hungry, I assume that worked?
hi122neo, yes its is extremely annoying to get, but once you understand it, man its awesome. I am designing a set of fully original ISO tilesets and Characters for my game which will obviously use my GTBS and FFTMenu system. When complete(maybe 4 months away.. maybe more) it will be awesome, at least I hope so. I need some help developing my story more though. Anyone out there want to critique it and give me useful help? This is NOT an invite to simply ask more about it, just those that are interested in helping bring it to pass!
Sorry, I will step off my soap box now. Anyway, here is what you should look forward to in the next update..
Hide skill attack area on move if desired
Drain Skills (Absorb % of dealt damage)
Control summons based on ID
Manually select summon doom time instead of random
Encounter Positions, cannot pass enemy unless you walk all the way around them(not touching them)
Specify damage amount when poisen instead of % per state(must be marked slip damage)
Decide AI for enemies individually
Projectiles (this may only be partially implemented)
Equipment modifies move range max and height jump abilities (this will partially be part of the CMS)
Mini-Map
Tiles Terrain tag, increase def etc
You should expect at least another 3 weeks of waiting. (sorry if I got any other hopes up)
Also, if you have any immediate desires for this system that are small or large, please quote your request and I will try to get it or tell you how dumb I think it is

. Either way you get your voice heard.