I don't know what you are trying to ask.
My game making was inspired by years and years of game play from NES to N64 at the time, and now I have plenty more. I basically looked into concepts, strategies, story twists, and character developments to see how they worked them. Eventually I started writing out Kailis and trying this all out on my own.
Kailis was not taken from any game I've played, I honestly don't see how I could have taken an idea from a game I've never played... then again no idea is new any more, it has all been done before in some way. I will say a couple of my main ideas on what to start with were inspired by Final Fantasy 5, specifically, but nothing was "taken" from any game.
In my personal opinion, SNES and N64 were in the pinnacle age of great RPGs. Graphics were not "everything", story was. That is what I went on to make Kailis. I still live by this code... Story first, Music Second, Graphics 3rd. Obviously you need all 3 to make the game and then some extras.
The game does take a few aspects on how things can be used as tools, but the way I incorporate them is completely my own. The game idea is my own, the character designs are my own, everything that has gone into making this game the way it has been displayed and explained was made by me and now the help of my team.