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Master of the Wind

Master of the Wind (Complete!)

Volrath;153675 said:
You mean like a secret ending, tons of crafting recipes (some secret) and one wacky easter egg in Eagle Path? Thorough players will be rewarded.

Also, about that Arc II puzzle, it's been discussed quite a bit in this thread. In fact, I think if you look at the first page, I was giving Arathe some help on it.

Thanks. When I said extras I was refering to the same kind of extras in the Super Pack. Things like "All I Want" and "Brokeback Terr Mountain". Tough, I haven't finished arc III.
 
Volrath said:
wacky easter egg in Eagle Path
Darn, I think I missed that one. :)

Thanks for killing my productivity this morning. :(

Quick comments:
  • Emma & that guy? Weird.
  • Loved the ending.
  • More Finley! Yay!
  • Secret scene is too easy to miss with the first item located there.
  • The horse scene & big assortment of mini games were fun.
  • Yeti Kong was very unforgiving.
 

Anonymous

Guest

The trailers in the super pack were actually trailers released seperately from arc 1 and before arc 2 (I think that 'All I want' was actually the arc 2 trailer, but I'm not sure). There was an extra scene in arc 2 (The history scene) but it was removed in the super pack and put in the 'extras' area due to being too difficult to find otherwise.

Other than the history scene, which was removed later anyway, the extras were pretty much detached from the game itself. As a standalone game, Arc 3 has a lot more extras, and that's just from what I've seen (I havn't completed it yet and am not the kind of player who must do everything).

:3
 

Merk

Member

Just finished. I lol'd when moustached Finley told me I couldn't play Arc IV because it wasn't done yet. ;-;

Anyway, excellent job, guys. This was amazing. My iPod now has every song from Arcs I through III ._;
 
I finished, not much more I can say besides it was basically a masterpiece. I did not see the Yeti though...I wasn't as keen as I thought ;)

I can't wait to see Arc IV in a year or so.

Just a few questions of Curiosity:
Later in the series there may be a point where you could have 5 or more members in your party. Is it going to be like a traditional RPG where you maintain Four party members? Or do you guys have some cool tricks up your sleeves?
Second, I know its along time down the road, but it is realistic to say that by the time Arc VII comes out, a RMXP may have fallen out of favor of a new software program. Do you intend to restrict it only to RMXP, or will MotW continue on other platforms?
 
FzGhoul said:
Just a few questions of Curiosity:
Later in the series there may be a point where you could have 5 or more members in your party. Is it going to be like a traditional RPG where you maintain Four party members? Or do you guys have some cool tricks up your sleeves?
Second, I know its along time down the road, but it is realistic to say that by the time Arc VII comes out, a RMXP may have fallen out of favor of a new software program. Do you intend to restrict it only to RMXP, or will MotW continue on other platforms?

At some point in Arc IV (which better not take a year...':| ) there will be six playable characters navigating a dunegon. But perhaps I've said too much.

Second, that is a realistic point to make but I seriously doubt we'll be changing the platform for this. After all the work we've done to try and get things set for the entire game, I don't think either of us are keen to do that again. The popularity of the program at that time doesn't really matter to me. Even if this forum is dead and gone by Arc VII's completion, we'll still hopefully have our site.

Anyway, glad you liked it.
 

scape

Member

AAAAHHHHRRRRGGGG! i re-downloaded and reinstalled arc3 and i still have the same problem: my end-of-battle text (xp and items) doesn't display. but now i'm in the tower and i think i'm supposed to input some text, only it won't show up on the screen. maybe i'm not understanding the puzzle, but i can't seem to type anything that shows up and i can't seem to get past this point. any help, guys? is there another font besides anime ace that i should have?
 
Hello. I've played through all three arcs at this point, and I am very very impressed. I'll mostly talk about the third arc though, because it's just been released.

- I guess my favorite thing about Arc III was the wonderful and well used music. The song that got played sometimes when Gabriella was around, with the fast guitar plucking, was particularly awesome in my opinion. However, that other song played when Auburn is fighting Goma's minions felt awkward; at least part of that is from the Incredibles, and well, it makes the game feel a lot less like a good RPG at that point. That's just how it hit me. Volrath said: "IV won't use as much music, I'm sure." Please don't let the music be less prominent next time! It was just too good!
- The maps are not without their ugly imperfections, unfortunately. I've walked through walls and some objects in ways that shouldn't be allowed, in maybe...5-10 cases? These things are generally out of the way and aren't a big deal, but for the player that happens to run into them, it could be a turnoff. Not that it really bothered me.
- The minigames were quite entertaining. The quick draw one was my favorite, even though it was very simple. It might have been good if one of these things was part of the Monk...blah blah class and the scene where Evrind helps Cade with his technique; you could control Cade as he dodges blows and counters them.
- And the puzzles...actually, I thought the puzzles and the game as a whole was way too easy for me. In the earlier arcs, some of the puzzles were fairly impressive and innovative (thinking of that switch puzzle). These ones barely got in my way at all. It would be great if more of the puzzles in this series were good enough to be notorious. If that seems unreasonable, maybe there could be a difficulty setting, with greater rewards for the higher difficulty, or maybe at least some especially challenging puzzles could be optional.
- Sometimes, there would be so much talking going on for so long that the game started seeming like an interactive movie. Fortunately, it was a very good interactive movie.
- Maybe it would be nice if you could configure the game to make the minigames more challenging.
- When you are in a forested area, there are many paths you can travel through between the trees that lead to a dead end, which I found bothersome...should I try going through the trees this way? Maybe there'll be something over there...but it seems there only is when something indicates it. I wanted to be somewhat sure though, so...
- In a battle, I often feel like "Okay, I've basically have the enemy defeated. Now I just have to keep pressing the buttons and waiting for the enemy's attacks the same way for numerous turns. This isn't very interesting." RPGs are often like that, but I'm just saying...
- It's hard to give specifics, and I might be wrong because I don't really understand all the subtleties, but some of the dialog seemed like it didn't flow with the events that went on properly. It's not the timing that I think might be off sometimes, but the meaning. Most of the dialog was excellent. I even learned some new words, like demagoguery (I think that's the spelling).
- I understand that not all of the artwork is done, but I just want to say that some of the faces do not match up to the sprites that go on the map. The eyes were especially problematic. For example, Gabriella has nice red eyes on the face picture, but what looks like blue on the map sprite. This is also the case with Evrind. Was this intended to be changed? High resolution faces of certain characters might also be nice.
- There's something weird about how the icy reflection plates things line up with the torches on the left and right sides of that one puzzle room. It's like the part of the torch that lights up is placed higher, but the reflection plates are on the ground. It looked strange to me. And the idea of the fireball going down the stairs somehow when it used to travel over them just doesn't seem right. I don't know how that could be changed, but it doesn't make sense.
- The "I AM ERROR" reference, and much of the humor from NPCs in obscure areas was fantastic.
- There's a lot of goofy criticism here, but seriously, this game is...uh...one of the greater things since sliced bread. Keep going! : )
 
scape said:
is there another font besides anime ace that i should have?

The font shown in the battle display and the input text is not Anime Ace. I believe it is Verdana which you should already have but if not you can probably find it using google. It is a pretty common font.

@tabascoman: I am glad you enjoyed the game but some of your suggestions are just unrealistic and a lot of it feels like nitpicking. There are no mercy rules in battles just because it seems like the enemy has no chance of a comeback. You are going to have to fight them to the end. Setting different difficulties for the puzzles would be more work than necessary. I already set them to a level that I would consider challenging for most players. There are optional puzzles that are more challenging if you really want to test yourself. Also even though this has been addressed more times than I can count the faces used now are just placeholders and will one day be replaced with original ones. We try to make them as consistent as possible though since we don't expect the new faces to be done anytime soon (I can't even get Enkur to color my avatar :p ).
 

scape

Member

well, i've hit a brick wall. i really can't type in this password in the tower. my laptop will only register the keystrokes randomly... like, i have to hit the key three or four times before i get a "beep" noise.

so i switched everything over to my desktop and it makes a beep every time i hit a key, but the cursor doesn't move and no letters show up. i am positive that it's the right answer and i'm spelling it correctly, but when i finish typing and hit enter, Gabriella tells me that i'm wrong. am i doing this right, guys? i'm really bummed that i can't get past this part...

are there more puzzles like this in the game, and if not, can i get a savegame from someone? this is driving me crazy.

on a side note, it wouldn't be driving me crazy if i didn't REALLY WANT TO PLAY THIS. BADLY. so take that as a compliment, guys!
 
scape;154057 said:
well, i've hit a brick wall. i really can't type in this password in the tower. my laptop will only register the keystrokes randomly... like, i have to hit the key three or four times before i get a "beep" noise.

so i switched everything over to my desktop and it makes a beep every time i hit a key, but the cursor doesn't move and no letters show up. i am positive that it's the right answer and i'm spelling it correctly, but when i finish typing and hit enter, Gabriella tells me that i'm wrong. am i doing this right, guys? i'm really bummed that i can't get past this part...

are there more puzzles like this in the game, and if not, can i get a savegame from someone? this is driving me crazy.

on a side note, it wouldn't be driving me crazy if i didn't REALLY WANT TO PLAY THIS. BADLY. so take that as a compliment, guys!

Hey Scape, if you can upload your save file somewhere and PM me a link to it, as well as what you think the password is, I'll get you a fixed save file if you'd like!
 

izze

Member

Can someone please help me? I'm stuck in the mines after the switch puzzle. I have closed of the dragon intruder system and I come to a wierd place with some building wich looks like a church and the door is locked and I don't have the key! I have searched for an hour now!

EDIT: Yeah, this is the best RMXP I have played so far. I love it! The story is very well made and the puzzels are quite hard! Great job!
 
In the room where you deactive the security system there are multiple routes you can take. If you explore all of them you will eventually find the materials you need to make the key.
 
I'm stuck in the forrest at the beginning of Act III.

Stoic just saved Scroud and Finley from drowning, but now what? I have explored every parh from the spot I emerged.
 
Directly south of the lake there is a path that shoots off to the left and leads to a campfire area. If you investigate the shrubbery in said area you will find the next path.
 
Wow...6 days in Aussie and I missed the release????

Must...download...now!

I look foward to the bug-fixed version...I'll play it again if MotW Trilogy is released!!!! >:D
 
Alright, two questions I have.

First question, could you give me any tips on where to find the secret ending, I really want to see it.

Second, I think I have a bug (I'm playing the first version of Arc III, if this is fixed the second version then forgive me :P) in the Lodite forest, I went back after the puzzle with Stoic to get the chest in the dam area, I cross the bridge but there seems to be no teleport event.

Awesome game, I'll post more comments after I watch the secret ending :P
 
First question, could you give me any tips on where to find the secret ending, I really want to see it.
Do you have the first item?

If you don't get it before going back to Port Arianna, I think you'd have to restart. I don't want to fully spoil you on that one since the game doesn't give clues away for it, but you can still get it where you are right now.
 

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