As for the map ID, I guess that would've been somewhat obvious a bit earlier in the day ^^" However, you only included Map X and Map Y, not the respective Screen ones in your mockup, so it's not entirely my fault :p But yeah, now that I actually realize it's a teleport script as well (big ^^" here), the direction also makes perfect sense. Now that I know this, I think I'd like a sprite's head as indicator, instead of the updownleftright text... not only for the reason that visuals are often better suitable, but also as these would have an equal width, as opposed to the four words which will always look a bit thrown in there.
Also, I dunno if you thought about that, but when you select an icon for a town and then place it on the map for screen x/screen y positioning, you might want to set the town icon as cursor to get the user an exact idea on what they're gonna get.
And yeah, the reason I didn't testplay your stuff is because I don't have RMXP, and I know I'd wanna want raid through all your code when I'd look at the game, so yeah...
Regarding the input, it wouldn't be very hard to only allow letters and numbers (why the fuck numbers? >_< ) for input, however I have a fancy way in my mind to do it within Glitch's script... lemme talk to him about it.
Also, I dunno if you thought about that, but when you select an icon for a town and then place it on the map for screen x/screen y positioning, you might want to set the town icon as cursor to get the user an exact idea on what they're gonna get.
And yeah, the reason I didn't testplay your stuff is because I don't have RMXP, and I know I'd wanna want raid through all your code when I'd look at the game, so yeah...
Regarding the input, it wouldn't be very hard to only allow letters and numbers (why the fuck numbers? >_< ) for input, however I have a fancy way in my mind to do it within Glitch's script... lemme talk to him about it.