Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

New ABS

This is my first post and i'm here to share with you guys an ABS i ve found on a brazilian forum.

I Haven't translated everything because i'm not very good in portuguese...^^

This ABS was made by RenanHangai.

Systems:
- Enemies
- Combo
- Skill
- Touch System
- Char's Skill animation
- Char's Hit animation
- Combo Hit animation
- Item Drop
- Hold attack
- Respawn
- Shoot
- Party
- Shield
- Monster x Monster
- Pre Skill animation
- Summon
- Overdrive
- New Title Screen
- Skill areas

Customization:
Download the demo and read it!!!

Info:
Hard to understand, but after you do it, it gets easier.
It works withou the images!

Download:
Download Link

ScreenShot

http://img518.imageshack.us/img518/8345/ss1te7.png[/img]

http://img297.imageshack.us/img297/7120/screen2sh8.png[/img]

http://img54.imageshack.us/img54/4324/screentx9.png[/IMG]

Contact: renanthangai@hotmail.com
 
Do you have the permission of the creator to repost it here? Otherwise you better get it. Awesome or not, this thread'll get closed.
 
kaze950;271719 said:
I get an error

RTH Module - Parte 1 Line 549 Runtime error

Load Library: RGSS102J

Means this script isn't (in its current state) designed for use on the legal English RMXP, or any English RMXP. It needs the Japanese version of the program to run.
 
Sketch;271680 said:
Do you have the permission of the creator to repost it here? Otherwise you better get it. Awesome or not, this thread'll get closed.
[off]Here in Brasil we do not act like in most part of places. Permission is good, but nobody makes this a request needed.
You now, just look at moghunter scripts, they awesome and he is brazilian.
I think pretty much people do think we aren't good at rpg maker ehhehe![/off]

About the script, yeah, it rulez, it pretty, functional. i'm a really fan of Hero ABS(a mod of XAS made by moghunter), but i really liked this too! If i haven't done all that modifications to achieve my goal in the script i'm using for, this could really be handly.
See ya!
 
This is pretty amazing, but for two things:

1. Doesn't use the full keyboard
2. No contact of the creator, to ask for permission to use in commercial games :(
 
Do you have the permission of the creator to repost it here? Otherwise you better get it. Awesome or not, this thread'll get closed.
Of course i do. I sent him an email, and he said it's ok.
 
Hello. Great script, really. It'd be better if you could use more hotkeys, though.
If you could find someone to translate the comments, it would be used by much more people. I'm thinking of using it in my main project over Mr.Mo's, but there seems to be zero support on it...
Anyway thanks for the upload.
 
This looks very similar to a nice battle system I found, it even had some of the same graphics of Aluxes there. It was made by XAS of some japanese place, so it's not the same as this. It looks very good! I think I'll download it :D
 
Hmm, error time.

@damage += add unless @no_pop

String cannot be coerced into fixnum.

Code:
  def suffer_attack(attacker, direction=0)
    if @guarding and @direction == (10 - attacker.direction)
      if rand(100) <= self.guard_chance
        @guard_message = true
        return
      end
    end
    @attacked = true
    @attacker_direction = attacker.direction
    @battler.force_guarding = (@guarding and @direction == (10 - attacker.direction))
    @battler.attack_effect(attacker.battler)
    unless @no_pop
      @damage = @battler.damage
    end
    if @battler.damage != "Errou!"
      add = [(@battler.damage.to_i / 100 * (rand(10) + attacker.combo_count + 1)), attacker.combo_count + 1].min
      @battler.hp -= add
      [color=red]@damage += add unless @no_pop[/color]
    end
    unless @no_pop
      @critical = @battler.critical
    end
    if @battler.dead?
      @dead_phase = 1
    end
    will_jump_back = 0
    if !attacker.is_a?(Game_Event)
      if COMBO::JUMP_BACK[attacker.battler.weapon_id].nil?
        will_jump_back = COMBO::JUMP_BACK_PADRAO
      elsif COMBO::JUMP_BACK[attacker.battler.weapon_id][attacker.combo_count].nil?
        will_jump_back = COMBO::JUMP_BACK_PADRAO
      else
        will_jump_back = COMBO::JUMP_BACK[attacker.battler.weapon_id][attacker.combo_count]
      end
    end
    pre_jump_back = will_jump_back
    if will_jump_back != 0 and !self.dead?
      if will_jump_back > 0
        for i in 1..will_jump_back
          d = direction
          new_x = @real_x / 128 + (d == 6 ? 1-i : d == 4 ? i-1 : 0)
          new_y = @real_y / 128 + (d == 2 ? 1-i : d == 8 ? i-1 : 0)
          if self.passable?(new_x, new_y, 10-d, false, false)
            will_jump_back = i
            next
          else
            will_jump_back = i-1
            break
          end
        end
        unless @no_jump
          if will_jump_back > 0
            orifix = @direction_fix
            @direction_fix = true
            new_x = (d == 6 ? -will_jump_back : d == 4 ? will_jump_back : 0)
            new_y = (d == 2 ? -will_jump_back : d == 8 ? will_jump_back : 0)
            self.jump(new_x, new_y)
            @direction_fix = orifix
          elsif will_jump_back == 0 and pre_jump_back > 0
            self.jump(0, 0)
          end
        end
      end
    end
  end

Script "Game_Character" line 310.
 
Link in Pink;272183 said:
It was made by XAS of some japanese place, so it's not the same as this. It looks very good! I think I'll download it :D
I'm pretty sure it was a Brazilian place.
 
noobo;272409 said:
I'm pretty sure it was a Brazilian place.

Close call. A brazilian scripter (MogHunter FYI) translated the script and someone found and posted it here.
BTW: XAS goes for Xiderowg Action System. There's an official website (in japanese) but IDK it, maybe you can google it. The only thing I know is that it's way used over there. That website is crowded with patches, updates, plugins...
Although I may add that XAS is a hell to setup, but this one (RTH), for what I've seen in the demo, is way lighter and easier to custom to your own will. Indeed, this one could be nicknamed XAS-Lite... lol

And it's spectacular. And even got an own anti-lag system already set inside the script... You could do even an Final Fight styled game with this... lol
And this one indeed is made by a Brazilian guy.
 
Ravenith;272453 said:
I should say this again... a script comment translation would do wonders.
Is XAS translated?
I am aware that it has been translated for (Brazilian) Portuguese. Dunno if there's any English version around...
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top