+ additional question..
1 .Can I make the dead characters to move by using
$game_actors[1].run_route([2,2,2])
this code ?
just like , if one character dies , he will run away from the map , and I can use that code to make the down set move..(down set will be the normal characset)
is it able ?
2. Can u tell me how to hide a particular enemy's Hp & SP just like VX ??
<somethn like this .. ???/???>
I think is not available for XP yet..
3. if a battler is casting a magic, can we make it to show the name of the magic at the top of the map ?
4. how do we use teleport in the battle ? i only know that there is a teleport but i dunno how to use it..
5. If we get closer to the monster, can we just turn immediately into battle without moving the map ? ( im talking about just normal field battle , not the event battle..)
6. when the battler earned an item, can we show immeidately ? not after the battle...
7. last time i asked u about the AI of the neutrals or enemies.
I wanna know if its able to make enemies to attack particular characters.
and if its able to make neutral to move to somewhere..
8. in the victory conditions there is 'reach'
but i know that we only have to reach one coordinate to gain a victory
how can we make it to increase the coordinates possibility of the victory ?
9. can we make one enemy to transform into another enemy during the battle ?
for example, if enemy A 's HP is under 50% , then A transform in to Giant A.
10. Remember you made ccoa's UMS and GTBS compatible last time? and u told me i have to use \gtbsA[actor_id] or \gtbsE[enemy_id], these two codes for battle..
I was not trying for this and today i tried..
but nothing happend...
you can find your code over here..
viewtopic.php?f=11&t=32656&hilit=ccoa+gtbs&start=720
11. Assume that we are using a downset, and how can we make it able to go over the battler's downset ?(But not able to go over the active battler..)
and also.. im going to make a chest in the battle and make it able to earn item..
but the battlers are still able to go over the chest even though i made it not to go over..
how can i handle this ?
12. when is the next version comming out ?
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sorry for asking many questions, and i hope u continue to work with this amazing script