Well a big ol' storm has a-brewed while I was typing all this up, but hopefully you'll find time to read it.
Daxisheart":222wml1o said:
Not sure if I can argue with you, as I don't actually know much about what you're talking and about this area of the entertainment industry, so all I can say is that if even professional reviews are biased and arbitrary, why the hell should I trust a entire thread of non professional reviews when considering to buy this game? It feels sorta like an entire group of like minded amateur(non paid) people are reviewing this game, which sorta feels like the fuckstick my opium eyes was talking about.
Well, this was some time ago in the industry--fifteen or sixteen years sounds about right. The only officially-sponsored magazine was Nintendo Power, but there were a number of third-party magazines that delivered honest reviews in a humor magazine format (well, okay, there were magazines that didn't do this, but they tended to sink pretty quickly). As such, readers bought them for their comedic content. While most of their articles, yes, reviewed games, because of the delivery style, appropriately-low (or, alternatively, deservedly-high) numerical scores took a distant backseat to content, even though they were the publications' marketing point. The magazines' writers knew that their audience wanted a fun read more than a deep analysis, so they made sure to emphasize the words rather than the numbers.
Where did the scores show up? Not on the cover page, not next to the title of the article, but in a little box in the bottom-right corner next to the writer's name at the end of the review. Unflattering comic-bubbled photoshops of the writers and editors got more space and emphasis.
Shit, I remember in particular one magainze that ignored all the hype surrounding Donkey Kong Country 2. While Nintendo Power was raving about it, they gave it a 6.5 or so, and spent the article complimenting the graphics, sound, and entertaining dialog, while pissing all over the idea of Dixie Kong and some of the more ridiculous animal friend gameplay sections.
This changed when all big-name publications got sponsorship from game companies (the ones that didn't went out of business). It might be a side-effect of the late-N64/PSX-era console wars, but scores and percentage ratings became much more important than what reviewers had to say about the games, so content of reviews took a distant backseat to numerical scores. Game companies know that these days, numbers sell, and that these 70%s and 9/10s you're bringing up are much more "important" to readers than what people are actually saying about the games.
Where do you see the scores when you click on "Reviews" on Gamefaqs? That's right: directly next to the title of the article.
This is reflected in the "fuckstick" reviews, in which they praise a good game and claim numerous times that it has almost no flaws while giving it a comparatively poor score (5-7), or can't stop talking about all of a game's flaws and how terrible of an experience it is to play, but give it a high score, because these people are in the "number" mindset rather than the "content" mindset. A bad reviewer does this because he or she puts all the importance in a digital system (a score of 1-10) rather than an analog one (a collection of thoughts and reactions that can't necessarily be measured by numbers).
If anything, no-name reviewers who are willing to talk about a game's strengths (or flaws) without needing to toss numbers all over the place are more reliable than anyone else--better still if they aren't teenagers or part of a particular fanbase. That's why I said that adults who play video games purely for recreation are the best reviewers (especially parents of young children--well, good parents, at least). If they have kids but they're playing video games, it probably means that they are intimately familiar with what they're playing, have well-defined tastes, and have neither patience nor time for anything that will waste the latter. Adults with children are jaded creatures. As long as it's not directly related to their young'uns, they will shower anything especially great with deserved praise, and have nothing but a scaldingly scathing disdain for everything else.
Careful there, it makes like you're defending Big rigs.
What, there's something wrong with that? big rigs is so bad that it's almost artistic okay
My point isn't that it's not a terrible game--because it is--but I
am saying that if it weren't already recognized as such, it would get ratings of at least "average" for the sake of selling things.
Sorry, dude, I'm not sure what this means. Do you mean the novas crystallis thing or because it was behind development or something like that?
Some years ago, Enix said, "well FF13 is going to be a franchise that spans over ten years of releases!"--which yeah, I'm pretty sure it was back when Fabula Nova Crystallis was part of FF13's tentative title. It requires a little bit of reading comprehension, but it's not hard to understand that this is basically the direct admission that their express plan was to coast on the ubiquitous name of the Final Fantasy series
alone without actually putting too much thought into content. It also guarantees that, from a storytelling point of view, the series will have no conclusive endings.
In conclusion,
Bacon":222wml1o said:
Honestly, if you have your hands full with one character, I really don't mind not controlling the other characters directly. If you have smart AI and your controlled character is actively engaged, I find hardly any wrong in this. You are able to customize your AI as well. I understand the point you are making however.
In my mind, FFX-2, FF12, and FF13 are not the natural progression of the ATB system (especially not 12 and 13). If you've ever played it, the natural progression is Grandia 2--addition of spatial and active elements, but for the express purpose of adding a layer of strategy. You managed your party in battle, and they all acted an moved in real-time. Their XZ-plane coordinates were critical to spell use. But! The action paused every time one party member's ATB filled up and let you input commands in relation to the ATB and physical location of every other ally and enemy in combat. You still clicked Attack a lot, but you were given a number of options and had to consider a number of different angles and consequences for your actions. It was well-paced and fun. You said you understand, but I'll say it again for the sake of rounding out the statement: watching your characters do stuff is not playing a game. Grandia 2 has a lot of watching your characters do stuff, but the point is that
you are the one telling them what to do--and
that is playing a game.