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Master of the Wind

Master of the Wind (Complete!)

Thanks again, guys. I'll edit this post if I get stuck again. :)
  -KRoP
EDIT: When I went into battle with the Mole Boss, it said it could not form weather bitmap, closed, and screwed up my comp's viewports. This is baaaaaaadd.  :sad: I'm sorry that I have no screenshot to give you a better idea, but it came out all blurry. This doesn't happen every time, but please do look into this. :sad:
 
Finally got around to playing this while I was without internet. I seriously enjoyed it and was disappointed when it ended. I crave more and actually would love to get together with you guys at some point and beta Arc 5, if it's far enough.

I plan to write a review or something soon (but we know how I am with that). As usual, though, here are the notes that I took while playing. It seems mostly negative since that's just what I noted while playing. Trust me, I enjoyed the hell out of this one.

Now that I've played it, I feel horrible for putting it off for so long. I always tend to forget how much I actually like these games. They're totally beyond pretty much anything that's out there for RPG Maker right now.

-----

IT WOULD BE VERY NICE IF EACH ARC STARTED WITH A RECAP OF THE PREVIOUS ARCS. PLEASE AND THANK YOU.

dungeon 1 - under rellenia (skullhead minigames, then GOLEM RULES WOW!)

dungeon 2 - fun and impressive, but more could have been done with the two parties. the falling sand puzzle was great and the moving rope puzzle was FANTASTIC (makes me wonder HOW the fuck artbane designs this shit), but it definitely seemed like there could have been more done after, especially considering how much was done with the first dungeon.

talking before boss fights :(

I HAD A FEW totally random game-crashing SCRIPT ERRORS WHEN I TRIED TO CALL THE GOLEM (and once at the beginning of solik's speech, and once in the fairy hq and multiple times in the sewers (stack level too deep)). it happens when my background thing pops up, look into that, but also at other random times. FUCK STQACK LEVELS THEY ARE WAAAAAAAAAAAAAY TOO FUCKING C)OMMON GBFRSNVDAsc IF IT HAPPENS ONE MORE TIME BEFORE THE BATTLE FUCKING STARTS I AM STOPPPING AND GOING TO BED

I laughed aloud multiple times during Finley's dream.

Reading minds with Laurel was a great mechanic, one that I think could (and really should) be implemented whenever the characters are just walking around town. lots of it is very funny, there are some neat references and stuff, and there's room for more background and personality stuff. VERY SERIOUSLY consider adding this as a regular feature to the game, even where it not might be needed for story purposes.

bubba matters! :eek:
I love the addition of Bubba, especially since i've seen him grow from just a comedic npc to a fully playable character with some real depth to him. i like the mechanics that come with him too and what he adds to the game (his sense of smell, his drinking to learn no moves, etc). it'd be neat to see him learn different moves by swigging different types (or amounts) of alcohol. The animations for Waft and Belch were hilarious, not to mention I managed to pull of some really funny combos.

i find that my attacks miss a LOT, like a 50-50 ratio. this goes for regular damaging special skills (with status-inflicting skills, it makes more sense, but it's still a bit too much I think) it's frustrating and annoying. attacks should miss rarely as opposed to half of the time. it's very frustrating, especially in the long boss battles (while we're at it, it might be nice for some more descriptive skill descriptions about what they do... then again it might not be worth the flavor (which is often pretty amusing)).

WHY THE FUCK DOES POISON PREVENT SHROUD FROM CASTING HEAL SPELLS either that or you guys SERIOUSLY need a way to show when someone has multiple status conditions. this is VERY COMMON in the types of battles in this game.

fairy sidequest at the end, i never got the chance to go back and do it. it's natural to want to drop off the letter on the way out of town to go back to the fairy dungeon, but as soon as i dropped off the letter with the fairy, i was launched into the end-of-arc big cutscenes. and there's no way in hell i'm spending another two hours going back and fighting those bosses (and dealing with a hundred STACK LEVEL TOO DEEP ERRORS) to my extra save file

---

More later, probably. If I get around to it.
 
It's probably good you only just got around to arc IV. Arc V is bout to go into beta so if you're around next weekend you should come play it firsthand. I appreciate the feedback and I found most of it to be pretty positive. Here are my replies also written in a scattered format.

The stack problem usually comes around when someone uses F12 to reset the game. You need to physically close it or it will crash soon after.

I'm not sure why your skill attacks are missing that often. There are a few attacks that are generally harder to hit with but it should never be as bad as 50/50. That's something I might have to look into.

I also would like to have the game display multiple status effects at once or at least cycle through them. Maybe I can figure out a way to code that in before the next arc release.

I would love to have the Laurel mind-reading mechanic with every NPC but that would be double the work for Volrath. If he's up for it though then we might make it a regular thing.

Don't worry about missing the fairy sidequest. You can still get around to it in the beginning of arc V. It's actually probably better you saved it for later as the bosses down there are brutal.
 
Hmm...I have mixed feelings about the Laurel mind-reading for every town idea. It's not a huge amount of work to simply add in an extra comment for each NPC, but it may be inconsistent with her own character arc. You'll understand this more once you play Arc V, but after the drama her powers caused in IV, she's become more self-conscious of it and doesn't want to upset the apple cart any further. I'm not sure if she would feel comfortable reading minds just for the hell of it. But maybe we'll give people the chance anyway, since it is a neat mechanic.

I seriously fell out of love with recaps during Arc III. The one I made to kick off that arc was incredibly tedious to produce and still didn't wind up as anything overly impressive. That was what led me to say "Fuck it" when it came up for IV. Still, maybe something optional. A handful of screenies with an explanation, perhaps.

The rest of the comments were gameplay related and have been well-addressed by AB. Looking forward to hearing more thoughts if you got em.
 
I have the underground church key, but I've looked all over the island and can find no church.  I even checked back in the Terr Mountains. Nothing. Help?
  -KRoP
 
King Red Of Pancakes":3ktf6zs7 said:
I have the underground church key, but I've looked all over the island and can find no church.  I even checked back in the Terr Mountains. Nothing. Help?
  -KRoP
*sigh*

head South, past the two stone dragons.
 
King Red Of Pancakes":38e2t5va said:
I have the underground church key, but I've looked all over the island and can find no church.  I even checked back in the Terr Mountains. Nothing. Help?
  -KRoP

go back to where you got the underground church key and finish the dungeon maybe?? its at the end of the underground mine dungeon.
 
I still get hit by a fireball when I try to go past the two dragons. He says there's a switch nearby, but I'm clueless as to which one.
  -KRoP
 
then look around for it. if you knew that there was this room that was blocking you from going through it, wouldn't it be obvious that the church is in that direction instead of leaving the entire dungeon and backtracking through other area

fusk
 
God, I hope that's a joke.

Check the two mine carts near the ladders in that room with the dragons. For future reference, you will never have to leave a dungeon to solve a puzzle inside it. And if you ever do, it will be made VERY obvious to the player.
 
Woah, I love the music at the church. I swear, it sounds just like one song from Kingdom Hearts... it is! That was my favorite song from the soundtrack. :D
  -KRoP
EDIT: Uh, guys? Arc III is unencrypted!
I wonder how I could use this to my advantage. >:D No, I'm not going to steal your resources and whatnot, but I'm curious as to how some of this stuff is evented.
 
okaaaaaaaaaaaaaaaaaaaay bitches holy shit i just got back from playing arc 5 all the way through. a few parts weren't finished yet but damn its good shiiiiiiiiiiiiiiiiiiiiittttt

im going to take a shower i will be back soon to give a preview or whatever
 
I can't get through the first dungeon in Arc IV. :(
I entered the room with the door and the switch with my golem, had the cannonball fall into a hole on his head, but nothing happened after that. Discouraged, I left the room only to find that the cannonball dissapeared from said golem's head, as well as from it's original position. I think I needed to use the cannonball for something, but now I no longer have it, which I assume is a bug. Help?
  -KRoP
 
King Red Of Pancakes":3sagtjqs said:
I can't get through the first dungeon in Arc IV. :(
I entered the room with the door and the switch with my golem, had the cannonball fall into a hole on his head, but nothing happened after that. Discouraged, I left the room only to find that the cannonball dissapeared from said golem's head, as well as from it's original position. I think I needed to use the cannonball for something, but now I no longer have it, which I assume is a bug. Help?
  -KRoP

take control of the golem and move the ball to the other side, then grab it from his head. jesus once you figured out that it goes on the head in the first place how can you NOT get the rest of it.

anyway, arc 5. for you die hard fans, i can confirm the following for you (i am pretty sure these are spoiler free).

- there are lots of long cutscenes (but they are good as fuckcccc)
- the bull rush minigame thing makes its long-awaited return
- bones's original name is revealed
- at least one awwweeeessssooommmeee original sprite (and i didnt even make it)
- the same high-quality writing and dungeon design you're used to
- the identity of the sparrow IS REVEALED AT LAST no bullshit this time either.

seriously guys this is so badass. tonight i just finished up some extra sprites and i can't wait to play the arc again and see them in action. in a lot of ways this is the best arc yet. i'm really glad i got to play this motherfucker early and i can tell you kids that you are in for a treat.
 
We've been hesitant to announce any release dates as we have had a bad record with them but since the game is going into the beta phase it should be ready for the public eye in less than a month.
 
Dalton":3amivt6l said:
I am so dieing to see who Sparrow is?
You mean you haven't figured it out?!
That clown in Boreal! DUH.  :tongue:
Shocking, isn't it?
Anyway, I made it to the end of the dungeon. That necromancer is hard. If I kill the skeletons, he brings them back later, but if I try to kill him, the skeletons maul me to death. :huh:
  -KRoP
 
Wow, that's some fast progress. Here I was thinking that you guys were only bit over halfway through it.

@KRoP:
This is just wild guess, so I might be completely off on the wrong tangent - Sometimes for those kind of bosses, the strategy is to kill all the skeletons except one, and then go for the necromancer. Not sure if that's the case here at all though.
 
@Reives: Not really. It doesn't matter how many are left, every X amount of turns he revives them all.
EDIT: I made it to Shroud's house, I've read where the "stash" is, read the mother's journal, examined the grave, found a treasure chest in the forest, but I still don't know what I'm supposed to do next. I think I'm supposed to find the stash, but I've looked around the "west side of the crops, near the center" and can find nothing. Help?
  -KRoP
 

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