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Pixel Art WIPs/Small Things Thread

izze

Member

green raven":2pa4zv1u said:
hey izze,

check this out, I hope it'll help you



the colors in your potion are pretty flat and they don't have enough contrast imho. Furthermore the "bubbles" are some unecessary detail. They only make the image look bad. The lines were good and clean, but you should try and stop the gradient shading.

gradient+gradientshade
gradient.png


Last but not least you should give the tree some valume to start with.
pine.png

it looks more like a christmass tree air refreshener.
I see thanks. But... I forgot to tell you; my game is a side-view platform game! That means the perspective on that tree you drew would be totally wrong. Sorry for not mentioning this earlier. D:

So, this is what I should think of in the future: Not using too flat colours, with more contrast, skip unnecesarry details in small sprites, and to avoid gradient shading.

Thanks!!
 
This is a remake of a template (just a frame now) by another member, guess which it is ^^
Vex-Remake-WA.png


And i have to up my evil slime again ^^
Wa-Slime-1.png


Rock on!
--
Bam! My own remake of the HK :D
E-Forgot to add a few things heh, also shrunk waist by a pixel.
WaStyle-HK-.png
 
*offtopic*OHWMYGAWD MY TIMETRAVEL EXPERIMENT WORKED*offtopic*

I'm sure I already commented on this once lol.

Burn your templates and start working on some awesome pixelarts like that jester slime. Damn I love it to dead. Let me adopt it. I call him Shitlock herpes the Evil.
 
Thanks ^^, can't stop workin on mi precious templates :biggrin: but i have been looking to doodle some more so i will pollute the thread with that as well now haha

Edited the pic for that updated look top the WAHK :), photobucket would not update the picture for me before.

Off with their heads!

Aaah ..more doodle goodness.
Simple zombie heads for ya folks.
doodle2-zombie.png
 


The walls have a little more depth then before. Obviously there are pieces missing, and some places don't tile very well.
I'm going to redo the floor. I want it to look sandy.

I was worried how the sprites would looked on it. There aren't a lot of sprites out there or any tileset to compare to for consistency.
 
Some of my work:

Deadalus.png

well I hope u like it, the main focus is the ship ;D

soldier.png

another version of the same character ;P

Cale.png

well thats it, please tell me what u think ;D
 
thats pretty cool. I like how its so small, yet there is so much detail.

Okay, Im not really good at pixel art...yet. Im still practicing.

well, this was just for fun, some practice as I might say.



It was supposed to be the back of someguy running...but my ADD said otherwise. :)
 
WalkingAbomination":34mc84eb said:
This is a remake of a template (just a frame now) by another member, guess which it is ^^
Vex-Remake-WA.png

And i have to up my evil slime again ^^
Wa-Slime-1.png
Rock on!
--
Bam! My own remake of the HK :D
E-Forgot to add a few things heh, also shrunk waist by a pixel.
WaStyle-HK-.png



Your Kung-Fu is GREAT! However I've already started on something similar ^_^; (In fact the male version is done, I just haven't released it until the female is complete as well ). Please don't think I'm trying to steal your thunder, I just didn't want to be redundant ^_^;



LOVE the zombie heads BTW
 
Bah no problem at all man, i was just having fun and never intended to complete these ^^.
Great work btw, man these totally blow the old look away, love the arms and the whole look in general, though in my opinion i think the feet face away too much on the frontal frame, i say have them face in by two pixels or so.

Thanks ^^

E- What do you think of this look for the feet?
HKFrontalFeetchange.png
 
I think it's fine, especially when compared the female partner, if anything that darker shade used on the lower part of the legs should run against the sides of the opposite sides of the legs (sides facing out), and a pixel should be cut off the bottom of that area of the legs.. hope that made sense..
 
@WalkingAbomination: The chest looks rather flat, and because of the shading on the shins, it looks like he's kind of crouching. It's a refreshing look for the HK template, though.

Right, I don't normally post in here, and specially not with stuff for my game, but I thought I would today. And since it's not enough for a full topic...
Ok, so this is a new zombie type for my game. On the right is a normal zombie in the game (don't want critic on that), but on the left is the new zombie that will first appear as a mini boss, and later become a normal enemy:



Everything except part of head is sprited from scratch.
 
Chest looks flat on what? If on the new Hk (E-or my remake of the first frame) i just edited the feet, but why have so much shading on the template when it will make it harder for all the new spriters to work with it? I suppose a different version could be made for those that can sprite better, but if you can do that already then you can add the extra shading yourself.

E- if the shins bothers so many a simple edit will do there, just lighten a tad :)
 
WalkingAbomination":3bd1ws6b said:
Bah no problem at all man, i was just having fun and never intended to complete these ^^.
Great work btw, man these totally blow the old look away, love the arms and the whole look in general, though in my opinion i think the feet face away too much on the frontal frame, i say have them face in by two pixels or so.

Thanks ^^

E- What do you think of this look for the feet?
HKFrontalFeetchange.png


I concur with this critique and will adjust the template accordingly =). Doesn't look as bad on the gal though .
 
Sorry, I meant Showkaizer's edit. The darker portion in the middle of his chest makes it look a bit flat, and again, the shins make it look as if he's bending. But as you said, I suppose it doesn't matter, as it will get covered.
 
Critique on these?:


Again, they're Melty Blood Styled, I was actually planning to make a fighting game based unto my RMXP game "Memories of Gaia"
 
becoolioman - Gosh, those are errors that are punishment enough for me for hurrying this up. thanks! I'll try to fix this Maid Issue... only when I had spare time. ;)
 
hellhound, the dress on the first one seems to be breathing. Try making it blow int he wind by moving the actual dress, not the shading. If you see what I mean. And no one's got any comments on mine?
 

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