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Mapping Improvement Thread 4

I was also wondering about the shape of the house. With the doors at the top, it would make sense for the walls to protrude so the player could guess where the door is since on the outside they would be entering from behind.
I share Jason's thought on odd room shapes. But only when the inside doesn't match the outside.
 
I would just like to note that I've been in plenty of houses with odd shapes like that. Admittedly, they're usually bigger than that, but around here you tend to only have a box house if it was developed as part of a tract or if it was built within the last thirty or so years. In many cases, houses with shapes like that were because they were added on to over time, and the addons didn't mesh completely with each other.

And the door is on top because this was intended to actually be the only map in a very small project.
 
America is weird and does tend to do this sort of thing, we're used to square logical houses in the uk but in America it's all

House_LP_mod_11_2.jpge0be29ec-1d70-44fe-baeb-f4c9b68a054fLarger.jpg
 

DJ

Some guy that did RMXP before
Member

Amy":hiayozzh said:
America is weird and does tend to do this sort of thing, we're used to square logical houses in the uk but in America it's all

House_LP_mod_11_2.jpge0be29ec-1d70-44fe-baeb-f4c9b68a054fLarger.jpg

That looks bloody amazing amy. What tool do you use?
 
DJ":2uiiv718 said:
Amy":2uiiv718 said:
America is weird and does tend to do this sort of thing, we're used to square logical houses in the uk but in America it's all

House_LP_mod_11_2.jpge0be29ec-1d70-44fe-baeb-f4c9b68a054fLarger.jpg

That looks bloody amazing amy. What tool do you use?

Considering the fact that it's a turbosquid preview, I would assume he just Googled up an appropriate image.

Xhukari":2uiiv718 said:
Could be a cultural thing, Jason :p
What I am perplexed to is that this is the ONLY map?...

Considering the fact that it was initially planned for Amy's Impress me thing, I wanted to keep it simple. Now that I know I don't have time for that, I'm just doing it to challenge myself to focus on one thing.
 
regi":8fx1rct6 said:
9robin3: Clever, but I don't think that's how the tiles were meant to be used. If you really want to go with this approach, though, I'd suggest taking the right-most screen and editing the stair tiles to create some going the other way.

so I mirror the stairs you say?
 
I pretty much stayed up all night from last night until 2 PM to catch up on some work with the rom hack as I should have been done with this by now, but couldn't due to how busy I was lately. Then I...took a nap.

Feshea Desert (placeholder name, I can't remember the name I wanted instead to use) is an area east of Amythist Town. It always has a sandstorm raging through it and you'll will need the Go-Goggles to traverse through the desert. There is an oasis, and a sunken ruins similar to the Ruins of Alph, but that's not immediately accessible. Aside from Trapinch, the Pokemon available in the desert are Tuttby (Psychic type, a sphinx kitty Pokemon) and Coyoco (Fire type, a feisty coyote Pokemon).

Feshea%20Desert-Large.png
 
I've finished the mapping for the inside of Everquart Mountain (Mt. Everquart in-game). Interesting trivia: I used a random d20 dungeon generator to make the layout for both of the floors.

Mt%20Everquart%20%281F-2F%29.png
 
That is definitely the most room-like cave I have ever seen mapped in Pokémon tiles. It doesn't look much of anything like a cave. Not even a Pokémon cave. Too much of an open layout, with too little variation in room size or shape. Maybe if it were Pokémon Mystery dungeon. But this is most certainly not PMD.

I would recommend that, instead of using a D&D map generator, you take a peek at as many caves as you can from previous Pokémon games, with the exception of the one you find Mewtwo in in R/B/Y/FR/LG. You'll find that there is usually a "path", but that it tends to be somewhat circuitous, involved, and often blocked unless you have a required HM.
 
There's a demo for the Inquisitor tileset that shows different ways for the houses to be built. There's usually another tile that lines the base of the house, the grey brick looks best imo. The house is missing it's shadow.
 
coyotecraft":13tw1xwy said:
There's a demo for the Inquisitor tileset that shows different ways for the houses to be built. There's usually another tile that lines the base of the house, the grey brick looks best imo. The house is missing it's shadow.

Ah, good point! Saved me a lot of headaches, thanks!
 
I haven't mapped for a long time and I have a small project that must be done within two weeks. I whipped these two maps up tonight and I'm thinking I'll make two more the same size tomorrow and call that enough (I said small, and I said it has to get done). How do they look?

Vulcan.png


Pass.png
 
Are the maps intended to be finished? You've got a pretty good base there, but I have a few criticisms. I do enjoy your use of multiple levels.

First of all, go fix the slope tiles that run beneath each other. For example, I can see a few spots where you have used the "curved" floor tile beneath a straight wall tile, or the same thing but the other way around. These things are not noticed very easily specifically, but they do have a somewhat jarring effect on a viewer even if he does not know why he feels so. And if he notices it, it will take him out of the immersion.

Finally, I think what you have is a good baseline but I would clutter it up a bit more, especially in areas the player cannot reach. It is good to keep obstacles to a minimum on player pathways, so utilize mostly your passable objects in the pathway.

As for the "off-the-trail" I'd put far more trees and bushes etc. It makes sense that the well-traveled path would have less growth than the off-path zones, but most importantly, it's just plain more visually appealing and interesting.

Even if the map is intended to be sparse, I'd give it a bit more to look at it.
 

DJ

Some guy that did RMXP before
Member

crazycap%20resized.jpg
ForestResort_Sm.png
GreatWoodForest.png
Rave.png
Cabin.png
ForestOfDimension.png

Some folios of my maps, that i made yesterday to make people buy my resources ( HEHE :devil: )
 

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