I got a question, I've been writing my own RPG engine for a while now based off of these tuts > http://xnagpa.net/index.html. I mostly been working on menus, itemmaker tool, monstermaker tool, combat, inventory, I've just now started to move to the "map/level" screen. At the moment I am not sure what direction I am going to go with the art - so I use RMXP tilesets as a temporary solution only, in the future I might do Etrian Odyssey style world exploration or Odin Sphere style world exploration. I've been using Tiled > http://www.mapeditor.org/ for my map editor and Nick Gravelyn's reader library http://tiledlib.codeplex.com/, to load the map into XNA.
Tiled is pretty good - but its missing a lot of features that RMXP has like - auto tiles, animated tiles, parallax scrolling...
I am trying to save time by NOT making a map editor -
- how much of this depends on RMXP? For instance I have used RMXP a lot in the past, but I don't want to use any of it's game mechanics, monsters, combat system or character system since I've already developed my own. Can I use RMXP as a map editor only? and define my own Event system?
Tiled is pretty good - but its missing a lot of features that RMXP has like - auto tiles, animated tiles, parallax scrolling...
I am trying to save time by NOT making a map editor -
- how much of this depends on RMXP? For instance I have used RMXP a lot in the past, but I don't want to use any of it's game mechanics, monsters, combat system or character system since I've already developed my own. Can I use RMXP as a map editor only? and define my own Event system?