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bogey":1d0li491 said:
25733_1450226735436_1189648_n.jpg


Daww, I looked like such a little Jew when I was young
cKSQjRj.png
 
I can't do anything but sit. And wait. And maybe hit refresh.

I'm trying to work on my game. I'm doing that full-time now. About 5 years ago I built a pretty solid desktop computer for about $1000. I've upgraded it since then, and it's a generally reliable little machine, with an old 4-core i5 2.6 GHz, 16 gigs of RAM, a GTX 750 that I got for free from a friend. I use it for everything and it handles it all pretty well. But running lighting builds in Unreal is just too much for the thing. It takes hours. 90 minutes so far on the build I'm waiting on right now, and it's supposedly 40% done. And that's just on medium quality.

Back in America, I had Amazon Web Services to handle this sort of thing: spin up a 36-core instance for $3/hour, remote desktop into it, run the lighting build, and log out before you get charged for a second hour. I'll gladly spend $3 to save myself 3 hours or more of waiting.

But I moved to Egypt late last year. The internet service I have here is pretty much the best money can buy. And it's crap. I can't log into AWS. And I can randomly log into other stuff, or not, depending on the whims of the internet gods. I once had to spend two full days trying to "git push" my latest build, and it kept restarting because the connection would go out.

If I make millions of dollars off this game, and I decide to keep making games, I'm treating myself to my own $10k workstation.
 
I miss making games. Middleware is not where I want to be.

Probably miss making games at the moment because I'm getting a heck of a lot of research done.
 
Three different people have asked (well, told, really) me to make their University final projects for them, because their project is to make an MMORPG and they don't know how.

This latest one has fifteen days to do it or he'll fail the year.

Fuck you.
 
I mean I didn't say that, I explained briefly how I went about it, but I am not making your Uni final for you. Choose a different project if you don't know how to do it. Your Uni final is a representation of what you can do. It is the point of your degree. If you haven't learned what you need to learn to pass it, that is not my fault.
 
Wow. Seriously, someone's final project is making an MMORPG in 15 days? I'm assuming he's had more time than that and he's just been procrastinating. Also, what kind of university degree has its students making MMOs?

And yeah, absolutely, unless someone is paying you to work on his video game, you don't work on it. Everyone has ideas for a video game. Ideas are cheap. If you have the skills (and tenacity) to make a video game, that is what's in short supply, and you have every right to use that limited time you have to work on your own game.
 
I went out and invested in a bigger thumb drive and a replacement microSD card for my tablet. For Backups.

My history with USB drives started with 1GB in college. Then 2GB. Then 8GB. and now 64GB - I could have gone higher but that's all they had in stock.
 
Princess Amy":3925nju6 said:
Three different people have asked (well, told, really) me to make their University final projects for them, because their project is to make an MMORPG and they don't know how.

This latest one has fifteen days to do it or he'll fail the year.

Fuck you.

What imbecile does a final year project on a MMORPG artifact; yet have nothing to show so close to hand in...
 
I mean, my final project was a game, and I chose everything about it, so it's understandable, but why make your final project an MMORPG if you don't know how to make an MMORPG?
 

Jason

Awesome Bro

I don't even know what games I'm working on anymore, I start so many then never finish them lol... games I can remember that were, or are, "in development";

Project Memory - This was like a large scale thing I had tons of planning for and stuff, think I kinda' overwhelmed myself and got put off

The Legend of Gor'Beli - I WAS making this with RMXP but cancelled it to work on other things, the story was rather simple and short, and I did work on some assets to use in VX Ace should I ever decide to bring it back and never release it.

GRID² - An expanded version of Project GRID which I currently have in a playable state with new mechanics, environments (Just the same map, but bigger, with obstacles... wow!) and achievements.

Over The Horizon - This was kinda' like a visual novel sort of thing I was making with VX Ace, basically just like a huge ass cutscene with very little interaction... had the idea for absolutely years, it was actually the first game I ever started making when I found out about RPG Maker. I pirated XP with my brother and we were gonna' be developer gods and make the next Final Fantasy and everything! obviously my first attempt with a program I'd never used before failed horribly, but the idea kept with me, and eventually I attempted it again with VX Ace, had the story ready to go and everything, made the first few maps and scenes in one big sitting (I'm talking like ten hours nonstop which is a big deal for me lol)... then had a power outage and lost it all lol, couldn't be bothered starting again (Just yet?), maybe one day it'll get made?

Mobile Platformer - Doesn't have a name or anything but was messing around with the idea of making a C2 game for mobile phones, got it up and running with touch controls and stuff rather easily, although never really progressed from there, just did it as a test

Mobile Shmup - This was/is my serious attempt at making a mobile game in C2, got all the basic systems working including how power ups work, got rough ideas as to how I'd make boss battles work and how to make each one different, and even started making some proper graphics for it rather than a triangle that shoots rectangles at squares, although I haven't opened it for a while now due to lack of motivation and other things in life being more important, like Overwatch and checking out memes on the internet...

... There's probably a lot more too, I tend to start things and never finish them, so yeah.
 
i actually really like overwatch. i bought it using the recent taiwanese sale.

turns out the reason i thought it was so sluggish and bad was the fact that they force 1 frame thread lag on so aiming felt like aids. overrided it in nvidia control panel and hey its actually a fun game
 
before I could backup my Rpg Maker folders I had to go purge all the junk.
After years of forum support I had accumulated a lot of other people's project folders. Scripts and Demos. Screenshots. Other people's sprites I had marked up to help them improved. Lots of needless GIMP layer files.

I feel like I should preserve the completed games I've downloaded. And maybe some resources collections, that will probably disappear from the internet some day.
 
Why is updating drivers such a complicated and buggy process? I cannot get the Intel driver update utility to run on my computer at all. Crazy when these things have the real potential to fuck up your system.
 
ZenVirZan":35o81uga said:
they force 1 frame thread lag on so aiming felt like aids
The new reduce buffering option in the game eliminates the 1 frame latency

Coyote I also think you should preserve these

Amy, maybe the problem is that you're trying to run the Intel driver update utility, rather than downloading the actual drivers and letting Windows install them through device manager

I was thinking yesterday how I haven't seen a blue screen of death for quite a few years now. Used to be a bimonthly occurrence. I've not had driver issues since Windows 10 first came out (when the MS driver would override NV's display driver...)

I think I've only ever had real problems with PCs when I've done something dumb (like dropped a mechanical HDD) or if it was a pre-built. I specifically don't buy PC laptops anymore because I associate them with blue screens and driver issues - perhaps unfairly now.
 

bogey

Member

Jason":2xlwwb3z said:
I don't even know what games I'm working on anymore, I start so many then never finish them lol... games I can remember that were, or are, "in development";

Project Memory - This was like a large scale thing I had tons of planning for and stuff, think I kinda' overwhelmed myself and got put off

The Legend of Gor'Beli - I WAS making this with RMXP but cancelled it to work on other things, the story was rather simple and short, and I did work on some assets to use in VX Ace should I ever decide to bring it back and never release it.

GRID² - An expanded version of Project GRID which I currently have in a playable state with new mechanics, environments (Just the same map, but bigger, with obstacles... wow!) and achievements.

Over The Horizon - This was kinda' like a visual novel sort of thing I was making with VX Ace, basically just like a huge ass cutscene with very little interaction... had the idea for absolutely years, it was actually the first game I ever started making when I found out about RPG Maker. I pirated XP with my brother and we were gonna' be developer gods and make the next Final Fantasy and everything! obviously my first attempt with a program I'd never used before failed horribly, but the idea kept with me, and eventually I attempted it again with VX Ace, had the story ready to go and everything, made the first few maps and scenes in one big sitting (I'm talking like ten hours nonstop which is a big deal for me lol)... then had a power outage and lost it all lol, couldn't be bothered starting again (Just yet?), maybe one day it'll get made?

Mobile Platformer - Doesn't have a name or anything but was messing around with the idea of making a C2 game for mobile phones, got it up and running with touch controls and stuff rather easily, although never really progressed from there, just did it as a test

Mobile Shmup - This was/is my serious attempt at making a mobile game in C2, got all the basic systems working including how power ups work, got rough ideas as to how I'd make boss battles work and how to make each one different, and even started making some proper graphics for it rather than a triangle that shoots rectangles at squares, although I haven't opened it for a while now due to lack of motivation and other things in life being more important, like Overwatch and checking out memes on the internet...

... There's probably a lot more too, I tend to start things and never finish them, so yeah.

Hit me up at the start of March and I could maybe finish The Legend of Gor'Beli for you by the end of the year. I'll need at least a rough outline of your planned features to stay true to your vision.
 
Life is going really well for me right now. I hit one of my lowest points recently but now I'm doing better and everything is going well. I'm doing well in my studies, I'm becoming dependable at work and I'm meeting someone on Valentines day... I also went to an awesome concert yesterday and we're planning on moving out pretty soon!
There are two areas that I'm not doing well in. Looking after myself and creative expression. I've been missing out on sleep but then sleeping for long periods of time on my days off which is fine but when I only get one day off a week it feels like a waste. Also cause I'm at college studying maths and english again I'm not getting much chance to do any game design. It's all leading up to that goal but because I'm not there yet I'm frustrated.
 

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