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Isometric View - Almost 3D!

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Hey, I've been using this script for sometime. I wanted to ask, with the 8 directional movement on, can I have separate sprites for each direction?

Thanks
~Kira
 
Man I would love to see more games being made from this.  We need some type of mini-community project going.Y'know to convert tilesets, characters and the like.  Games would look so much better with this iso view.  The only problem I see(well it's a problem depending how you look at it) is that it takes a while just to make one map.  Now this may not be hard for some but if your like me then it'll take you a while just to figure out how to set up the maps in an iso view.  I got the hang of it now(or at least I think so) but it may take longer for others.  I think Mr.Mo had a great idea for people having trouble with this system.  After all isn't the point of making a script to enhance rmxp for everyone.

EDIT:I spent some time making a quick template just in case anybody wanted to make their own characters for this system...which they should.
http://img264.imageshack.us/img264/3558 ... atexn2.png[/img]
 
Height in 2D "doesnt exist" / "is hard to guage" so we're told... but i beleive it could be done as the 2.5d is done... If on the square north of the square below and that square is higher than the one you're standing on, it shows as being above the player sprite, but if the player moves onto it, the sprite bumps up 10pixels or so and is shown on the square... it should work like the 2.5d ... BUT wouldnt look half as nice...

The problem is... im not a scripter so i cant make it for you XP
 
Mo, is working on making it compatible with his ABS, so you be seeing that sometime soon.  I suppose a fully 2d version could be released of the height stuff.  Although, it seems pointless(to me anyway), it is easy to do.
 
well it would simply change sprite height depending on the square... It would be nice because it'd be simpler to impliment to games and easier to make the tilesets.
 
What do you mean, does it trail?  I am not sure what you are asking.

my tbs supports animated battlers in iso and regular views, if that is what you are asking.

I suppose it wouldnt be that hard to make a 2d version of this script, but you will still have to use 2 maps, because one would be the height/event map and the other would be simply the map.  I dont know how else to explain it.  I will let you all know when I have a alternate version of this, but that will still be a ways off.
 
I honestly don't think an ABS will ever fit an isometric style. Its more for tactical or Real-Time Strategy.i'm sure you can actually smooth out some of the hills so it doesn't feel as blocky with tilesets. just make a tileset that has a slope to it as opposed to the vertical walls. Easily done just gotta have a clever mind to see how they come together. As well if you wanted to remove the jump from some tiles to get up them and treat the slopes you could give a special passability to that tile and the player can walk up it as if it was a hill.

One of the most classic renditions I have seen of this being done is on this website. I don't support or endorse it. But they use an isometric view that I'm talking about and it is a 2D game. www.spiderwebsoftware.com. Look for the Avernum series, download a demo and you'll soon see what I mean. Its all about the tile formations. Which could require a full rework of a tileset to support this.
 
I would guess no right now, although I dont think it would take too much to make it compatible.  I will be updating my scripts to be VX compatible within the next month or so.
 
ALMOST really awesome! D:
The only thing really is the characters look really funny when they walk. ^^;

Add a few other scripts in (like 8-way run) and it'd be glamorous! :3
I'm sure someone else said this first.
 
Thanks for this script ;)

But... i have a minor bug, the script after the main script ("-ISO_Add-on-") don't take effect (pixel movement, plateform engine made by MGCaladtogel).
If i put it before the main script, it take effect (very good^^) but the other script (the height system) don't take effect after this manipulation...  :cry:

Do you know what i can do ?
Thanks ;)

(Sorry for my bad english, i'm french ;) )
 

Yazus

Member

Add a few other scripts in (like 8-way run) and it'd be glamorous! :3
I'm sure someone else said this first.
yeah and someone else said first "There already is an 8-Directional Option"


read all the fucking post please or at least check the main one, thanks
 
Wizard, I assume you are using the XP version?  I am remaking it and should release that sometime soon.  (like a couple weeks or something)
 
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