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Master of the Wind

Master of the Wind (Complete!)

Yeah, I suppose that's true. We liked Masterplan for Daydream's music because it's all very upbeat and almost cartoonishly earnest. It worked for how corny Ercello's style was supposed to be. There is still that little bit of that one verse, though. Ho hum, oh well. I guess he could we could have had Auburn take over and sing Enya or something. ;)
 

Merk

Member

Eh, I didn't mind it. IMO, setting the atmosphere is more important than being 100% accurate. And in regards to atmosphere, the modern musical choices worked very well.
 
Thanks Merk. People have told me in the past how much they enjoyed the stage battle. It wouldn't have been the same if we chose a more classic battle song. Nothing beats fighting a boss while the song tells you "Never give up! Never give in!" There is just something great about that. We don't pick the music arbitrarily and you will always find that it strengthens the scene in some way.
 
Tox Garou;107518 said:
To quote Volrath (Or was it Artbane?)That's not Finley, that's THE BARON.
It was Despain.

Is the website up yet? And can't wait for Arc III's release (which will be when abouts?)
 
ArtBane;107920 said:
Thanks Merk. People have told me in the past how much they enjoyed the stage battle. It wouldn't have been the same if we chose a more classic battle song. Nothing beats fighting a boss while the song tells you "Never give up! Never give in!" There is just something great about that. We don't pick the music arbitrarily and you will always find that it strengthens the scene in some way.

Agreed. Thats what basicly got my addicted to Masterplan lol. I loved that battle and the music...
 
Hello~ ^^

I'm a new member here. My name is Hoshi, I live by the sea~

I just finished playing the Second Arc of MOTW and I have to say that I love this game! It's challenging just enough to keep the player's attention, but not so much that it's completely impossible to complete. I love the fact that the battles are engaging and require attention, or else you'll end up dead! I've played many Game Engine games in the past where I just rapidly pressed the "Enter" key throughout all the battles because the they were all so easy and boring.

I really... really... REALLY like how you've fleshed out the characters with drawn out personalities and backgrounds. I've pulled my hair out playing games with so many cut-and-paste character personalities where 5 seconds into the game the main character states "MY FAMILY IZ DED. Angst. Sob. REVEEEEEENGE!!!11" Bones is my favorite character so far. I really love how you "fleshed" him out. (ohoho, pun!) I've really enjoyed seeing the bits of background info gradually introduced throughout the game play.

Some of the dungeon puzzles made me want to scream, but despite all that, they were all very fun. ^o^! I'm on a Twilight Princess-high right now, so these dungeon puzzles are getting more and more fun!

My only "gripe" is that some of the art isn't consistent (i.e. facesets/battlers/enemy portraits, etc) because the art styles are so different. But that's only because I'm an Artist and I guess that makes me visually-biased and nit-picky. ^^ (Is it weird to say that I choose to play games based on their art and design?) I'm not saying that I don't like it, by all means no! I totally understand that it would be a lot of work for just one artist to do (my hats off to Enkur, who does brilliant artwork for this game!). I'm just saying that it would make the game all that much better if the art were to be consistent, but it's great as it is. ^^

I have some other critiques but I won't bore you with them because they're really minor and it's just my tastes~

My final comment: OMG THE MASK!!!!111eonfdsa Masks are so underrated. That mask is HAWT. With an A! ....And a W! (because that would make 'hat'...)

...I love Sparrow's pants too. Hurr~

This is just from an artist's point of view. ^^ I plan to draw some fanart for this game soon. The characters look like they'd be fun to draw. ^^

Best of luck with Arc III! I can't wait until it's released.
 
Absolutely ace series, I love how you tie them all together, allowing ther player to revisit locales from previous Arcs. This is the most original and witty game I've seen so far.
 
I plan on doing a 'low-step' run for MoTW, but doubt it'll happen anytime soon, though I hope I could. I'm still recounting places where there are chests that had stuff of value that I might need or not.

Doing this would probably be hard, since I need to be level 11 for Willy-Willy that can help me a lot in boss battles like the mole which I had so much trouble in and the boss battle after that.

Low step-count runs are going to be difficult to pull because I'm sure I'll be underlevelled.

Oh by the way, I'm going to Perth Australia this wednesday, and I'll be back on the sunday.
 
I think even if you do a low-step run you may be able to pass by with the bare minimum skills. I haven't tried it myself but I might just to see if it is even possible. Thanks for the rest of the comments kiddos. Arc III is almost entering the testing phase so it should see public release just in time for Christmas.

By the way, bon voyage Dark.
 
I could use some help on Arc I

Okay, I'm in the church, in the room where is this history puzzle.
I'm not pretty sure what do I have to do. Do I have to light the torches in right order? Or just light those who are "right"? Also, have the history #X -items something to do with them?
 
Kingwalrus;110139 said:
I could use some help on Arc I

Okay, I'm in the church, in the room where is this history puzzle.
I'm not pretty sure what do I have to do. Do I have to light the torches in right order? Or just light those who are "right"? Also, have the history #X -items something to do with them?

You have to write the torches in the right order. Correct me if I'm wrong (I've answered this quite a few times), it's the upper torch, right torch, middle torch, and the left torch. Just light them in that order and viola! Easy as cheese.
 
Wow. Talk about progress since my last visit here. I'll have to redownload and play on my laptop in my spare time. Congradulations on what appears to be a very good game. I'll post my thoughs at some point, but I'm sure I won't be dissapointed.
 
Oh my you guys are doing such a good job! I finished the second arc a couple of days ago. This is definitly one of my favorite games now. :D I played arc 1 a long time ago so I really don't remeber it but here's what I thought of 2:

The overall concept of combinging both traditional and well loved genres of comic books and classic rpg medieval themes is absoulty perfect. It's fresh and new but yet traditional feeding the audience the things we love from both without it being cliche and old. Excellent idea. Kudos to that.

Story
Like I said before the concept is really intresting. The story starts off traditonal and fun then I see it's going to get progressivly serious and more mysterious with the revealing of both characters' pasts. The idea of the hand is nice and I like how it's similar to orgnaized villians (like something out of justice leage).

The missions are good but don't get stuck in that "episodal" trap. Try to stay away from making them too pedictiable. I noticed quite a few times it was "oh save the children". I think that was done three times, right? Once with Andau the vampire, another time with the introduction to the hand on the beach, and a third time when the people at the concert were distracted (I think stealing children was mentioned but I can't remember this one clearly). So watch that out.

Some plot holes are in there or things that don't quite click right. The one that really sticks out badly is Kovak stealing money from people and then paying them off to keep quite about the crimes. Doesn't make much sence even if they thought someone else was behind the stealing. He'd have to at least pay them off enough more than the orginal value he stole or else the people would just sue to get the money that they needed. You can't bribe someone with $10 when if they sue they can get $20. Threatening them with bodliy harm would have been a better move.

I really like the direction the story is going in though. Drawing in the character's pasts in very intersting and I was excited by the ending with the two rivals. Sparrow's scene especially intresting. And the way there's a mystery behind Cade's powers and how they work. Defintly character driven but I like that much better. Also keeping the story flowing through the dungeon's is a huge plus. :D

Characters
Your main characters are definlty fleshed out well. I can tell you've put some thought into them and they're dialouge is beautiful. Each character clearly has their own voice and opinion.

Cade is a do-gooder type but he isn't typical. He's not perfect like most super heros are done and I like that. The change that's been in him is instersting to see and I like how the othere characters are noticing it. I have a feeling there is MUCH more to him that he's letting on. He seems like a normal average guy but there's gotta be something buried in there. He'll be the more plot driver. Very well done.

Bones... B-man! Love him. :D He's outspoken, blunt, and super-hero witty/rude. heehee. He'll probably be a favorite for a lot of people because he's both comedy relief and serious. The way he's kind of lonely and the dealings with Rana are intresting and sad at the same time. I really feel for him beacuse of all the prejudce around him...even though it's something like being an undead it's still done in a way I think we can all relate to.

The other characters are done very well, too. I like the way you gave almost all of them catch phrases like Bones's "I know all" and nicknames with Finely calling Bones "B-man". It's very life-like and I'd have to say this is really the best dialuge by far that I've seen in an RMXP game.

My only gripes in this department would be your NPC towns folk suck. They do the job, but the'yre just mindless characters wondering around saying only one phrase. Mix it up a bit or else no one will bother talking with them and I've found myself skipping over it. Don't forget to think about rewarding the player with simple potions or something for talking with them or some other items. I mean they all live in the same town, they'll do eachother favors.

Visual/Graphics
The rtp works fine for a light game like this even though I see its going to get more serious. Consitancy would be much better though. Picking an art style with the face graphics and battlers would help blend the game better. But I see you are probably in the midst of getting that done... not to push Enkur too much, ne? His battlers for the second arc turned out very nicely... Although Auburn's battler doesn't really match with her sprite exactly. Might want to change the sprite up... the back of her looks really strange. Is that supposed to be a cape? An idea that might be intresting is I noticed Enkur's art is sorta DBZ style but what might be intresting is for style to lean more towards tradtional comic book. I have yet to see that in a game.

I think it was already pointed out but your mapping is just plain okay. There's too much open space and the buildings change shape when going in and out. Like if you go in and out of the Port's buildings they be bigger inside or change shape... If you got something 10x10 make it 10x10 inside. It flows a bit more nicely that way and makes more sence. Tighten and compact... you can still do puzzles that are visualy pleasing in the dungeon. Maybe advice from your team's artist might help or asking for a mapper...?

Music
Your choice so far has been very good. Though the problem with it is they don't really repeat correctly wich disrupts the feeling of the game a bit. There's a way with some editing programs you could do to stream them together a bit more. I mean it's harder on songs like with the stage fight but some of the other ones could be looped with a bit of work. That little extra makes a difference to emerce you in more.

BTW there's an error in Arc 2 relating to this. If you go into a certain room towards the top of the Church it will shut down because "andau's theme" wasn't included. Not a big deal, but thought you should know since it shut down on me and I had to back track. :(

Game Play
I like how you make your battles dynamic. From the rock men transforming to the Kobold's calling for healing members. Though in this department you could use a much larger variety of monsters. There was only two differnt kinds in each section... try going for five instead... that mixes it up a little better.

The puzzles I found were difficult but not so terrible that I was screaming. I got annoyed with quite a few of them... and most times I had to figure out the number combinations the hard way by writing all possible combinations down and then imputing each one. Could you tell me the reasoning behind neck tattoo one? I understood how to come up with the fourth neck one but didn't understand how it went with the switch.

Kovac's mansion was done well but some of the phsysical stuff like moving the vase and Bone's breaking down the door was hard because my computer is on the slow side. It wasn't registering the button input correctly so I had to go crazy and put the game on high priorty in the task manager. Though I'm most certain there are people with slower computers than mine... might want to make it a bit easier or after so many tires make it easier. Something like that isn't puzzle/thinking related and can equal hair pulling out really fast, so keep that in mind.

I found the rest of the puzzles rather enjoyable and where very well done. Just don't forget to give a little better hints. Maybe have a person try out your puzzles and see how fast they get them and perhaps making up a strategy guide since they aren't dopy-easy like some other games are...

BTW the last dunegon with the revisit to that for was very funny. I liked the comments in that one. They said exactly what was on my mind. :D

k... I think that about covers it. I'm half sleeping now so I'll post some other comments if I can think of them... that was too long as it is...
 
I gotta say something to rebut Raven's last post, or whatever but to be respectful, let me see if I can make the content hidden, here goes nothing...:

Quoted from her post:

Some plot holes are in there or things that don't quite click right. The one that really sticks out badly is Kovak stealing money from people and then paying them off to keep quite about the crimes. Doesn't make much sence even if they thought someone else was behind the stealing. He'd have to at least pay them off enough more than the orginal value he stole or else the people would just sue to get the money that they needed. You can't bribe someone with $10 when if they sue they can get $20. Threatening them with bodliy harm would have been a better move.



Umm.. unless I completely interpretted this wrong, which I don't think I did since I've gone through the 2 arcs three times total.. it seemed more like he wasn't stealing from them, that lead Band leader was robbing the stores, Kovak saw his potential and wanted to make the band leader his, (wish I could remember his name right now), and in order to get the band leader out of trouble, he paid off the stores. THEN the band leader became one of Kovak's goons.

I could be wrong about that but I'm fairly sure that is the point that was gotten across, because you're right, your way of saying it does sound kinda nutty.

the rest of your review I kinda have mixed feelings about, I don't totally disagree on any particular point, but a lot of the opinions seem to be just that, opinions... the way YOU might sculpt your project differently and I'm not sure its necessary. Like I agree that the town's people do get boring because they only say one thing. I know in my project I try to make the NPCs less robotic as much as possible, but at the same time... its THEIR project.. and I think they are the best RMXP-made game out there and I think that kind of opinion is just how you personally would do it and isn't really necessary, though hopefully the feedback is good for them.

I do need to bring up one thing and maybe I wasn't paying attention enough because I was more focused on gameplay/story/bugs, but why do people keep saying the artwork is a little off? I know there are a couple enemies that are obviously not RTP and I know that band leader's face portrait is a little different than the others, but aside from that I haven't noticed a huge deal of inconsistency with the art. Then again, I'm no artist myself, so...


The last thing I'll mention is earlier in your post you said don't overdue the whole saving the children thing.

I really didn't see this as you did, I don't think. I think they more used the kids as bait/saw that Andau might go after them and watched to try to fight him, more than that they 'saved' them. I mean they did save them in the end, but that whole segment was more like, Okay, we know where Andau's going, lets be there first, waiting and kick his tail.

The beach/cave one was obviously about saving the children and that's fine.

lastly the concert, I have to say I dunno what you're talking about, I don't remember any children involved in that at all.

So I don't really think they're overdoing the children thing.

I will though just ask, where did they all come from? Disclaimer: The following is just personal opinion, but I've seen only like, Torto's house and the apartments and there were loads of kids in those mines that, according to the story, were from Port Ariana, do they all live in the apartments er..?

Anyway, end of rant.
 
It's nice that you have our back, Silencher, but there's no need to get too worked up. Raven's comments were thoughtful, though I'm glad you tried to clear up the confusion regarding Ercello and Kovak. Here's the whole story just to make sure.

Ercello was the one who stole from those places. He was a struggling musician who stole money to try and finance a career in singing. At some point, Don Kovak found out that he was also a summoner. He had used his summoning powers to assist his robberies. Kovak figured he would be great to have on the Equipment King team, but there was one problem. He was about to go on trial for all those crimes. So Kovak paid the owners of the places to drop the charges and they've been friends since then.

You should know Kovak doesn't actually steal from anyone. He just prefers to run them out of business. ;)

Also, about the children thing....I believe that sometime during the band sequences, Stoic has a line referencing the beach incident. Maybe you read that as children were somehow involved in this particular situation.

I'm surprised you felt the NPCs were dull, because I actually have a lot of fun with them. I tend to throw in movie quotes, inside jokes, song lyrics and whatever other crazy nonsense is on my mind. Heh, maybe the problem is that all the NPCs I really like wind up becoming full-fledged characters. That was the case with Bubba and Violet, at least. They started out as just minor NPCs, but I liked them so I expanded their roles.

That glitch you had with Andau's Theme was a surprise. You must have played the standalone Arc II. The Super Pack combines the two and thus the music for both is intact and that glitch doesn't happen. Still a blooper on our part though, and I apologize for that.

I might as well clear up any lingering questions about the art as well. Though the faces for Dican and Ercello may look out of place at the moment, those are the ones that are originals from Enkur (as well as Sparrow's, though we never hear complaints about that one. :D ). Our hope is one day (God knows when) we'll have all original face graphics. Until then, the other ones you see are placeholders. You wouldn't want to be denied the experience of playing the game simply because of clashing face graphics, do you? Didn't think so. ;)

Glad you enjoyed the game, Raven. I hope you'll stay in touch for Arc III.
 
eh, did I sound worked up? I didn't really mean to, I hope I didn't come across that way to Raven too, I was just kind of... I dunno, can't think of the right word. Not 'proving her wrong', but.. I guess I was just trying to understand/share my own thoughts on a few things.

Also, its not so much that the NPCs are dull, cause they aren't in and of themselves dull, it's more that like, when you talk to them through all the arcs, they seem to have little different to say, I dunno how else to explain it. It's like normal RPGs really, you talk to them once and they say one thing, maybe it changes once or twice after large-scale events, but otherwise its mostly the same stuff. That's pretty standard really.

The only problem is that your game revolves around one city and the same NPCs are always there, I guess that's why it comes through a bit more with your's than say, Final Fantasy, or something where you go to multiple cities with dozens of NPCs that individually only say one or maybe 2 different things through the whole game.

Just as a suggestion, though, they have lived in Port Arianna a long time and stuff, so it would kinda be cool if they had a little bit more neighborly interaction with the NPCs, it might spice them up some.

Edit: I said this last part wrong, let me re-phrase. Not neighborly, exactly, but I think it WOULD add depth if some more of the residents of Port Arianna -were- more like minor NPCs, with maybe quirks, a backstory, etc. I know I'm always kinda impressed when someone who seems like an NPC, but has sort of an interesting thing about him pops up later in the story and is influencial, even in a small way. I guess I don't mean 'neighborly' as much as I mean.. Port Arianna seems like a small town, I haven't ever lived in a small town, but I can imagine you'd get to know -everyone- real fast if you live there for a decent length of time, especially with them being shop-owners, although I would assume the gen pop of Arianna aren't necessarily warriors, but... people get curious, windowshop, talk... I dunno what I'm trying to say exactly, I just think there are storyline possibilities in any NPCs, especially when your game revolves around a certain town/area. Kinda like Midgar/the Garden of FF8, etc. etc.

But heck, who am I to criticize or offer up suggestions? I'm nowhere close to a demo yet.

The game is great, it really is. I know I won't be disappointed with the Third arc and the arcs after that, I'm just kinda throwing ideas out I guess?

P.S.: Wow, yeah, I didn't even notice Raven's being different, and Dican's is such a cool portrait that didn't even affect me either... the only one who stood out was the Ercello guy.

P.S.S.: Are you guys moving away from the sort of blocky-pixel face portraits? Like Barry's? Because I dunno, I kinda like those more I guess, in a way. I'm not sure why... anyway, I can't wait for Arc 3 you guys. =P
 
Silencher said:
Also, its not so much that the NPCs are dull, cause they aren't in and of themselves dull, it's more that like, when you talk to them through all the arcs, they seem to have little different to say, I dunno how else to explain it. It's like normal RPGs really, you talk to them once and they say one thing, maybe it changes once or twice after large-scale events, but otherwise its mostly the same stuff. That's pretty standard really.

But a lot of them DO change their dialogue. Talk to the gray-haired girl more often. She's got like 4 different lines, and they'll be new stuff in Arc III too.
 
I know, man. But like the heavily armored guy, that fish guy that says he can't, that fairy that just heals you... I'm not even sure why I'm pseudo-arguing this, because honestly its practically unnoticeable, because you get so caught up in the main storyline.. I don't think I even noticed until the 2nd or maybe the 3rd (last) time I played... I mean, its a real -minor- issue, but it was just one of the ones that I could see where Raven was coming from and agreed with her to a degree.

Also...

What's up with the clown and baby in that shed by the docks?
 
Volrath;111849 said:
I might as well clear up any lingering questions about the art as well. Though the faces for Dican and Ercello may look out of place at the moment, those are the ones that are originals from Enkur (as well as Sparrow's, though we never hear complaints about that one. :D ). Our hope is one day (God knows when) we'll have all original face graphics. Until then, the other ones you see are placeholders.

If I'm not mistaken, I think the feeling is a bit of the opposite. That fact that Dican's, Ercello's, and Sparrow's face portraits look "out of place" is a GOOD thing. They stand out because they're eye-catching, and that's what makes it original! It's a little sigh-inducing, however, to see other face graphics that have been used 6 kerfrillion times before. I love seeing custom artwork in games because it shows how much work was put into the game, so that's why I like the custom character designs and battler portraits, but I know you guys are working on it, and as I said before, I know it's a ton of work for one artist. Good luck~
 

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