so uhThere IS a place you can level up before the first area, but the reason that LV2 message is so perplexing is because it's a relic from when I DID have world map encounters. I should change it. By the way, Perihellion, there's a small cave on the world map where you encounter easy bats you should use to reach L2 at least.
- why is there the ONE tutorial encounter on the world map, then? that's incredibly misleading and suggests to the player that there are more to come
- saying to the player HEY THERE'S AN OUT OF PLACE CAVE WHERE YOU CAN GRIND is not solving the problem. the majority of players are not going to see it as they pass by or stop by there for long, especially since you can't do anything there for a long time. besides, those bats still pose a big challenge to a first-level player
see, the thing about the entrygame in a balanced game is that enemies are easy. give the player time to settle into things. you will have somewhere on the order of 400 HP and enemies will deal 30 to 50 damage each and die in two hits. you will not have 200 HP and enemies who deal 50 to 70 HP and die in three or four hits. it sounds like a few minor differences but it really makes a thing
also you do not have monsters in the entrygame that can simultaneously stun, poison, and do a load of damage to one character.
nothing of the sort. Shakespeare knew how to write dialogue. your problem isn't being wordy, it's having your characters explicitly explain their emotions and motivations to the audience, and give exposition in a really cluttered and thinly-veiled way.(like Shakespeare I guess)
seriously you did not just compare yourself to Shakespeare. nothing you do justifies that correlation. you do not take criticism about your writing and turn it around and say WELP GUESS I'M AN ARTISTIC GENIUS WITH SKILLS BEYOND YOU PHILISTINES
because man I know beauty and what you do is not it
how did you not expect this to make the player completely lose interest in the characters and story? because that's what it accomplishes. trying to do a serious scene in a serious game in a self-aware joking kind of way doesn't work out (although personally I think you're just covering your ass with the "that's what I meant to do" thing)The opening cut scene is meant to be corny. It was meant from the beggining to sort of be a "oh I'm entering "Ye Olde" RPG better get ready to make my character" sort of thing, if I phrased that correctly.
yes and it took away from that scene incredibly, even considering the terrible dialogue that preceded itOff topic, did anyone be reminded of Pokemon's "Here is my grandson. What was his name again?" comment from it's intro?
check player's facing@Perihellion: That cat thing's a rather lazy attempt to hide an inability to event on my part. I could only manage to event the scene from the front without it looking wierd.
if player is not facing up set a move route to place him in the appropriate space in front of the girl
continue the event as before