MGCaladtogel
Member
Neo Mode7 script
There are currently less options than in the New Mode7 script below, but it comes now with a map rotation feature, and it supports bigger maps.
You can find instructions at the beginning of the script.
Demo
http://www.mediafire.com/?jodyjwmndwd
New Mode7 script
EDIT 02/05/07 : new version
EDIT 03/05/07 :"$game_system.reset" corrected
EDIT 05/05/07 : English version (variables with English names, and a few comments). Old versions removed.
EDIT 06/05/07 : ZTBS compatibility script updated for Mac's version. Removed bug with autotiles in Mode7 script.
EDIT 07/05/07 : Bug with vertical tiles removed.
EDIT 21/05/07 : Flat-drawn events support, and some other small features.
EDIT 24/03/08 : Fixed a bug with animated tiles.
EDIT 15/04/08 : Switch added to disable mode 7, some bugs fixed (player transfered on a new map, redraw with mode7_set_p(new_angle) function)
EDIT 24/04/08 : Fixed a bug when transferring to a mode7 map
Introduction
This new mode7 script is written from an old french script I created, and it is far different from Mewsterus's Mode07 script.
Features
Demo
new (24/04/08) :
http://www.rpg-palace.com/downloads/details.php?id=174
or
http://www.mediafire.com/?nmywdamii1z
old (24/03/08) :
http://www.mediafire.com/?agmwgmj0xgj
Script (new English version)
The script appeared to be too long to be placed here, and was cut.
That's why it can be found in three parts, page 6.
There are currently less options than in the New Mode7 script below, but it comes now with a map rotation feature, and it supports bigger maps.
You can find instructions at the beginning of the script.
Demo
http://www.mediafire.com/?jodyjwmndwd
New Mode7 script
EDIT 02/05/07 : new version
EDIT 03/05/07 :"$game_system.reset" corrected
EDIT 05/05/07 : English version (variables with English names, and a few comments). Old versions removed.
EDIT 06/05/07 : ZTBS compatibility script updated for Mac's version. Removed bug with autotiles in Mode7 script.
EDIT 07/05/07 : Bug with vertical tiles removed.
EDIT 21/05/07 : Flat-drawn events support, and some other small features.
EDIT 24/03/08 : Fixed a bug with animated tiles.
EDIT 15/04/08 : Switch added to disable mode 7, some bugs fixed (player transfered on a new map, redraw with mode7_set_p(new_angle) function)
EDIT 24/04/08 : Fixed a bug when transferring to a mode7 map
Introduction
This new mode7 script is written from an old french script I created, and it is far different from Mewsterus's Mode07 script.
Features
- flat maps (not curved)
- high resolution (each screen line is independent)
- map looping (x or/and y)
- animated autotiles
- (new version) Tiles with fixed terrain_tag not drawn flat with the map
Demo
new (24/04/08) :
http://www.rpg-palace.com/downloads/details.php?id=174
or
http://www.mediafire.com/?nmywdamii1z
old (24/03/08) :
http://www.mediafire.com/?agmwgmj0xgj
Script (new English version)
The script appeared to be too long to be placed here, and was cut.
That's why it can be found in three parts, page 6.