Shiro;216336 said:Ooooh, June! That's very exciting to know!
How are you guys faring on the difficulty on the art aspect. That's what got Arc III really delayed in the first place. Are you guys going to wait for art or just release Arc IV when it's done?
Mezmerize;216337 said:So umm.. I found a mistake that pretty much made me waste an hour of play time. >.>
After coming out of the Comparative Religion class, it takes me to another place (I'm guessing the Inn) and I'm stuck there, can't move, etc. So erm... yeah, I liked the game, pretty good.
And Showkaizer, thank you for your comments. Some of the more complicated puzzles tend to lag on some computers. Mine used to until I upgraded a few months ago. I'm curious as to where you are in the game...Arc I? II? III?
You could have sliced up the dialogue a bit, but we've talked about that already.ArtBane;218209 said:The pacing of that part of the game made it difficult to have lighter battles in between.
angelicgemini;218226 said:In Arc II, what is the combination to get to the other side, to save the children, what's the number?
BrunoTR said:You could have sliced up the dialogue a bit, but we've talked about that already.
I was thankful for the boss fights. After all that dialogue, you needed a big fight to get kick-start the combat again.
Volrath;218235 said:If there wasn't the long buildup of scenes before Cade acquires the Marin manuscript, would the scenes with Sparrow stealing it have been as intense? Suddenly the entire reason he did all that stuff is in danger!
For me, it's all about proportion. If you have a lot of dialogue and exposition, you bring the sequence to an end with a lot of action. So after all the reading, players get to do the horse chase, fight Sparrow, and then fight Evrind...one right after the other.