I had some problems with enabling fogs myself. I usually use a script to enable the fog as I'm using the double fog script, but it wouldn't let me do that in battle for some reason.Unclesatan":2eljzcls said:I have a question. I'm using Kylock's light effects script, and Woratana's fogs script, both of which are a very prominent feature in my game. I would REALLY love to use your system, and I've actually figured the whole thing out.. BUT, for some reason, when I start a battle, both fogs and light effects are removed. I've tried using extras, but they don't work, and I've also tried using set_open_scene_event(), which again doesn't work. Is there anything else that I need to do to make my fogs and light effects work?
Another thing, when I start a battle, for some reason the camera pans left, up, right, then back down before I can start the battle. I've tried doing two separate battles, and the same issue comes up. If you could help me, I'd be very thankful
Oh, and I love the system. It's just what I was looking for![]()
The only way I could enable a fog in battle was to use an event "extra" with parallell process.
This is how I set up the event:
@>Wait: 1 frame(s)
@>Change Map settings:Fog = 'FogName', 0, 150, Normal, 200, 0, 0
@>Control Self Switch: A =ON
@>