irrlicht for the win yet again... I've been looking into irrlicht for another non-RM project with about 4-5 other people atm, it's the only 3D engine we've come across worth anything.
I do have a question for the mapping in XP, though -> is it possible to do non-square objects? for example, stack 3 circles on top of each other and in-game it renders a round pillar?
Or does it render the full cube and only applies the texture as such. basically, does the alpha channel w/e (i'm not a modeler in this project) have anything to do with how it's rendered, or is it a 3d cube no matter what you place down?... since there are actually different heights in this, I'd imagine that anything transparent in the editor is not rendered as a physical object in the game, correct?
also, finding some way to support a custom-made .pk3 file would majorly improve this beyond belief. Just import an entire pre-made map with a more advanced map editor program. Such as a Quake or RtCW map you can play through in this.
It would allow irrlicht to use more of it's full capacity (although still not all of it - irrlicht is amazing if you use a custom-built program)