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Master of the Wind

Master of the Wind (Complete!)

xD its no big. Actually, I talked to everyone in that room as well and no event. My last save was before I fought Zala, so later when I'm not working on my project I'll replay it again.
 
Shiro;216336 said:
Ooooh, June! That's very exciting to know! :)

How are you guys faring on the difficulty on the art aspect. That's what got Arc III really delayed in the first place. Are you guys going to wait for art or just release Arc IV when it's done?

The drawings for a lot of the battlers are done but we are still waiting on the coloring. There are a few necessary battlers that need to be finished before we can release the game but we will probably end up substituting the rest. I actually have worked around the need for new battlers for the critters in the dungeons as you will see when you play through them. There also is a guest artist that is working on one particular battler. Depending on how that goes we may be seeing more from her.
 
Mezmerize;216337 said:
So umm.. I found a mistake that pretty much made me waste an hour of play time. >.>
After coming out of the Comparative Religion class, it takes me to another place (I'm guessing the Inn) and I'm stuck there, can't move, etc. So erm... yeah, I liked the game, pretty good.

Same happened to me. I could't remember who Selene was...

There were a couple other glitches I came across. Like half of the Touten corps not being in their cell, though you can talk to them. I can't remember some of the others, but they'll come to me :D
 
And Showkaizer, thank you for your comments. Some of the more complicated puzzles tend to lag on some computers. Mine used to until I upgraded a few months ago. I'm curious as to where you are in the game...Arc I? II? III?

I just started playing so I'm in Arc one. I'm not having any problems with bugs, but the game seems to stutter every now and then... but its not enough to detract from the game .Well at least not for me ...
 
Hey guys, i love your game, it is great. i am in the lamorack mines in arc 2. i can't figure out the order to press the switches in the room with 4 switches and a broked bridge with foreman on ohter side. i know it has to do with the numbers on those 2 foremans necks. but i am not good at puzzles. could you please tell me the answer. and thanks again for all the work you put into this great game.

EDIT: I got it, just kept guessing. I still have no idea how i was supposed to find out the order of numbers.
 
I think I liked the Arc I and II music better in-game, but I listen to "Turn Up the Heat" and "Auburn and Cade's Song" far more out-of-game than any of the others.
 
I finished Arc III at last. Just like the other two it was great but
from Zala to Grinfrak
there was nothing but bosses.... still, I can't wait for Arc IV:D
 
The pacing of that part of the game made it difficult to have lighter battles in between. I hope the bosses didn't give you too much trouble.
 
ArtBane;218209 said:
The pacing of that part of the game made it difficult to have lighter battles in between.
You could have sliced up the dialogue a bit, but we've talked about that already.

I was thankful for the boss fights. After all that dialogue, you needed a big fight to get kick-start the combat again.
 
angelicgemini;218226 said:
In Arc II, what is the combination to get to the other side, to save the children, what's the number?

I got stuck on that, too.
The second number is a reference
I can;t actually remember exactly, but the second number is a reference where to put the first number. I think. So, something like
42
4 would go in slot 2.
 
BrunoTR said:
You could have sliced up the dialogue a bit, but we've talked about that already.

I was thankful for the boss fights. After all that dialogue, you needed a big fight to get kick-start the combat again.

If there wasn't the long buildup of scenes before Cade acquires the Marin manuscript, would the scenes with Sparrow stealing it have been as intense? Suddenly the entire reason he did all that stuff is in danger!

For me, it's all about proportion. If you have a lot of dialogue and exposition, you bring the sequence to an end with a lot of action. So after all the reading, players get to do the horse chase, fight Sparrow, and then fight Evrind...one right after the other.
 
Kill the lesser moles before you attack the boss. Otherwise the boss will throw the moles, dealing much damage. The boss will call more moles, but don't worry. they aren't endless

Shroud's willy-willy is vey useful. It lowers their attack, and the enemies will miss often.
 
Shroud learns Willy-Willy at Level 12. You don't necessarily need it to beat the mole boss...if you follow the strategy Kingwalrus laid out and keep yourself healed, that should be enough. I would recommend getting it before the final fight of the mine dungeon, however.
 
You can level up by going in between the two mole-holes just before the save point over and over, so you get to kill moles. That way, you can also heal yourself without wasting MP. (XP I think you called it?)

Volrath;218235 said:
If there wasn't the long buildup of scenes before Cade acquires the Marin manuscript, would the scenes with Sparrow stealing it have been as intense? Suddenly the entire reason he did all that stuff is in danger!

For me, it's all about proportion. If you have a lot of dialogue and exposition, you bring the sequence to an end with a lot of action. So after all the reading, players get to do the horse chase, fight Sparrow, and then fight Evrind...one right after the other.

Yes, that's what I'm saying. I was thankful for that awesome fight!
 

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