!

Incredible! CPU prices seem rather okay right now, though.
 
That's really strange. Any idea why the price went up?

GPUs are expensive because of cryptominers (and maybe when the cryptocurrency bubble bursts, they'll unload their GPUs to gamers at a steep discount). And CPUs aren't going up in price probably because Meltdown and Spectre fixes aren't out yet.

But RAM? Why RAM?
 
Nathaniel3W":34q86782 said:
That's really strange. Any idea why the price went up?

...

But RAM? Why RAM?
There is an industry-wide RAM shortage right now, that's been going on for a good year and a bit now. The "story" goes that Apple bought all the RAM (including production allocation) for their iPhones.

I don't think Spectre/Meltdown would influence CPU prices that much - these are consumer shops & prices I'm looking at and these exploits barely effect consumers (the most I've seen is the login time on Apple laptops increased after the patch applied). I could be totally wrong about this, it could be that the sellers demanded lower prices from Intel or something.

What I'd rather think is happening is that AMD managed to actually compete with Intel on their CPUs, forcing Intel to knee-jerk create the i9 series and admit that they're artificially restricting their CPUs to try and sell the high-priced Xeon processors to enterprise solutions and were also inflating prices as they held dominance over the desktop CPU market.
 

Jason

Awesome Bro

I've had a busy day at work...

KWcXDsr.png


Finished at 6pm, didn't get home until 7:45pm... I only live a mile away too. Snow is cool and shit, but the roads are fucking awful!
 
Xilef":18hbiuww said:
There is an industry-wide RAM shortage right now, that's been going on for a good year and a bit now. The "story" goes that Apple bought all the RAM (including production allocation) for their iPhones.

I don't think Spectre/Meltdown would influence CPU prices that much - these are consumer shops & prices I'm looking at and these exploits barely effect consumers (the most I've seen is the login time on Apple laptops increased after the patch applied). I could be totally wrong about this, it could be that the sellers demanded lower prices from Intel or something.

What I'd rather think is happening is that AMD managed to actually compete with Intel on their CPUs, forcing Intel to knee-jerk create the i9 series and admit that they're artificially restricting their CPUs to try and sell the high-priced Xeon processors to enterprise solutions and were also inflating prices as they held dominance over the desktop CPU market.
yeah as far as i knew the ram price was due to the explosion in the smartphone market as a whole. so many companies are creating so many smartphones (obviously apple is a huge player in this) that its suffocating the other markets

i havent noticed any cpu changes in price, only the fact that amd put pressure on intel to stop toying with their food and actually try to provide value again, so intel's response is to shit out a platform that is so rushed that mobo manufacturers don't even want to support it
 
i want to make a game but i also have no assets to work with

whats the easiest type of game to make that feels good that requires the least art assets?

100% orange juice is a god tier game due to how good it is with so few assets, something like that perhaps? also black survival also uses very few individual assets and is still fun to play hmm

its just so depressing that for 99% of the game ideas I have, i know full well that the game would be better if it was 3D instead but i'm just not capable of that right now.

im also shooting myself in the foot as well because i love character customisation but at the same time that makes life so much harder in 2D compared to 3D where you can just glue different / exchange bits of your character to get the look you want

2d & preset character-based is pretty much the only way to go i guess
what about:
- 2d
- randomly generated field, all players start on the outskirts
- battle enemies and progress your way to the center
- find loot
- kill each other

ok lets roll with that
 
ZenVirZan, you could always make a Himeko Sutori campaign or you could mod it with a new gametype. Comes with tons of 3D assets (everything here and here for example is ready to use, plus a lot more). For 2D characters, Himeko Sutori has hundreds of sprite sheets (including weapons, armor, and off-hand items, all with relevant attack animations). And campaigns are really easy to make with scripting for all the gameplay elements. For making your own gametypes, UnrealScript is very easy to learn. If you know Java or C# then you already know UnrealScript. You should give it a try.

If you tell me that you are serious about wanting to make a Himeko Sutori campaign, I'll just send you a Steam key. It would help me get public excitement off the ground if someone else at least tried out the campaign builder tools.
 
i'm not so interested in stories, enemy placement or any other things like that. i much prefer to work on systems n stuff
thanks for the offer though

i just want that feeling of excitement back when you have a good idea and are passionate about something. it happened so often in the RM days but I feel like my expectations and standards have evolved to the point where I can tell when a project won't work before I even start it, which leaves me constantly feeling negative with regards to game dev, even though it's all I want to do

feelsbadman

EDIT: I even have the bonus motivator that I know I won't be able to achieve anything I want to achieve in the job I'm at which should be pushing me even harder to game dev more but it's just kinda making the spiral worse
 

Jason

Awesome Bro

ZenVirZan":2zl9ym29 said:
i'm not so interested in stories, enemy placement or any other things like that. i much prefer to work on systems n stuff
thanks for the offer though

i just want that feeling of excitement back when you have a good idea and are passionate about something. it happened so often in the RM days but I feel like my expectations and standards have evolved to the point where I can tell when a project won't work before I even start it, which leaves me constantly feeling negative with regards to game dev, even though it's all I want to do

feelsbadman

EDIT: I even have the bonus motivator that I know I won't be able to achieve anything I want to achieve in the job I'm at which should be pushing me even harder to game dev more but it's just kinda making the spiral worse

Everything you've just said... I know EXACTLY what you mean, because when I read this, I thought I was reading something I'd written myself. I still remember the first day I got RPG Maker XP and how excited I was to make my first ever game, it was during the summer holidays and I had six whole weeks of nothing planned, so I spent so many hours figuring stuff out, using a fuck ton of conditional branches, switches and variables to do things that would take only a few lines of code to do, but it was fun, discovering it all and imagining what my games could be like... once I actually found out about scripting and all the stuff people had made, that put even more ideas into my head too, I had so many ideas that I never finished a game, I just had dozens of unfinished games all with different ideas and mechanics implemented into them.

The other day I loaded VX Ace up for the first time in years (I don't have MV, I'd like to try it, but there's no way I'm buying it unless it has a major price drop or something) and it automatically loaded the maps and stuff of the last project I worked on, it was just a few maps with some custom scripts and events, test played the game and it was a custom titlescreen, a character creator, and a couple of random maps to walk around, NPCs would say different things to you depending on your appearance... not sure what it was gonna' be used for, just messing around I suppose. Unfortunately I sort of had to force myself to mess around with it for longer than an hour, and I didn't get a spark or anything, just thought "...Why the fuck am I still messing around in this? I'm not gonna' do anything worthwhile" and eventually closed it down. Gotta' say, I felt a little sad afterwards.
 
Jason":1gfu4ajq said:
Everything you've just said... I know EXACTLY what you mean, because when I read this, I thought I was reading something I'd written myself. I still remember the first day I got RPG Maker XP and how excited I was to make my first ever game, it was during the summer holidays and I had six whole weeks of nothing planned, so I spent so many hours figuring stuff out, using a fuck ton of conditional branches, switches and variables to do things that would take only a few lines of code to do, but it was fun, discovering it all and imagining what my games could be like... once I actually found out about scripting and all the stuff people had made, that put even more ideas into my head too, I had so many ideas that I never finished a game, I just had dozens of unfinished games all with different ideas and mechanics implemented into them.

The other day I loaded VX Ace up for the first time in years (I don't have MV, I'd like to try it, but there's no way I'm buying it unless it has a major price drop or something) and it automatically loaded the maps and stuff of the last project I worked on, it was just a few maps with some custom scripts and events, test played the game and it was a custom titlescreen, a character creator, and a couple of random maps to walk around, NPCs would say different things to you depending on your appearance... not sure what it was gonna' be used for, just messing around I suppose. Unfortunately I sort of had to force myself to mess around with it for longer than an hour, and I didn't get a spark or anything, just thought "...Why the fuck am I still messing around in this? I'm not gonna' do anything worthwhile" and eventually closed it down. Gotta' say, I felt a little sad afterwards.
this
very much this

growign up sucks i hate it
 

Fayte

Sponsor

yo Zen I've been saying for a while now I've got a complete game idea in mind. full story done and simple as hell. sidescrolling game. I'm just poopy at using the program but I'm definitely down to do what I can if you wanna team up idk.
 
coyotecraft":10s24tsd said:
That sounds like every crafter's delima. I've got materials and time enough to paint or sculpte or write.
i would argue that creating something from nothing is very different from creating something from a bunch of other things, though.

also you should draw more

coyotecraft":10s24tsd said:
But doing it for its own sake isn't reason enough.
do it for me <3


Fayte":10s24tsd said:
yo Zen I've been saying for a while now I've got a complete game idea in mind. full story done and simple as hell. sidescrolling game. I'm just poopy at using the program but I'm definitely down to do what I can if you wanna team up idk.
shoot me a dm with the summary and stuff and ill ave a look :D
 
There are topics on the Introductions board with 500+ views.
I can picture someone posting "hello" and then continually refreshing the page waiting for a response.
I laughed, then I cried.
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Say something damn it!
F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5
 

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