Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Legionwood *J-RPG with 15+ hours of gameplay*

Build 5 is now out!

If you were waiting for Build 5 to come out so you can start the game, or if you were turned off by the many ellipses and misc. bugs in Build 4, check out the OP for updated links now!
 
You need to have found the Mountaineer's Map and given it to the man in Greenvale. He'll give you a Rosetta Stone, which can translate the inscription. That will tell you how to open the door.

The Mountaineer's Map is either in Peregrin Canyon, Gaia's Cavern or the Arcanist's Tower, depending on the build you are playing.
 
A Legionwood fan today sent me a PM on RRR raising the notion of adding extra content to Legionwood in the form of an expansion pack. I use the term "expansion pack" because the additional content would probably be large in scope (perhaps a whole new chapter or more) and most of it would also probably be seperate from the main game, either optional, concurrent to it, or becoming available post game.

There's one thing I want to ask before I decide whether a Legionwood expansion pack is a good idea; what should it include? What aspects of the story do you want the expansion pack to explore? Where do you want to go? To the blocked of regions of Trevelle and Rhasphodus, or to an all new location entirely? Shall it be a prequel to the main game? Seperate from it? A sequel? Retelling the main story from another perspective?

Thoughts, anyone?

Also...

I've now set up a Facebook page to support all my projects. If you want to help introduce Legionwood to the outside world, you can access the page from http://www.facebook.com/#!/pages/Dark-Gaia-Studios/365139189465?v=wall

Thanks for your ongoing support!
 
Tuesday, November 16th, 2010

Announcing the Tower of Trials expansion pack!

Hey there, Legionwood fans! Today, I'm happy to official announce the upcoming expansion pack, Legionwood: Tower of Trials, which is almost completely finished and will be released on December 15th, 2010.

Tower of Trials is an optional expansion pack for Legionwood: Tale of the Two Swords. It will not be distributed with the main game, and will instead be offered as a seperate download. It will not be possible to play Tower of Trials without having a copy of the main game handy; installing the expansion will simply add to your existing Legionwood game.

Tower of Trials adds extra post game content to Legionwood, in the form of an additional chapter that can be played after the ending scene of the main game. The storyline of the expansion pack takes place six months following Castoth's defeat and sees Lann and the group join together once more to investigate the mysterious titular Tower of Trials, a strange dimensional rift that has inexplicably appeared in the land of Rhasphodus. You can expect hours of gameplay as you explore new dungeons, learn new Techs, find new equipment, recruit a brand new summon and build your characters stronger than ever before!

The quest in Tower of Trials takes you beyond the world of Legionwood, into realms where only the fiercest monsters await you, including the land of Taltarus from Legionwood 2 and the deadly mansion from One Night 2: The Beyond. These are in addition to several more original locations, making for one huge dungeon crawl, a concept new to Legionwood.

Tower of Trials seeks to resolve the loose ends of Legionwood's plotline and expands upon characters that recieved little development. Fans of Zanthus in particular will be happy with what the new storyline offers.

So that's what awaits you in Legionwood: Tower of Trials, coming to infect your Legionwood game this December!
 
See, basically it's a way for me to add a bit more to the game. To get the game finished, I cut about five hours worth of stuff. It didn't harm the game in the end, but it didn't sit right with me that it wasn't as long as I intended it to be. Hence, expansion pack.
 
Friday, November 26th, 2010

Today, I'm officially announcing the closure of Legionwood's development. After almost four long years and two different game engines, I'm finally proud to say I'm happy with the state of the game and with what I've managed to accomplish. Thus, I've now uploaded what should be the final ever release of Legionwood (Build 5.5) which includes some final tweaks, small additions and some resolution with regards to Zanthus (making me feel much better about the game's "completed" designation). Unfortunately, I must inform you all that a hard drive error has resulted in the loss of the planned Legionwood expansion pack. As such, I've no choice but to announce its cancellation. It's now time to move on to bigger and better things, such as Legionwood 2 and an as of yet unnamed literary project I'm working on.

Thank you for all your support, feedback, beta testing, criticism and inspiration that you have given me throughout Legionwood's development. If it were not for you, the game would be very different and probably worse off than it is in its current iteration. Keep an eye out for the next big Legionwood adventure!
 
I know that this won't be a tremendously detailed post but I thought since I've played this game I might as well post some feedback for you!! :grin:

The story's a little cliché, but the occasional moment is pretty strong. One thing to say here is that if a character isn't developing, you need to work on that just like in a book, really - if necessary then just take them out of the picture somehow and it's a lot better.

There's a lot of evidence of story-padding such as "oh no - we have to go and kill the werewolf". The dialogue might want to be looked at, can't give you any specific examples, but whilst some conversations are worth listening to others seem to need some streamlining?

I sometimes got lost in the dungeons, maybe a map script might help? The dungeon puzzles are quite clever but simple - I like that. I can take some of those if I ever decide to take on a project again. :smile:

Although the battle system is a little monotonous and most of the time I just ran away - I can't really think of any way in which to make it better. Its really hard (and I would know) to make a memorable battle system with just the right level of difficulty and tactics. :smile:

Most of my critiques come as a writer rather than game-designer. I totally accept my games are far worse than this but I think by people being like really nit-picky and harsh it'll really make this into a great game!! :biggrin:

Best of luck - and thanks for a fun break during revision!!

Amos36 x
 
I just began the game; and it will take me much more than a mere 15 hours of playing time to finish it (I am the poor :shades: man with the white stick...). So, you'll have to wait a little while before getting my opinion; although I can say the advertising was a pretty one.

But the main question is not there. I was myself on the verge of writing a script about the 'train effect' of the characters on the map (the one where each actor follow the prevuous one like in Dragon Quest/Warrior). And as soon as I hegan your game, I saw this effect occuring. So here is the real question: where could I find such a script ? Or, at least, wha concepts were used in it (additonal Sprites, Events, others ..) ?
 
Hi! Thank you both for your comments, which I will respond to now.

@Amos36: I understand and agree with all your sentiments. The truth is, I wrote Legionwood's story three years ago, and as I improved as a writer, I was just too lazy to clean it up as it would have been a lot of work to rewrite the whole game. Character development was never a focus though - the story is more event driven than character driven (eg. Merces' pursuits, war developing, Castoth). Did you complete the game though? I realised that the whole sealed demon plotline was cliche, but I thought the Ark/Gaia plot would fare better.

@Fustel: That script, by Trickster, doesn't use any extra sprites. As far as I know, I just pasted it into the game without modifying it and it works as you saw.
 
Uhm, this game have a perfect battleback. I like the picture number 2. Battleback is on the boat and i like it!
And Mapping is so cool... (Not like my game :crazy: )
But you don't see the enemy is so small ??? I don't know but i really think it small :blank:
 
Hi, everyone! I haven't posted any updates on this game for a long time, but I recently overhauled it and thought I'd pop in and copy/paste the update from the game's blog so that you all know what's going down. Here it is:

Hi there, Legionwood fans! In celebration of Legionwood being featured on the front page of RPG Maker.net, I'm happy to announce that the Final Edition of the game is now available to download!

The Final Edition is the definitive version of Legionwood. This updated build of the game completely fixes the last of the remaining bugs in the game, restores a smattering of cut beta content to the game (such as the extra floor of the Pirate's Cove and the Adventure theme music) and, best of all, features a completely rewritten script, with every line of dialogue in the game addressed for clarity, brevity and spelling and grammar errors. Each of Legionwood's characters now has a more distinct personality, and there is more emotion and characterisation in the game than in previous builds. Foreshadowing and references to Legionwood 2 have also been inserted into the game, to create a stronger link between the two titles.

All of this work, including rewriting the dialogue and tightening up the game code took me about a month to complete - it wasn't a small task, but I've wanted to update the original Legionwood for a while, so I placed the sequel on hiatus to get it done. Now that the Final Edition is online and ready to play, I'm inviting all Legionwood fans and new players alike to give it a try and pass the time until the next release of Legionwood 2 with a more polished, better written RPG that I'm sure they'll enjoy.

With that said, I'll get back to work on Legionwood 2. Now that the Final Edition of Legionwood is released, I'm happy to move on to the future and make some long-awaited progress on the sequel. Keep an eye out for Beta 3.0 of Legionwood 2 some time in October, and I'll bring you more news on the game's development as it happens.

So, if you haven't played the game yet, now's the time to do so :)
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top