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Peri's Pixels

Yeah, idk what to do about the face being creepy. I did, however, redraw the arm and make sundry other small changes, but it's still weird-looking to me. I might've overcompensated when I tried making the shoulder highlight not round.

 
imo the previous version was better, now you're just kind of overthinking it :x
the newest version is still nice but idk i had grown attached to the arm being out, had more character flair :x
 
Idk, for all the work I've put into it, I wanna make it the best it can be. I'm willing to keep going at it for a while. I'll give it a few days and see if someone on Pixelation posts a helpful edit showing me how to make it nice. @_@
 
In other news, what do you think of........THIS?!



Edited the face a bit, and I think it looks a little more like your drawing now. I also put some ribbons on the border to conceal the fact that I can't be assed doing anything with it.
 
Man, so I think I might finally be coming to a point where I have an arm that doesn't look totally shitty, but...it's boring. I had another idea here, but I kinda think I'm just gonna not. Might be better to do that in a separate piece.

Oh, I also started spriting a nebula a la the Horsehead Nebula, but idk if I'm going to finish it. Spriting nebulae is kind of weird, and it's irritating because I know I could do a nicer job in Photoshop.

 
Also.



:crazy: I agree it's more boring now, but it's stronger technically, so I might keep it. I'll just have to do something more exciting with this character at a later date.
 

Ta-da!

He inexplicably looks like an elf, but I actually like this a lot. It's more cohesive than Sem's, but I think changing the ribbons and/or border on hers will fix that.

Edit:

Much better. I have a version with white flowers and headband, and tbh I kinda prefer it, but this reads better as a unit because of the similar colors and will go better with the others. I don't really like the red palette on the flowers, but idk, maybe I'll fix it later. Her hair is also redder now (I know you wanted bluish highlights, Ven ;-;), but I thought it looked nicer to have the colors more related.
 
Had an idea and wanted to get a rough down before it went away.

anatar02-1.png

Clothes will probably be billowing in a strong wind, both because billowy clothes are cool and because the more area she takes up, the less background I have to render. @_@ She's raising skeletons. They'll probably have stringy bits of hair and clothes still attached that will also billow in the wind. This is the same character as the Egyptian girl, and I wanted to do something with her that was more dynamic than the other one. I'm worried about my anatomy, though.

God, this one is gonna kick my ass, but oh well. :x


Here's a WIP of the Harthina pog while I'm here. I should really be assed to finish it.
 
Uh yeah, I changed it. Input on pose, character design, etc.? Probably gonna do more with the robe, but idk what yet. Colors are very temporary.



Thanks to Badmonur and Venetia for input. (Bad, your edit was really useful, and I changed the legs accordingly (you just can't see them atm), but the pose wasn't quite what I was going for. :\) If you're confused, it's wearing bone armor. And, uh, raising skeletons. Lots of them.
 

Tindy

Sponsor

I think either the near arm needs to be larger or the back arm needs to be darker - right now, even though i know what pose you used, it looks like s/he (...you said it was a she, right?) looks like she's not facing the viewer at all (the sword/thing hand looks closer), until you notice the feet. Also, it looks (to me) more like it's a naked arm grabbing a giant bent club, rather than a bent arm mightily grasping a sword.
 

Zeriab

Sponsor

Nice work peri. I think the pearls fit like they are. It does make her look older than pink pearls, but that is not necessarily bad ^^
 
Thanks, Zeri! :3

Okay, so Demonfire and I are making a tactical RPG thing. Basically a ripoff of the Exile trilogy, which you've never heard of, so think Fallout 1+2 on a non-iso grid with a squad instead of one dude.


Yeah, these are at 200%; they'll be at 200% in-game.

I'm thinking some of the background palettes might be a bit washed out. Opinions?
 
Here’s a quick edit I did. I tried to reduce the amount of colours you use in a tile; sometimes you don’t need to fill a certain part of a tile with a very low contrast colour (i.e. the diamond floor pattern). It causes the tile to look very noisy, and almost jpeg. I would mess around with the furniture but I don’t have time. Your perspective on the table and chairs is wrong, or the shading makes it look off. Don’t noise the table and chairs, make it with planks of wood and leave the inside one colour. Overall I just tried to de-noise the tile, make them seem a bit clearer and less blurry. Anyway hope it helps, see ya.



PS, I love the characters, keep it up.
 
Err, the loss of texture on the floor and walls is very apparent in your edit to me, 006. Remember that the tiles in Peri's post are blown up to 200% because they will be used that way in game.
 

Jason

Awesome Bro

Peri... that looks fucking amazing, just everythng about it...

But uhh... why do they all have the same pose, it's just temporary, right ? o.O
 

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