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New Mode7 script / Neo Mode 7 script

What would be cool is to be able to tilt the map in-game. So it starts off at 0 degrees and when a cut scene starts the camera moves to 45 degrees.
 
that?s so cool.. big step for al makerkinds.. i must.. i won?t but.. CRYYYYYYY :'( sooo cool

Keep on going for Map rotation ( then F-Zero will come XDXDXD )

Found out one problem:

If i use the Pixelmovement script from fOetz! (Non-SDK version ), the palyer moves by itself ( without pressing a key )... Is that normal, or is that only at my Game?
 
el felixio -> you can tilt the map in-game. Just call "$scene.spriteset.tilemap.M7_set_p(45)" in an event.

Sir Lord Biowulve -> sorry, but I don't know how the Pixelmovement script works... So these two scripts are probably not compliant.
 
Nice. I'll try that when I have time. Does it just change to that tilt level or does it slide into it? (That would be so cool)
 
Because it redraws the map complete with that code.. i think it won?t slide..

but you can make

<>Call_Script: $scene.spriteset.tilemap.M7_set_p(70)
<>wait 0.2 Frames
<>Call_Script: $scene.spriteset.tilemap.M7_set_p(68)
<>wait 0.2 Frames
<>Call_Script: $scene.spriteset.tilemap.M7_set_p(66)
<>wait 0.2 Frames
<>Call_Script: $scene.spriteset.tilemap.M7_set_p(64)
<>wait 0.2 Frames
<>Call_Script: $scene.spriteset.tilemap.M7_set_p(62)
<>wait 0.2 Frames
...etc...

I think that must work..
 
With "$scene.spriteset.tilemap.M7_set(45)", it will be an instantaneous change, and with "$scene.spriteset.tilemap.M7_set_p(45)", it will slide into the target level.
 
I almost thought nobody would thouch at mode7 :p

It's a really amazing stuff you show us here >o <!!


still, I've found a bug(?) :

seems changing player's graphic don't work
with this script :s
 
It's weird reading French then you come across the odd un-translated word or a familiar name.
I might make a racing event with this. Just to test out its capabilities.
Don't forget that Mewsterus made a mode 7 script, and that appeared first on rmxp.org. I don't know why some people are acting shocked at the sight of mode 7 on rpg maker xp when it's been done before.
 
Avadan -> There was no compatibility with the battle maps.

But I just finished this compatibility script :

** See the first post**

Just put Mode7 script above ZTBS and this compatibility script below.

Psykedeath -> That's odd... I tried to change player's graphic in an event and it worked
 
no, I meant, you can do the front of the building to look non-flat, but you can't make the roof or sidewalls to have perspective...
 
This might be a bit off topic but...
How map rotation would be working? What would happen with events triggered by the player if your map angle is something like 72 degres?
 

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