Okay, I have some other script integration problems with GTBS. One of them is this...
Enhanced Weapons / Compoundable Weapons script a.k.a. the ROnline-ish Compoundable Weapon script, where if I made extra attributes like these...
Enhanced Weapon <-- once a weapon has this attribute, the compounding system can be used on the weapon with this attribute
Enhancement <-- this one's for assigning the enhancing item.
(1-5) Slot <-- these slots once checked, along with enhanced weapon attribute, it now allows you to place stuff like cards (RO) and Talics (RF)
TYPE (insert weapon type)
Now, when this script's around, it nullifies what you assigned in Move/Weapon/Skill part of GTBS, rendering all weapons having a range of 1.