=begin
ok this is pretty simple, copy and paste your Map_Items::Towns data from eariler
version 1 or 1.1 into a blank script page, use this one if you want. then add
World_Map.save after it. its that simple, please keep in mind if you want to use
the editor after you do this you need to run your game once then open and delete
World_Map.save or it will overwrite your new data with your old everytime you
run the program. if this is too confusing refer to simple instructions:
1.Copy paste old data
2.Add World_Map.save on next line
3.run game ONCE
4.Delete old data and World_Map.save
EXAMPLE:
Map_Items::Town.new(92,125,1,8,4,2,"town3","Saar",1)
Sub::Town.new(100,80,1,3,8,2,"town3","Shop",8,"Saar")
Sub::Town.new(380,130,1,18,5,2,"town3","Black Smith",9,"Saar")
Sub::Town.new(330,340,1,18,14,2,"town3","Home",10,"Saar")
Map_Items::Town.new(150,300,2,6,2,2,"snowtown","Alphian",2)
Sub::Town.new(120,80,2,16,6,2,"town3","Store",11,"Alphian")
Sub::Town.new(400,130,2,2,5,2,"town3","Armory",12,"Alphian")
Sub::Town.new(350,340,2,6,14,2,"town3","House",13,"Alphian")
Map_Items::Town.new(215,370,3,10,3,2,"mountain","Dwarven Mine",3)
Map_Items::Town.new(270,105,4,9,4,2,"castle","Royal Palace",4)
Map_Items::Town.new(425,340,5,10,5,2,"tower","Tower",5)
Map_Items::Town.new(450,100,6,9,3,2,"ruins","Lost Ruins",6)
Map_Items::Town.new(520,50,7,10,4,2,"forrest","Elven Forrest",7)
World_Map.save
#run once, then delete all of this
=end