@J.D.Slasha
I really want to crit the shading of those sprites... but for some reason I can see it really working ingame. It's got a cool style to it. Kinda reminds me of flash animation for some reason.... I would say to up the contrast on some parts though, like Hayato's trousers and the lightest shade of Fou-Lu's beads really needs to be lighter or it may as well not be there. Overall though I'm really liking the style and designs. Would be interesting to see what tilesets your using to compliment the style. Oh and Fou-Lu is so cute! [Apologies if he's really a manly killing machine... but he's so cute! :biggrin: ]
@SorceressKyrsty
Thanks for the comment. Yeah the whole game is prettty desaturated with occasional neon brights thrown in. The Zidane looks cool, but why not try some bigger movements in the animation. Like, as his body drops and his legs bend, twist his feet a little, or maybe have him rock from one to the other. Also try and animate the hair a little. The movement of the hands looks good, but as -his- left hand moves, so would his elbow. Layers are really useful for editing single frames of animation. Try seperating all his body parts onto different layers and experinment with how each would/could move within the animation you've made there. Ideally, most of the image should change in each frame. Well, IMO anyway.
Thanks for the comments all. I've taken advice and changed the hair palette slightly, also edited Morgan's face and finished the Welsh-tastic Aiden Alyn Cooper :grin:
C&C? How're the designs looking do you think?