Erichermit
Member
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Featured
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I notice the secret ending of Arc IV is full of rpg2003/2000 graphics. Are they of a previous game you guys made, or did you just decide to use them?
Oh and, thought I'd add my two cents for the recent Arc. As usual I loved the dungeon design but for some reason I hated the battles while in the undead cellars. Moving the Golem around was cool but I wish he walked a little faster. The concept was very interesting however, and I felt really proud of myself for solving the "move the boulder to the other side" problem. The bosses were, as usual, challenging but possible and kept you focused and using strategy to win. You guys make great boss battles. My only gripe would be most skills don't seem to be any better than a single regular attack since we can regular attack twice. Maybe with double weapons comes to ability to doublecast certain sword or gun skills?
The summoning scene where the lightning animation was used to form a pillar of lightning entranced me, nice usage of animation outside of battle. The music was, as usual, great, I even recognized a few songs this time.
One of my favorite bits was the fairy sidequest. Everything to do with that boss had me laughing in my seat, and a bit surprised to find he wasn't all that easy after all the silliness.
Something I enjoy about this game is the ability to come up with unique things I haven't seen before. Like drinking a beer to earn a few new one time skills. Or the Abominations that all are actually the previous castle residents. You guys have great creativity.
I did see a few graphical errors such as near the desert town, there was a pillar that was ruined yet had a fixed part hovering over it. Or a switch in graphical styles (The battle with the illusionists had three different battler styles in it. My favorite is the one that was used by Decan and the rest of the MotW characters by the way.)
Most of all, the game was fun, and I enjoyed playing it. I know Arc V will do well and I'm looking forward to playing it!
Oh and, thought I'd add my two cents for the recent Arc. As usual I loved the dungeon design but for some reason I hated the battles while in the undead cellars. Moving the Golem around was cool but I wish he walked a little faster. The concept was very interesting however, and I felt really proud of myself for solving the "move the boulder to the other side" problem. The bosses were, as usual, challenging but possible and kept you focused and using strategy to win. You guys make great boss battles. My only gripe would be most skills don't seem to be any better than a single regular attack since we can regular attack twice. Maybe with double weapons comes to ability to doublecast certain sword or gun skills?
The summoning scene where the lightning animation was used to form a pillar of lightning entranced me, nice usage of animation outside of battle. The music was, as usual, great, I even recognized a few songs this time.
One of my favorite bits was the fairy sidequest. Everything to do with that boss had me laughing in my seat, and a bit surprised to find he wasn't all that easy after all the silliness.
Something I enjoy about this game is the ability to come up with unique things I haven't seen before. Like drinking a beer to earn a few new one time skills. Or the Abominations that all are actually the previous castle residents. You guys have great creativity.
I did see a few graphical errors such as near the desert town, there was a pillar that was ruined yet had a fixed part hovering over it. Or a switch in graphical styles (The battle with the illusionists had three different battler styles in it. My favorite is the one that was used by Decan and the rest of the MotW characters by the way.)
Most of all, the game was fun, and I enjoyed playing it. I know Arc V will do well and I'm looking forward to playing it!