Wow, you know, I'd never noticed about the McDonalds... That's one tile I didn't make, so I'll have to fix that. lol, I have this image of everyone sliding down toward the counter to get thier mcflurries... Anyway...
@jbrist: Thanks. I do know what you mean about the HUD, it was made ages ago when the colour scheme was grey, not black. I'll have to do something about that too. The only problem with black HUDs is that they tend to look out of place. But I know what you mean.
@Glitchfinder: Yeah, I know... So not only did he rip the stuff, he ripped it and then put it under the name of the wrong person... But that's 'forgotten' now... I look forward to seeing the menu system as much as everyone else, even though I designed it
So, something new again. In fact, a few new things in one screenshot. A new area, a new introduction cutscene, and a new system. This screen shows the new message system I'm working on. The two characters in the conversation appear at either side of the screen, while the person not talking is shown at half transparency. This scene is the first part of the new introduction I'm working on for the game, just before the helicopter scene from the screen earlier (I don't make games in cronological order, I tend to skip about from one scene to another, then piece them together afterwards). The art of the soldier probably isn't finished yet, it's a bit bland.
While this scene plays out, the echoing sound of far of gunfire and grenades can be heard from the city around them. Comments on everything would be appreciated.